To be fair, a (now former) Era member spent hours making fake emails to review bomb AI: The Somnium Files because he didn't like the way it treated his waifu.
Ya I dug it as well. it was stupid and should not have been as fun as it was. But it was just sort of nice minigame enjoymentGreat video, found it hilarious, especially the jeep level and skiddy controls. I actually really enjoyed that game and how slippery it was. Like you said, it feels like you're constantly on ice or drifting lol. Had a laugh trying it with family.
To be fair, a (now former) Era member spent hours making fake emails to review bomb AI: The Somnium Files because he didn't like the way it treated his waifu.
So at least it isn't *that* sad.
AI: The Somnium Files was review bombed on Metacritic (From 8.2 to 1.9 in 1 day)
I have my problems with this game, but it's definitely worth checking out, especially if you like the Zero Escape or Ace Attorney games. It's a fairly light-hearted overall, but it can still pack an emotional punch when it wants to. It also revolves around a pretty mature and grounded theme that...www.resetera.com
Have fun (post 128 if the link doesn't work)
You know, that is the perfect reaction to this
Sounds like 'confirmation bias' to me.Commenting now alongside the first negative review of the thread seems to be inviting the behaviour that you're trying to avoid, but okay. Don't get me wrong, of course everyone is entitled to their opinions, but this one is curious.
AI: The Somnium Files was review bombed on Metacritic (From 8.2 to 1.9 in 1 day)
I have my problems with this game, but it's definitely worth checking out, especially if you like the Zero Escape or Ace Attorney games. It's a fairly light-hearted overall, but it can still pack an emotional punch when it wants to. It also revolves around a pretty mature and grounded theme that...www.resetera.com
Have fun (post 128 if the link doesn't work)
Is that game's Critic reviews considered under rated by most people? I thought about buying it when it releasedAI: The Somnium Files was review bombed on Metacritic (From 8.2 to 1.9 in 1 day)
I have my problems with this game, but it's definitely worth checking out, especially if you like the Zero Escape or Ace Attorney games. It's a fairly light-hearted overall, but it can still pack an emotional punch when it wants to. It also revolves around a pretty mature and grounded theme that...www.resetera.com
Have fun (post 128 if the link doesn't work)
I have played Dreams since early access and while I think the creator tools are awesome, I have not found a reason to stick around past the novelty factor (I don't have any interest in creating). It's okay that I have a differing opinion and posted a review that voiced my opinion. I don't post much in Dreams threads because I know I'll get mobbed for having a differing opinion.
I try some more "made in Dreams" games, ones that aren't directly inspired by an already existing property. There's a stripped back prototype of a shooter made using one of Media Molecule's templates, a lovely art piece showing a pair of bunnies in the snow, a sort of interactive WinAmp visualizer with its own music… They're all interesting for a few minutes. It's while playing a pretty 3D platformer that my problem hits me. I open a chest that cheerfully proclaims "1/37 gold found!" I immediately realize I have no interest in finding the rest.
I think i need to find a curated list of the best stuff so far.. I've poked around in the built in playlists and haven't really found anything that entertains me for more than a minute or so.
I do think a lot of the stuff I've seen is really impressive at a surface level, and I'm sure it's just a matter of not seeing the best stuff yet.. or that the best is yet to come.
This is especially so in multiplayer games. My cousin used to come over and play lbp2 with me back in the day. We found so many stupid and funny games to play. In our hour or so with Dreams only Bowling with Guns was enjoyable.
We're not going to give Dreams a score, because not only is it not a game but it's a continuously changing platform that is likely to evolve into something even greater over the course of the next few years. As a tool for others to make whatever kind of virtual world they want it's an astonishing achievement, especially as according to creative director Mark Healey his team is comprised of only 50 people. You can read the entirety of our interview with him at the end of this review but in the meantime, Dreams is a surprisingly easy thing to describe, despite its seemingly endless applications.
Giving everyone the ability to create video games is a wonderful thing and Dreams is far easier to use, and adapt to your own requirements, than you might imagine. Although the one thing that it teaches above all is that no matter how easy the physical act of video game creation becomes, making a game that is enjoyable to play is something else entirely. That shouldn't put anyone off though, but instead inspire you with the knowledge that, thanks to Dreams, all that is stopping you from becoming a world-renowned video game creator is hard graft and a vivid imagination.
No score?Metro:
Dreams review and interview – video game construction kit
GameCentral reviews the new game creation tool from the makers of LittleBigPlanet and talks to creative director Mark Healey about its future.metro.co.uk
This is especially so in multiplayer games. My cousin used to come over and play lbp2 with me back in the day. We found so many stupid and funny games to play. In our hour or so with Dreams only Bowling with Guns was enjoyable.
"I'm so blind~" by Korn.
I first heard about Dreams when it was officially announced at E3 in 2015. I remember being quite confused as to what Dreams was, however, was extremely interested as it was being developed by Media Molecule, a game development studio based in the UK who brought us amazing games such as Little Big Planet and Tearaway. Media Molecule is known for its creativeness in gaming and they are always trying to involve the player as much as they can and push the boundaries of what games are capable of.
Dreams is really something special. Frankly, I'd like to see other game development tools come with curation suites like this. It would change the way we look at game design. Now if only these dreamers could get paid for their work…
Dreams is a must play for anyone who wants to put into practice their own games, arts, music, animations (even without experience) or simply experience everything that the imagination of the community is capable of creating. Good dreams!
Dreams is incredible. It's what I and so many others have wanted from the time we fell in love with video games. It's a limitless playground for those that have ever dreamt of the perfect video game – but it's okay if you haven't! Because Dreams is also a limitless playground for those that just want to sit back and enjoy the ride. There's an endless amount of content here, and we're only in the early infancy of Dreams. Creations are generally basic at the moment, but I can't wait to see what this looks like in one year, three years, five years, and beyond. Dreams is one of those rare things that I genuinely believe every single PS4 owner should experience. I never want to wake up.
Metro:
Dreams review and interview – video game construction kit
GameCentral reviews the new game creation tool from the makers of LittleBigPlanet and talks to creative director Mark Healey about its future.metro.co.uk
Really nice interview :)Metro:
Dreams review and interview – video game construction kit
GameCentral reviews the new game creation tool from the makers of LittleBigPlanet and talks to creative director Mark Healey about its future.metro.co.uk
👍❤🙏Updated OP again with some of the new prominent reviews. The great reviews train keeps on moving!
As it stands, Dreams is an interesting experiment. It's encouraging to imagine the world in which this game revolutionized an industry and opens the doors to more freedom for creative expression. Until then, it is only that: a dream.
With Dreams, Media Molecule proves again that it's a special studio that can make small revolutions with each of its games. Mixing gaming with games development, Dreams opens a new field in gaming.
Dreams is first and foremost a set of tools to inspire and facilitate creativity, and it accomplishes that feat in a magical way that still doesn't quite feel real. $40 for a full suite of game development tools, from audio to art and animation to the underlying engine to run it all, is absolutely incredible. Dreams invites players in and says, "it's okay to create. Here, let it out." Imagine you open a door. Beyond that door is the stars. Infinite space. Swirling galaxies and cloudy nebulas. You take one step and fall into the boundless void. But it's not nothing. It is everything. Dreams is possibilities made manifest, and while Media Molecule needs to have a strong hand in curating that experience, its a perfect foundation from which to grow and evolve and I can't wait to see where it goes.
I think the tepid response to the Early Access release has led them to believe that Dreams is a title that the general public will not be interested in.This game is review good. Why Sony promotes this game so little?
It's made by the main studio of SONY and it is only $40. Dreams should be advertised much more.
Got a 6/10 from Norwegian gamer.no. Main complaint being that there's not a lot of content for the "gamers".
The big mystery. : /This game is review good. Why Sony promotes this game so little?
Dreams is a game that has a lot of potential in the future for both the makers and the players. The large amount of lessons are easy for the makers to follow and there will only be more fun in the future for the people who like to play. In addition, the single player campaign from Dreams is a must if you have purchased the game due to the special playing style. The only thing that could make this game even better is multiplayer and more cool creations from the Dreams community!
Dreams nonetheless still offers a set of powerful, enjoyable tools at a low price and hours of fantastic tutorials. Adults may find the presentation a little too charmed by its own whimsy, especially in light of the tension between an art for art's sake message and a commercial walled garden. Yet it's likely to encourage many younger players to bring their own dreams to life.
Dreams is undoubtedly one of the PlayStation 4's greatest games. While surfing the dreamspace I've played adventure games that genuinely made me laugh, games created to honour a loved one, a lost loved one; a child's ideal game created by a parent; I've listened to full albums of music created solely in Dreams. After each game, I scan the comments section and see the communication of ideas, suggestions for fixing and improving things, or just simple messages of praise for a great game. The way this community is already buddying together to inspire and pull one-another up together as they learn, create and play together is a beautiful thing to see. The toolset offered in Dreams is unreal, and the range of games, movies, music and more you'll experience — there are no words. Dreams is like nothing we have ever seen before and it's going to inspire the next generation of creators.
There are no words that can accurately define my feelings towards Dreams. It's a title that has transcended everything we know as a game, becoming something completely new. Media Molecule exceeded all possible expectations by creating this wonderful tool, that if used correctly, will serve as one of the main pivots for content creators, game-design students, musicians, animators and many others throughout this decade. Dreams may be one of the last "games" to be released for PlayStation 4, but it will forever be immortalized as one of the greatest titles ever made in history.
Which other platform has motion-tracked input devices? When without camera, DS4 uses gyroscope&accelerometer sensor which Xbox One gamepads lack.Sony should port Dreams to all platforms. That would be amazing.
I really don't know what's Sony's strategy when Dreams is so innovative. Super Mario Maker 2 has shipped more than 5 million copies.
I really don't know what's Sony's strategy when Dreams is so innovative. Super Mario Maker 2 has shipped more than 5 million copies.
because it's the type of game really hard to advertiseThis game is reviewed good. Why Sony promotes this game so little?
It's made by the main studio of SONY and it is only $40. Dreams should be advertised much more.
Look at how Nintendo deal with Super Mario Maker?
AI: The Somnium Files was review bombed on Metacritic (From 8.2 to 1.9 in 1 day)
I have my problems with this game, but it's definitely worth checking out, especially if you like the Zero Escape or Ace Attorney games. It's a fairly light-hearted overall, but it can still pack an emotional punch when it wants to. It also revolves around a pretty mature and grounded theme that...www.resetera.com
Have fun (post 128 if the link doesn't work)
FaxOutside of something that is literally a complete re-framing of Dreams as something else, like how Fortnite reimagined itself as a Battle Royale game - there is no short-term strategy that would be financially viable for Dreams.
The game has HORRENDOUS metrics with mainstream gamers. The vast actively don't give a shit about Dreams and no amount of marketing can make a product that people find apathy or complete disinterest of its very functional premise appealing without a major change-up.
Innovation matters jack shit when people don't care about it. It's why a game with rich gameplay systems like Dishonored and Prey sell like shit whereas stuff like Bioshock Infinite can sell 11 million copies.
Absolutely, grabbing other users' creations to build your own is one of the core features of Dreams. Users do have a choice to allow or disallow their creations from being available to Remix, but it seems to be the minority of users that disable this.Can you "borrow" other people's characters and NPCs, including their behavior, and drop them in your own Dreams level?
Feels like the gallery of hundreds if not thousands ok-looking character, complete with their own movement mechanics, abilities and objectives (in case of AI) would make remixing levels a completely different experience.
Taking Media Molecule's creative ethos to new heights, Dreams is a PlayStation essential. Booting the game up each time and having no idea what awaits is an intoxicating feeling. A remedy, forcing me from the rut of my predictable gaming habits to explore an inner creativity I'm often too lazy or wound up to let free.