what are some logical thoughts around this?
- Xbox is more powerful, but not *that* much more powerful to cover the kinds of differences suggested by Dusk's comments
- other commentary was that Sony tools were pretty mature and well regarded, so actual tools should not be holding this back.
- Do we know anything about the RE engine and what its based on? Eg is it heavily PC based with Direct X elements that mean its easier to get up and running well on PC/Xbox and PS5 would need more optimisation?
- in particular are they looking to bring in any advanced lighting etc using RT features that might cause significant performance impacts if not properly optimised? We've already seen a few PS5 games with RT reflections so some RT seems already doable well on PS5, but perhaps that just doesn't work well with Capcom's tools/workflow?
- Xbox is more powerful, but not *that* much more powerful to cover the kinds of differences suggested by Dusk's comments
- other commentary was that Sony tools were pretty mature and well regarded, so actual tools should not be holding this back.
- Do we know anything about the RE engine and what its based on? Eg is it heavily PC based with Direct X elements that mean its easier to get up and running well on PC/Xbox and PS5 would need more optimisation?
- in particular are they looking to bring in any advanced lighting etc using RT features that might cause significant performance impacts if not properly optimised? We've already seen a few PS5 games with RT reflections so some RT seems already doable well on PS5, but perhaps that just doesn't work well with Capcom's tools/workflow?