Dreams - Review Thread

Where will Dreams end up?


  • Total voters
    1,691
  • This poll will close: .

Lant_War

Banned
Jul 14, 2018
12,126
Remember that the OT is live! If you've got questions, this likely answers it: ResetEra OT

Metacritic score:

https://www.metacritic.com/game/playstation-4/dreams

There doesn't seem to be an embargo given how PushSquare has already published their review and that the Early Access was updated to the full version yesterday. I'll keep updating as more reviews arrive:

IGN - 9/10
It’s a cliche, but Dreams really is something that needs to be played to fully grasp an understanding of. It’s unlike anything else: an ambitious project that has been expertly brought to life by Media Molecule, and an audacious experiment in game design that gives you endless ways to enjoy your time with it. The creation tools allow for ultimate expression despite there being a few controller related challenges to work around – never enough to deter. The vast range of experiences already on offer via Dream Surfing means that no two sessions playing it are ever the same, offering fresh ways to have fun every time you start it up and see what community creations have popped up while you’ve been away. Whether you just want to create, purely play, or get involved in a bit of everything, Dreams offers it all to you. This is one dream I urge you not to sleep on.
https://uk.ign.com/articles/dreams-review

GamePro.de - 93/100
If you are dealing with dreams, you should keep in mind that this is primarily about celebrating creativity. The expectation of getting countless games for the price of one is not wrong, but the right scale is crucial here. Dreams creations are fascinating, precisely because they have their rough edges. It is simply beautiful to see how someone managed to implement their ideas. Being part of it is a great feeling.
https://www.gamepro.de/artikel/dreams-ps4-test,3354290.html

Attack of the Fanboy - 10/10
Media Molecule’s philosophy of “Play, Create, Share” that began with LittleBigPlanet in 2008 has now been perfectly realized to the fullest extent. There has never before been a set of creation tools so amazingly powerful yet so incredibly accessible, and the community has already proven the game’s potential throughout the year-long Early Access period. Dreams is not just some experimental follow up to a side-scrolling series with user-created levels. It’s a platform that allows for complete and nearly limitless creative expression, and it’s already jam-packed with games, music, and art that more than justify the asking price. It can only get better from here, and this is a phenomenal starting point.
https://attackofthefanboy.com/reviews/dreams-review/

Gamerant.com - 4.5/5
Even at launch, Dreams will provide dozens of hours of quality entertainment for players and creators alike. The Dreams community has only scratched the surface of the game's potential, and it's going to be exciting to see what the community comes up with in the future as they develop a better grasp on its expansive creation tools.
https://gamerant.com/dreams-review/

PushSquare - 10/10
It may have taken the better part of a decade to make, but the arrival of Dreams feels significant. It represents a whole new way for people to make things and share them with the world. Media Molecule has made a suite of tools that feels intuitive to use, but more than that, it's built a social platform where players can collaborate and explore the imaginations of others. It's a technical marvel, a creative miracle, and one of the most innovative games in years.
http://www.pushsquare.com/reviews/ps4/dreams

PlayStation Universe - 10/10
It's really hard to find anything negative about Dreams. It's a powerful and remarkable set of creation tools moonlighting as a video game. If creating isn't your thing, the Dreamiverse offers an endless feed of other dreamer's playable content and the super-fun campaign. Dreams is the bees knees and should not be missed.
https://www.psu.com/reviews/dreams-ps4-review/

Games.ch - 92%
But even players without creative ambitions can have a lot of fun with "Dreams" and always discover something new. Be it the splendid (but unfortunately too short) example campaign, the numerous demo levels from Media Molecule, the crazy results of the community jams or just hours of dream surfing - "Dreams" has what it takes to be a long-running hit.
https://www.games.ch/dreams/test/review-ihVd/seite-4.html

EveryEye - 9/10
È impossibile incasellare Dreams nelle categorie critiche che di solito si utilizzano per analizzare un videogame. Semplicemente perché Dreams non è un videogame: è un software di sviluppo, un nuovo engine che rende la creazione videoludica accessibile a chiunque abbia la giusta determinazione, ma che permette di intuire, anche ai meno creativi, come funzionano i meccanismi nascosti di tante produzioni e quale sia la mole di lavoro necessaria per “virtualizzare” un sogno, per concretizzare un'idea. Dreams ha anche un valore squisitamente ludico, rappresentato dall'elenco inesauribile di progetti che la community ha già riversato sulla piattaforma. Anche l'esplorazione di questi spazi, sia chiaro, richiede curiosità e attenzione, e sacrificio. Bisogna cercare, perlustrare gli spazi virtuali della piattaforma, imbattendosi anche in prodotti francamente incomprensibili, in giochi rotti e inefficaci; prima di trovare, all'improvviso, quella piccola perla in grado di risvegliare il vostro entusiasmo di giocatori, quel “remake” fan-made che stavate aspettando da molto tempo, quello spazio tridimensionale che non vorreste più abbandonare.​





https://www.everyeye.it/articoli/recensione-dreams-sogni-media-molecule-prendono-playstation-4-47311.html

God is a Geek - 10/10
Dreams is a revolutionary video game, allowing you to create whatever you want and have fun doing it. The amount of tools and their menus are dense, and there will be times when you feel completely lost, however, if you have the willingness and time to learn, Dreams is a rewarding experience. The community at the heart of Dreams is both welcoming and helpful, and I hadn’t seen a single negative comment. Dreams is such a special game, and I implore everyone to jump into the Dreamiverse.
https://www.godisageek.com/reviews/dreams-review/

JackOfAllControllers - 9.5/10
Dreams, under a creative mind, is a perfect tool to let your imagination run wild and a paint a picture for all to see. While downfalls are present, there is nothing in gaming history that can come close for the masses to make whatever they want. After countless years of delays due to development restarting, the developers nearly decade trip into creative freedom has paid off in every aspect possible despite the initial skepticism seen by the gaming world.
https://jackofallcontrollers.com/2020/02/12/dreams-review-thinking-outside-the-box/

Gamerheadquarters - 9/10
Dreams is a simply magical experience that could produce some truly beautiful games and pieces of art, for any type of gamer to enjoy. The varied options here for what you make, are mostly limited by what you come up with. The developers have given us a plethora of options to build with whether you want to sculpt actual art or make Sonic the Hedgehog. Build a racing game, no a karting one or maybe something where you fly around. This has the options for whatever you want to make if you’re that type of person.
https://gamerheadquarters.com/articles/dreams-review.html

Hobbyconsolas - 88/100
Our final assessment is that it is an incredible tool - as we had never seen on a console - and that it is also completed with a great story mode. If Little Big Planet was a platform game with an "extra" editor in this case it is just the opposite, Dreams is an "engine" for making games, music, sculptures ... that is completed with a story. What we are going to enjoy (and take advantage of) depends on our talent and learning.
https://www.hobbyconsolas.com/reviews/analisis-dreams-juego-media-molecule-ps4-579593

MeriStation - 8.7/10
Dreams is a triumph on the formula that Media Molecule has been improving since LittleBigPlanet. Its creation tools are overwhelming and require hard work, but they're ultimately rewarding. There is a great sense of community, and trying new creations every day feels satisfying and exciting.
https://as.com/meristation/2020/02/14/analisis/1581669960_734304.html

Checkpoint Gaming - 10/10
The most special and exciting aspect of Dreams is the promise it brings. The game may now be fully released, yet it can still go so far. Dreams features no requirement for coding your creation. With this, the tool does away with the messy (albeit still important at times) technical task of coding, and lets you see and create in real time. With rumours of the game/tool hybrid one day coming to PC, I can foresee Dreams standing strong among the other big game development tools. I can even see it in classrooms, teaching future generations of kids how to make their very own game. Nothing like this has happened before, and as such the potential will remain endless.
https://checkpointgaming.net/reviews/2020/02/dreams-review-an-endless-universe-at-your-fingertips/

---
Additionally, the Early Access had already gotten a few reviews:

GameInformer - 9.5/10
Dreams is an idealistic vision of game development, where people create, collaborate, and share games purely for the love of gaming. No Dreams game may ever reach the polish of a triple-A title, but they also lack the cynical business side of game development, where test groups and microtransactions take precedence over unbridled creativity. The prospect that we’ll someday see future developers who got their start in Dreams seems inevitable, but also moot – in a very real sense, Dreams players already are game developers. We may have longer to wait for the official release and Media Molecule’s single-player story levels, but Dreams is already a magnificent wellspring for those who love playing, creating, and thinking about games in all their many forms.
https://www.gameinformer.com/review/dreams/bringing-your-imagination-to-life

Official PlayStation Magazine - 10/10 (lol):

IGN Spain - 8.7/10
Media Molecule offers us a complete tool with which to feel authentic video game developers. It takes time to make it to him but, once mastered, the experience is very rewarding. The only limit of Dreams is in our imagination.
https://es.ign.com/dreams-ps4/148508/review/analisis-en-progreso-de-dreams-para-ps4
 
Last edited by a moderator:

dmr87

Member
Oct 27, 2017
1,391
Sweden
We may have longer to wait for the official release and Media Molecule’s single-player story levels, but Dreams is already a magnificent wellspring for those who love playing, creating, and thinking about games in all their many forms
That answers my question, excited to see the reception.
 

ghostcrew

Grabbed by the Ghosties
Moderator
Oct 27, 2017
10,706
It got a 10/10 while in Early Access from OPMUK so can't imagine the full version would be much less

 

McScroggz

The Fallen
Jan 11, 2018
3,056
Out of curiosity, how likely is it Sony will have a monthly “Dreams” of the month sort of thing to constantly advertise the game and bring awareness to really popular stuff. If there are some real standouts and Sony gets the word out it might get people to buy the game that otherwise aren’t interested in a game creation tool.
 

Belthazar90

Member
Jun 3, 2019
434
Honestly, I think this is going to be PS4 highest Metascore, there's simply no reason to take points away from it, there's no negative... even the campaing is amazing.
 

Retroarnold

Member
Nov 5, 2017
3,000
Cannot wait for this.

I'm going to write down my own crazy dreams, then recreate them in Dreams. It's going to be my own dream recording device!
 

Qwark

Member
Oct 27, 2017
3,425
Yusss, I have this game in my Fantasy Leagues, hoping for big points.

(Also really like the game and want it to do well)
 

DrewM1788

Member
Oct 27, 2017
110
New Jersey
Seems like a good game for streamers so I could see it getting a big audience on Twitch and Youtube.
I was really hoping that would be the case. I streamed the game for a full month on Twitch and there was never an audience for it. Even now, with the full release it only has 200 viewers on Twitch. It's been very disappointing, but I hope it can pick up on there.
 

Mirage

Member
Oct 25, 2017
3,595
I was really hoping that would be the case. I streamed the game for a full month on Twitch and there was never an audience for it. Even now, with the full release it only has 200 viewers on Twitch. It's been very disappointing, but I hope it can pick up on there.
The launch definitely has a lowkey feeling, most hearing about it here on era.
 

SuikerBrood

Member
Jan 21, 2018
12,102
I was really hoping that would be the case. I streamed the game for a full month on Twitch and there was never an audience for it. Even now, with the full release it only has 200 viewers on Twitch. It's been very disappointing, but I hope it can pick up on there.
I still think this game should've had a PC release to garner more attention from the Twitch crowd. The biggest creative streamers can be found on the PC platform.
 

coldsagging

Member
Oct 27, 2017
611
I'm not a creative type at all but might just get it and play around with what other people come up with. Could be a great game to play when indecisive about what to play.
 

FallenHeroX1

Member
Oct 27, 2017
1,463
Finally got around to really diving deep into this thing and yeah, I think it's going to be huge, especially among all those youtube and twitch content creators out there. I'm still wrapping my head around this thing.
 

nib95

Member
Oct 28, 2017
12,445
Just the Early Access is a 10/10 for me, so $10 more for a campaign and more polished experience isn't exactly going to be worse.
 
Oct 26, 2017
3,530
I'm predicting some reviewers just aren't going to "get" it.
Summing up a games quality with a number is generally kinda silly, doubly so in this case. I think Youtube videos and maybe streams will sell this to those who are interested.
 

IIFloodyII

Member
Oct 26, 2017
12,041
Unsurprisingly great reviews so far, congrats MM. I have no doubt this'll be 90+ MC average, but I just feel it'll be Sony's highest rated game all gen, so going with 95+.