Is this a screen of yesterday? Because xQc streamed the game and he had literally 23K viewers, that's why it was up there.
Not yet, but my prediction they will give DREAMS a 10 or 9 minimum.
Nope, nothing in Dreams needs that so far (seems to get asked almost every page here and the OT!)
If I had to pick a best bet for a 10 from any outlet, it'd be Edge.
No, but I expect something high from them. They're very receptive to MediaMolecule's output in general.
And if LBP freakin' 3 can get a 9 then surely Dreams can too.
Ha ha, fair enough.Not yet, but my prediction they will give DREAMS a 10 or 9 minimum.
Edge always championing innovations and/or fun in video games.
yea i just played through it today , its like 2~3 hours, but those few hours are managed really well, however, i dont think you should look at Art's Dream as the single player compnent and the rest as extra modes, its just MM showing what you can do with the tools and give players the inspiration to create themselves, you have a lot more single player content to play via the creations of others.
Art's Dream is 2-3 hours long, and it kinda is an easing in to the possibilities and some concepts, a showpiece, but it's not their only offering in isolation, the mm team have made dozens of other Dreams. The real "campain" is the suite of reworked and new tutorials, and as such that's going to be an ongoing process, too. It's not like LBP where there was a game that came with tools to produce your own levels in the same genre (despite plenty of people trying to break that as much as possible), Dreams is the suite of tools, the website and the whole framework that goes in to presenting it and making it work on a social level first, and the Dreams, including Art's Dream, follow on from that.
i remember there being a 3D sonic game fairly early on, not sure about a 2D one.Aaahh, yeah. Makes sense. Thanks for the clarification :)
Someone make a 2D Sonic game in Dreams plz
Is this a screen of yesterday? Because xQc streamed the game and he had literally 23K viewers, that's why it was up there.
ah ok, cool!Nope, the top streamer during then was some Korean or Japanese dude with 12k viewers.
I can practically smell that 8 Metro's got cooking in the oven.
That UK studio bias ;)UK sites will give a very good score for a UK game ;)
And Edge loves creative games.
Sorry if already posted: A Developer Review of Dreams https://uk.ign.com/articles/dreams-ps4-game-developer-take
"...the studio has also created an experience where even someone like me who makes games for a living wants to spend their free time playing around in Dreams. "
I do understand the need of a PC port. Yet first, PCs already have tones of powerful tools. Probably not as compeling and integrated, but more powerful for sure.I am legitimately surprised at the scores. Congrats to Media Molécule!
I wonder if a PC editor is in the works. That would really push me over the edge.
If I'm Sony I would be seriously considering both a PC port as well as making it a PS5 pack in. Dreams isn't some one and done retail game. It's an engine that could be used all over for years. I would be looking at ways for end users to charge real money for their creations as well as porting to mobile. Go all in.I am legitimately surprised at the scores. Congrats to Media Molécule!
I wonder if a PC editor is in the works. That would really push me over the edge.
It's not just an engine. It's a 3D Modeling software, a music recording and editing software, an animation software, a digital painting software... and more.If I'm Sony I would be seriously considering both a PC port as well as making it a PS5 pack in. Dreams isn't some one and done retail game. It's an engine that could be used all over for years. I would be looking at ways for end users to charge real money for their creations as well as porting to mobile. Go all in.
After a long journey, Media Molecule has finally made it. Dreams is out with its full launch, with what's assumed to be much support to follow. I'm now completely enamoured with the game and can't wait to see what it looks like in a year, two, or hell, hopefully even ten.
The story of Dreams is an absolute delight, but it is not just a set of levels with an editor, but a full – fledged constructor for creating a variety of games. Many players around the world are creating small games with different mechanics and complex projects with RPG elements. Thanks to the built-in social network indreams.me, you can always find something interesting and maybe - small masterpiece. And if you want to create for yourself, then Dreams provides a wide range of tools for realizing your fantasies.
Even at launch, Dreams will provide dozens of hours of quality entertainment for players and creators alike. The Dreams community has only scratched the surface of the game's potential, and it's going to be exciting to see what the community comes up with in the future as they develop a better grasp on its expansive creation tools.
Dreams is a unique and different experience, it already carries on a lot of fantastic and creative experiments by the community, and if it achieved enough popularity it can keep on giving for many years to come.
Dreams is undoubtedly a platform that will take time to find its feet. Already the signs are there, and the future looks bright that Media Molecule has given the PS4 yet another top-tier exclusive. More than that, Dreams is that rare video game product that could help shape where the medium goes next.
Dreams can simply not be classified as a game alone. It can be a blank canvas, an empty piece of sheet music, an unformed chunk of clay, an open space waiting to be made into something - Dreams can be all of these things, and then even more. Even if you struggle to create something special, the creations of others serve as both inspiration, foundation, and entertainment. A complete creative package, wrapped in a "feel good" package, and presented as an interactive game sets Dreams apart of anything that has been attempted in this genre. Though the controls can be finicky at times, it never reaches the point where it detracts from the overall experience. Media Molecule set out to create something special, and in the end, they've exceeded every and all expectation I had.
Dreams is a wonderful game. It encourages deep learning and imagination for those who truly want to create. It also encourages collaboration.
Dreams is a must-have for anyone who has wanted to create a game but didn't have the know-how to make all of the elements work together. Dreams does a better job of teaching you about game logic than any toolset I've used, and makes it fun. It's perfect for any age range and can foster creativity in its users for years to come.
I don't have a PS4, and I've been considering holding back for PS5 at this point, cos why not wait?
Dreams is making me really reconsider that decision.
This review mirrors most of my experience with the play side. Playing the creations of others is a lot playing not great freeware indie games on itch.io. I would emphasize how this is not a Little Big Planet or Mario Maker situation where most content is at least a little interesting because it takes very little effort to make a complete experience that has the gameplay and visuals of a professionally made game. The very few games that were legitimately interesting and unique makes me feel a little bad that the creators have no ownership of what they made for the same reason. Basically every part of the design which makes it good came from the creators of that content, not from Media Molecule.6/10, sometimes they are on OpenCritic
Dreams Review: Powerful Packaging, Okay Creations
Dreams brings a powerful creation tool to consoles, but does it outshine the countless games already being made and shared online?www.fanbyte.com
The end of the generation is in sight, but the British creatives conclude it with their absolute swan song. According to Shuhei Yoshida, Dreams is a 10-year project and with the upcoming appearance of PlayStation 5, Media Molecule's newest project is one for the future. It would, of course, be ideal to be able to work on a game with multiple dreamers or for more and deeper tools to appear. It is ultimately also a game that is difficult to describe with words, because it plays with the limits of the concept of video game as we know it today. It is not only that Dreams is a refined piece of technology, it is above all an appeal to your own fantasy and a revelation of your creativity. Dreams is a studio. Dreams is a museum. Dreams is puzzling. Dreams is LEGO. Dreams is Pixar. Dreams is Disneyland. Dreams is clay and drawing on a Sunday afternoon. Dreams is ... Magnificent.
Dreams' story is only beginning. Never before have I had the pleasure of seeing a product that is so obviously flawless, with so much potential for future growth.
Dreams is an ambitious game that succeeds on every front where others have failed. Media Molecule took what they designed, developed, and created over the years and encapsulated it into an experience that has endless possibilities; for them and us. It's hard to sum up how groundbreaking and pioneering the game is as it's more than the sum of its parts, it's exactly what you make of it. Let your dreams come true.
I felt bad for automatically assuming I'd hate this game, especially after I'd played a bit of it. It genuinely is an absolute delight, just try not to get too lost in the world of Dreams!
I'm floored, I'm stunned, I'm flabbergasted, and totally left speechless. Dreams is the ultimate gaming development engine for Dreamers. If you have ever considered (even in the slightest) of making your own video game, you can. It's so easy, but it does require some patience. While there may be some minor learning curbs to attain while trying to master it's true potential, Dreams delivers on it's promise to help bring all your ideas to life. It's not just some simple level maker, it's a powerful administration tool that allows you to create your own world. It's one for you to enjoy creating an original experience, and one to experience original creations. Dreams' true capabilities are yet to be discovered, as we are well into it's early days in full release but I have no doubts that not too far in the future, we may see some of the greatest in gaming this year come from this engine, this platform, this wealth of creativity that is the Dreams community. Dreams is essential gaming this year, and truly a must have for all gamers.
The Gamer - 100
Dreams Review: A Dream Is A Wish Your (Gaming) Heart Makes
Dreams doesn't necessarily make game creation "easy," but it's a wonderful software allowing players to create and play many passion projects.www.thegamer.com
Game Over Online - 95
4players.de - 82
Dreams - Test, Logik & Kreativität
Endlich wird der Traum wahr: Nach langer Entwicklungsphase und ausgiebigem Early Access können kreative Bastler virtuell den Pinsel schwingen. Kooperativ erschaffene Kunstwerke, Animationen und mannigfaltige Spiel-Genres bieten hier meist ein ganz eigenes, malerisch-traumartiges Flair. Ob der...www.4players.de
4players yet again with the lowest score xD
I am already a hater of that site for a long time....
It's not, MM have said they are only working on a PS5 version currently and it's not in development for PC. They have mentioned PC a couple times though, so probably a discussion happening, so at least a chance in the future.I am legitimately surprised at the scores. Congrats to Media Molécule!
I wonder if a PC editor is in the works. That would really push me over the edge.
This review mirrors most of my experience with the play side. Playing the creations of others is a lot playing not great freeware indie games on itch.io. I would emphasize how this is not a Little Big Planet or Mario Maker situation where most content is at least a little interesting because it takes very little effort to make a complete experience that has the gameplay and visuals of a professionally made game. The very few games that were legitimately interesting and unique makes me feel a little bad that the creators have no ownership of what they made for the same reason. Basically every part of the design which makes it good came from the creators of that content, not from Media Molecule.
That said, the review does leave out how fun it is to use those creation tools, because the reviewer understandably wasn't really interested in using that part of the package. I'm finding it kinda worth it just to build random stuff I have no intention of uploading.