zer0blivion

Member
Oct 27, 2017
1,721
Canada
Thieves managed to steal an artifact that they had been trying to steal for years. One of the first artifacts produced in the fort was a sandstone toy boat made by a child in a strange mood. Two dwarves each stole it twice. Each time they confessed and gave up their co-conspirators. They were convicted and then they stole it again. The first co-conspirator was arrested and chained up and apparently when they're chained, you can't confiscate items, so he was sentenced to death. The second one stole it once, was convicted, then stole it again and handed it off to their partner in crime who was off the map before I noticed it was missing again.

I sent a squad out to try to retrieve it, but they were unsuccessful and upon returning, Ineth Bridgetwinkled became a stray cat. I thought Eral Minespun must have been killed in the quest to retrieve Matchedoars the Taker of the Zenith, but he was still alive. Somehow sending him away orphaned his cat. I couldn't have that, so I reloaded an autosave and assigned Eral to the captain of the guard's squad.
 

zashga

Losing is fun
Member
Oct 28, 2017
4,177
Mansionbalds settles in for yet another winter. This one promises to be interesting: a band of human invaders arrives to lay siege to the fortress. The dwarves prepare for an immediate assault, but what's this? The long-legs want to negotiate. We decide to parley to see what their demands may be. Best to avoid war with reasonable folk, after all. We wait to receive their demands, but... nothing. The humans seem content to simply mill about in the cold. Peculiar behavior, but they are human after all.

They're just standing there... menacingly!
2xs2eUo.jpg


We turn to our newly appointed baron for guidance in this uncertain time, but they seem content to let the situation develop on its own. With no imminent battle and the militia getting cold and thirsty by the gates, orders are rescinded and the fortress resumes its normal activities. We'll just have to wait and see if the humans eventually make a move.

I'm sensing a certain lack of urgency
Bh9wOd8.jpg


Amidst the siege, the giant crow attacks continue unabated. Children aren't safe outside the fortress; EzekelRAGE is only one of the victims claimed by those corvian bastards this winter. The militia does its best to hunt them down, but it's difficult to nab them with only hammers and swords.

Alas, young Zeke
yR99J1K.jpg


The human invaders don't escape the crows' notice, either. Crows and at least one human corpse litter the eastern fringe of our grounds by midwinter. Perhaps these problems can take care of each other if we leave them to it.

Keep at it, boys
s3Y0PPK.jpg


Inside the fortress, the mood grows tense. A dwarf settles into a fey mood and claims the metalworks. Several days and one slaughtered llama later (we are running low on bones despite the many skeletons littering the fortress grounds...), they produce a copper scepter, Egenleshal, with an oddly botanical theme. It is placed on display on the temple alongside some of the other great works of Mansionbalds.

We've done it again
xvXXwiC.jpg


Sharp Urists will note the question mark on our latest masterwork's appraisal. This is because our expert broker and appraiser is tragically numbered among the dead this winter. A new broker is appointed to take their place, but it's a learning process. Regardless, we're all sure Twinduct will grow into their new role.

Good analytical ability, not altruistic... sounds like a good capitalist to me
VnOG5Rb.jpg


In other news, my report that our glassworks were up and running in the fall proved somewhat premature. I had forgotten how many steps were required to fashion clear glass, and it took us the better part of winter to craft a scant dozen clear glass blocks. What did I plan to do with them? Well, recall that Baron Zoop requires a proper tomb. Recall also that there is a conspicuous open space three levels above our temple. Imagine, if you will, a glass-floored, glass-walled space with a glass coffin for our dearly departed baron.

Awaiting an auspicious occupant
6Ztr8Nt.jpg


A floor half-finished
FuhyFNy.jpg


Alas, we simply can't produce clear glass blocks fast enough to complete the tomb before the end of winter. Perhaps if we continue working on this in spring... but it's up to whoever takes up the Mansionbalds mantle next whether or not this particular project is completed.

One undertaking that we do see through is building a proper main gate for the fortress. It takes the dwarves weeks to haul the necessary stone and fashion it into an appropriately grand edifice, but at last the Mansionbalds main entrance looks like more than just a hole in the ground.

Behold our work, ye mighty
cdNvsXa.jpg


But wait, aren't we forgetting something? Oh right, the siege. I suppose it may be daft to take down and replace the old gates in the middle of an assault, but even at the ragged end of winter the siege remains theoretical in nature. Well, whatever. I guess we can deal with it next year.

Maybe they forgot about us
kEVA2rl.jpg


This concludes my turn with the fortress. Toma, please let me know if we have another player lined up or if I can just make the save file available to whoever might be interested. It's been fun even if we didn't actually die.
 
OP
OP
Toma

Toma

Scratching that Itch.io http://bit.ly/ItchERA
Member
Oct 25, 2017
5,823
We'll the community fortress is up for grabs for the next turn :)

If no one else jumps in, I'll take a look at the madness in 3-4 weeks.
 

Raticus79

Community Resettler
Member
Oct 25, 2017
1,021
Something people might find useful - here are a couple of world gen settings that give the same map every time with an interesting embark spot.

First version is untamed wilds (neutral), the second is joyous wilds (good version). Both are otherwise the same, tropical rainforest with a volcano.

Code:
[WORLD_GEN]
    [TITLE:RAIN WORLD]
    [CUSTOM_NAME:Rain World]
    [SEED:4]
    [DIM:65:65]
    [EMBARK_POINTS:10000]
    [END_YEAR:25]
    [BEAST_END_YEAR:100:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:275:400:800:800]
    [RAINFALL:10:100:200:200]
    [TEMPERATURE:55:60:1600:1600]
    [DRAINAGE:35:85:25:25]
    [VOLCANISM:0:100:3200:3200]
    [SAVAGERY:0:100:3200:3200]
    [ELEVATION_FREQUENCY:4:3:0:0:0:1]
    [RAIN_FREQUENCY:4:1:0:0:0:10]
    [DRAINAGE_FREQUENCY:4:1:0:0:0:0]
    [TEMPERATURE_FREQUENCY:4:1:0:0:0:1]
    [SAVAGERY_FREQUENCY:4:1:0:0:0:5]
    [VOLCANISM_FREQUENCY:4:1:0:0:0:1]
    [POLE:NORTH_AND_SOUTH]
    [MINERAL_SCARCITY:100]
    [MEGABEAST_CAP:10]
    [SEMIMEGABEAST_CAP:20]
    [TITAN_NUMBER:10]
    [TITAN_ATTACK_TRIGGER:5:5:5]
    [DEMON_NUMBER:400]
    [NIGHT_TROLL_NUMBER:100]
    [BOGEYMAN_NUMBER:100]
    [NIGHTMARE_NUMBER:100]
    [VAMPIRE_NUMBER:100]
    [WEREBEAST_NUMBER:100]
    [WEREBEAST_ATTACK_TRIGGER:5:5:5]
    [SECRET_NUMBER:1000]
    [REGIONAL_INTERACTION_NUMBER:5]
    [DISTURBANCE_INTERACTION_NUMBER:5]
    [EVIL_CLOUD_NUMBER:5]
    [EVIL_RAIN_NUMBER:5]
    [GENERATE_DIVINE_MATERIALS:1]
    [ALLOW_DIVINATION:1]
    [ALLOW_DEMONIC_EXPERIMENTS:1]
    [ALLOW_NECROMANCER_EXPERIMENTS:1]
    [ALLOW_NECROMANCER_LIEUTENANTS:1]
    [ALLOW_NECROMANCER_GHOULS:1]
    [ALLOW_NECROMANCER_SUMMONS:1]
    [GOOD_SQ_COUNTS:500:0:0]
    [EVIL_SQ_COUNTS:0:0:0]
    [PEAK_NUMBER_MIN:1]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:100]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:0:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:1000]
    [RIVER_MINS:800:800]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:5000]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:100]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
    [CAVERN_LAYER_WATER_MIN:20]
    [CAVERN_LAYER_WATER_MAX:20]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:30]
    [LEVELS_ABOVE_LAYER_2:3]
    [LEVELS_ABOVE_LAYER_3:3]
    [LEVELS_ABOVE_LAYER_4:3]
    [LEVELS_ABOVE_LAYER_5:3]
    [LEVELS_AT_BOTTOM:5]
    [CAVE_MIN_SIZE:25]
    [CAVE_MAX_SIZE:50]
    [MOUNTAIN_CAVE_MIN:40]
    [NON_MOUNTAIN_CAVE_MIN:40]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:100]
    [TOTAL_CIV_POPULATION:2500]
    [SITE_CAP:1000]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:0:0:0]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]

[WORLD_GEN]
    [TITLE:RAIN WORLD GOOD]
    [CUSTOM_NAME:Rain World]
    [SEED:4]
    [DIM:65:65]
    [EMBARK_POINTS:10000]
    [END_YEAR:50]
    [BEAST_END_YEAR:100:80]
    [REVEAL_ALL_HISTORY:1]
    [CULL_HISTORICAL_FIGURES:0]
    [ELEVATION:275:400:800:800]
    [RAINFALL:10:100:200:200]
    [TEMPERATURE:55:60:1600:1600]
    [DRAINAGE:35:85:25:25]
    [VOLCANISM:0:100:3200:3200]
    [SAVAGERY:0:100:3200:3200]
    [ELEVATION_FREQUENCY:4:3:0:0:0:1]
    [RAIN_FREQUENCY:4:1:0:0:0:10]
    [DRAINAGE_FREQUENCY:4:1:0:0:0:0]
    [TEMPERATURE_FREQUENCY:4:1:0:0:0:1]
    [SAVAGERY_FREQUENCY:4:1:0:0:0:5]
    [VOLCANISM_FREQUENCY:4:1:0:0:0:1]
    [POLE:NORTH_AND_SOUTH]
    [MINERAL_SCARCITY:100]
    [MEGABEAST_CAP:10]
    [SEMIMEGABEAST_CAP:20]
    [TITAN_NUMBER:10]
    [TITAN_ATTACK_TRIGGER:5:5:5]
    [DEMON_NUMBER:400]
    [NIGHT_TROLL_NUMBER:100]
    [BOGEYMAN_NUMBER:100]
    [NIGHTMARE_NUMBER:100]
    [VAMPIRE_NUMBER:100]
    [WEREBEAST_NUMBER:100]
    [WEREBEAST_ATTACK_TRIGGER:5:5:5]
    [SECRET_NUMBER:1000]
    [REGIONAL_INTERACTION_NUMBER:5]
    [DISTURBANCE_INTERACTION_NUMBER:5]
    [EVIL_CLOUD_NUMBER:5]
    [EVIL_RAIN_NUMBER:5]
    [GENERATE_DIVINE_MATERIALS:1]
    [ALLOW_DIVINATION:1]
    [ALLOW_DEMONIC_EXPERIMENTS:1]
    [ALLOW_NECROMANCER_EXPERIMENTS:1]
    [ALLOW_NECROMANCER_LIEUTENANTS:1]
    [ALLOW_NECROMANCER_GHOULS:1]
    [ALLOW_NECROMANCER_SUMMONS:1]
    [GOOD_SQ_COUNTS:0:0:1]
    [EVIL_SQ_COUNTS:0:0:0]
    [PEAK_NUMBER_MIN:1]
    [PARTIAL_OCEAN_EDGE_MIN:0]
    [COMPLETE_OCEAN_EDGE_MIN:0]
    [VOLCANO_MIN:100]
    [REGION_COUNTS:SWAMP:0:0:0]
    [REGION_COUNTS:DESERT:0:0:0]
    [REGION_COUNTS:FOREST:0:0:0]
    [REGION_COUNTS:MOUNTAINS:0:0:0]
    [REGION_COUNTS:OCEAN:0:0:0]
    [REGION_COUNTS:GLACIER:0:0:0]
    [REGION_COUNTS:TUNDRA:0:0:0]
    [REGION_COUNTS:GRASSLAND:0:0:0]
    [REGION_COUNTS:HILLS:0:0:0]
    [EROSION_CYCLE_COUNT:1000]
    [RIVER_MINS:800:800]
    [PERIODICALLY_ERODE_EXTREMES:1]
    [OROGRAPHIC_PRECIPITATION:1]
    [SUBREGION_MAX:5000]
    [CAVERN_LAYER_COUNT:3]
    [CAVERN_LAYER_OPENNESS_MIN:100]
    [CAVERN_LAYER_OPENNESS_MAX:100]
    [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
    [CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
    [CAVERN_LAYER_WATER_MIN:20]
    [CAVERN_LAYER_WATER_MAX:20]
    [HAVE_BOTTOM_LAYER_1:1]
    [HAVE_BOTTOM_LAYER_2:1]
    [LEVELS_ABOVE_GROUND:15]
    [LEVELS_ABOVE_LAYER_1:30]
    [LEVELS_ABOVE_LAYER_2:3]
    [LEVELS_ABOVE_LAYER_3:3]
    [LEVELS_ABOVE_LAYER_4:3]
    [LEVELS_ABOVE_LAYER_5:3]
    [LEVELS_AT_BOTTOM:5]
    [CAVE_MIN_SIZE:25]
    [CAVE_MAX_SIZE:50]
    [MOUNTAIN_CAVE_MIN:40]
    [NON_MOUNTAIN_CAVE_MIN:40]
    [ALL_CAVES_VISIBLE:1]
    [SHOW_EMBARK_TUNNEL:2]
    [TOTAL_CIV_NUMBER:100]
    [TOTAL_CIV_POPULATION:2500]
    [SITE_CAP:1000]
    [PLAYABLE_CIVILIZATION_REQUIRED:1]
    [ELEVATION_RANGES:0:0:0]
    [RAIN_RANGES:0:0:0]
    [DRAINAGE_RANGES:0:0:0]
    [SAVAGERY_RANGES:0:0:0]
    [VOLCANISM_RANGES:0:0:0]

It's this square:
liU7Dpn.jpg


3x3 embark like this:
IzEa3zf.jpg


Then you should get this map:
XR0ooc6.jpg


I stole the fortress name here from one of the randomly-generated volcano names I saw along the way.

Good version does 50 years instead of 25 years because civs grow more slowly with more good squares on the map. Check the starting dwarven civ to make sure you don't get stuck with a small one on this version, but all should be at least 200.

The volcano's lava is ground-level and there's a nice raised mountain around it with forest growing over it. The trees all yield fruit that you can have the dwarves gather by making gathering zones.

Most settings like civ count, end year, good/evil square counts, and Z levels between cavern layers can be changed and still get the same terrain. Rain distribution, mesh sizes, min/max, etc will break it.

I did a few playthroughs and this version has wide-open, simple caverns that'll have the least impact on frame rates while still getting all the proper storyline events (it seems like all 3 layers must be present or else some things are skipped). The settings I have here get fairly established civs without the game slowing down too much with extensive history, and the 3x3 embark keeps saves and pathfinding fast.

The wilderness sensitivity difficulty settings can be used to tone down the frequency of agitated wildlife attacks, to make the neutral version a bit easier to deal with if desired.
 
Last edited:

SaberVS7

Member
Oct 25, 2017
5,187
BTW, a PSA

If you have an OLED monitor, turn on ASCII mode and behold. Do a world-gen of at least 100 years in ASCII mode too.

You're Welcome.
 

SaberVS7

Member
Oct 25, 2017
5,187

View: https://www.youtube.com/watch?v=dQXOCAiIZaI

tl;dr as I listen:

1. Graphics-performance improvements via SDL-2 upgrade in progress, but will still be single-threaded due to SDL limitations

2. Adding the ability to mod in additional sound files/music, multithreaded - This is big-ish because the "Step Through Combat Log" mod out in the wild right now has to overwrite vanilla sounds.

3. General decent impact performance improvements in-progress, 2-digit gains in Ticks-per-Second on some notable "low performance" fortresses that were turned in for testing.

4. General UI UX improvements being worked on
 
Last edited:

AquaRegia

Member
Oct 25, 2017
1,645
This thread sure quieted down. I've no time for any gaming lately, especially not something as engrossing as DF, but Spring Break at college means I finally have time to play again. Trying out my first volcano embark. Having to build next to/around the cone means the basic design structure I've developed the last few games won't work too well, but I'll adapt. Also trying out a new defensive line.
 

Arcus Felis

Unshakable Resolve
Member
Oct 26, 2017
3,123
I'm waiting for more patches here to iron out bugs and add a few more QoL features. Game is fine, but I want some refinements.
 
OP
OP
Toma

Toma

Scratching that Itch.io http://bit.ly/ItchERA
Member
Oct 25, 2017
5,823
This thread sure quieted down. I've no time for any gaming lately, especially not something as engrossing as DF, but Spring Break at college means I finally have time to play again. Trying out my first volcano embark. Having to build next to/around the cone means the basic design structure I've developed the last few games won't work too well, but I'll adapt. Also trying out a new defensive line.

Haha, yeah, for me things got stupidly busy. What type of defensive line are you thinking of?
 

AquaRegia

Member
Oct 25, 2017
1,645
Haha, yeah, for me things got stupidly busy. What type of defensive line are you thinking of?
Oh, just a long hallway of death. I usually burrow straight down into a cube-shaped fortress. This gives me efficient travel between levels with multiple staircases throughout the whole thing, but steps seem hard to defend, so I always did a death tunnel above ground with walls and such. This time I set up a long tunnel leading over to the volcano, so I'll probably go for a nice mix of weapon traps, trigger spikes, etc. that won't mess up my normal dwarf traffic. Might even try fortifications along the wall if they've got archers working again. And if things get desperate, I can always tap into the volcano to make sure nothing makes it out alive, friend or foe alike.
 

Fleck0

Member
Oct 25, 2017
2,447
I'm waiting for more patches here to iron out bugs and add a few more QoL features. Game is fine, but I want some refinements.

Same, it's pretty easy to wait for a new content patch when they used to be ~3-5 years apart. Really looking forward to what the full time programmer they hired has been cooking up.
 

SaberVS7

Member
Oct 25, 2017
5,187
BTW - Running a Let's Play in a new world on my new PC; I'll drop the main thread for it here (https://knockout.chat/thread/48469/), though I guess I'll crosspost them on here if Toma wants to link to their versions here in the OP.

Also, doing it with Adopt-a-Dwarf - If you want a dwarf in Uristumid I guess quote this post and tell me what criteria (Profession, gender, so-on, etc) you want for a dwarf and I'll try the best to find one for you, or set up a Peasant to fulfill your criteria.

From the journal of Chancebond Futurerazors, Expedition Leader of Erlinid, 1st of Hematite, 250

It has been three months since our arrival here in the Fated Forest, and provisions have held up well thus far between the seven of us. Atop the crest of this hill, little more than a shar from the southern coast of the Gulf of Irons and eleven shukar from sea-level, I decided we would dig a shaft to mark our new home, here in Uristumid. Finally, five idrom from sea-level we rested our picks, safely below the riverbed at the base of the hill and entombed in solid stone.

ezcU8bA.png
5r4DWrh.png
hPDr3So.png


Taking survey of the topography of our new home, I have devised a plan for a series of tunnels to safely draw-down carts separately from the main shaft, and hopefully, aid in the creation of a bottleneck to control traffic to and from the top of this hill come the future. That said, for the time being, we'll have to settle for dealing with more immediate term problems. An additional idrom below the main foyer we dug-out, we have begun to establish workshops to start producing the staple products of our survival, though labor has been slow with our current shortage of hands.

At nine and ten shukar we've hollowed out a storehouse and basic farm from the sands and clay, respectively, to protect our belongings from the elements and sate our coming hunger for the days ahead, though similarly the workload far exceeds the dwarves on hand to make the most of them.

mmTqVIS.png
qw1VXXK.png


Personally speaking, aside from my grievance with having to drink straight from the tap, I would say things are positively great here, thus far at least. Conro101, the gem-cutter, has proved quite the companion thus far in battling the loneliness so far from the mountainhome.

As we enter the summer, I pray to Zon Amudrithzaam that His Majesty, Datan Zustashvutok, makes good on his promises to aid this expedition - We expect the second wave of homesteaders to be arriving this season, and hopefully with their helping hands the king will recognize our value when his envoys visit in the fall.

The others here are all doing well so far, though unfortunately Kuru doesn't quite share in our spirits. The poor beard had a mishap clearing out the treeline that will mark our future surface fortifications at the hillcrest and has been dwelling on it ever since, and now our… Soon to be rectified lack of creature-comforts is starting to foul his mood. They say the Humans would die on the spot from conniptions if they ate without a table, and I would hope that any dwarf would be made of sterner-stuff than the tall-lot.
 

SaberVS7

Member
Oct 25, 2017
5,187
Hello there. Another journal-entry from Uristumid.

From the Diary of Eerith 'Mysterry' Olingusgash, Speardwarf of the Uristumid Expedition

15th of Hematite: Life is calm here in Uristumid so far; At the very least life has let my spearhand grow rusty in the time since that merchant declared we had arrived. No contact with outsiders thus far, not a peep of the greenskins to be seen. Maybe I'll trade my spear for a pick for the rest of my days… The fields are almost fully sown, if not for the others continually misplacing the seeds I'd imagine we'd have been done a week ago. If anything, I hope those extra hands the merchant insisted are coming would show up; I'd prefer not the life of a farmer.

hzioLoT.png


21st of Hematite: Well, it's about time; The first wave of settlers following behind us have arrived! It seems the vanguard of them is an old-timer gemcutter who was trained under the Kivish Etostzefon back in the day; Mestthos Erushshoduk it was? I believe his Rigothkab was 'SaberVS7' if memory serves right. Well, from the looks of things, Kivish's former apprentice is seeking out one of his own now.

Ma4ZIj9.png


22nd: Hmm, met another settler today - Staakud Eralthortith; Macabre sort, apparently. Odd-child-out from a big family. His "hobby" creeps me out, and honestly I… Nevermind. Some intelligentsia-type named Mebzuth Roderatiir was with him too but they didn't know eachother. So she claims that her contributions to philosophy are legend back in the mountainhome, but I can't say I've ever heard of her. At the very least she brought a pick with her; A proper dwarf should be mining coal, not writing poetry.

What's more is that yet another "scholar" followed but a few hours later - Alauth Keishsakkadol; I don't know why His Majesty saw fit to send their type our way when we're still trying to establish the bare necessities. At the very least this one knows their way around an operating table, though I pray their skills in that field will ill be needed. I do have my concerns though about all the pets they've brought along, and a child too; I fear we're busy enough feeding the mouths that work as it is.

8th of Malachite: Looks like we're finally back to digging out the tunnels for the time being now that we've left the fields in the hands of the laerimcubor who arrived last month. Based off the schematics that the merchant drafted, this tunnel we're digging is set to be the first set of personal-quarters for us, so no more of these dirt naps soon enough. Here's hoping we find a good haul while digging these out.

M4r3Lbj.png


11th of Galena: Been stuck on block-cutting duty since the first set of personal-quarters got dug-out. It's honest work, at least, but I wouldn't mind spending some time with the rest of the crew upstairs digging out the tavern.

lkiUp4L.png
qPxlhEp.png


17th of Galena: Finally some real beds to sleep on in here. Finally found some time to chip in (No pun intended) with the excavation work on the tavern. I know Kuru sure as hell could use it, he's really been on edge ever since his little accident.

lkfyAnF.png


28th of Galena: At last we've finally got a real tavern dug out, and the merchant the sense to order the production of some new mugs before we all went insane from all the tap-drinking. Not sure how much we've got left in the old barrels anyway though; We've been subsisting on the booze we brought from home ever since we got here with not a distillery in sight. At the very least the bookkeeper and merchant insist we're fine, and that the supply caravan will be here "soon" anyway. Here's hoping.

qt6lKgE.png

Honestly not particularly sure if I like this style, but it "works" for now while the fort is still moving slow in these early months while not much is happening.

Remember, if you want a named dwarf, it's still open!
 
OP
OP
Toma

Toma

Scratching that Itch.io http://bit.ly/ItchERA
Member
Oct 25, 2017
5,823
Hello there. Another journal-entry from Uristumid.



Honestly not particularly sure if I like this style, but it "works" for now while the fort is still moving slow in these early months while not much is happening.

Remember, if you want a named dwarf, it's still open!
Always up for a named one 🥰
 

SaberVS7

Member
Oct 25, 2017
5,187
General Kenobi..?

Be merry! At long last we've a tavern to call our own, 'The Golden Cakes'! The drinks are endless and the meat is juicy!

0rNVXNe.png


Addendum: After reviewing the records I must retract my previous statement concerning the drinks being endless. Only 11 Oer remains. -Domas 'TehSnakerer' Raushiden, Bookkeeper, 12th of Limestone

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Met with the liaison from the mountainhome today to discuss next year's caravan. Feb Geerigolon, of The Torches of Biting. Elderly sort with a ponytail. For now, I felt it best to focus on our basic provisions… Mushroom spawn, silk, maybe a Maskir for entertainment. Reasonable enough, I would hope. They're willing to weigh-in any seed or earrings we can produce next year at double the Lam. I can only hope that we'll be able to produce enough with the workers we have on hand. -Chancebond, Expedition Leader, 15th of Limestone

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As of today, Uristumid's population now stands at a humble sixteen dwarves, with the addition of three migrants from the homelands. Zuglar 'JimBobJoe1234' Bomrekazmol, a Furnace Operator and time-to-time doctor's assistant; Ubbul 'Toma' Zuntiirasrer, a legendary Thresher; And, his wife, Cog Kolrerras (No Rigothkab provided), a Trapper. Not necessarily the bodies-of-work we were looking for, but BODIES nonetheless. Our Still is finally operational and brewing the finest Plump Helmet Wine one could ask for to supply the Golden Cakes, and as of TehSnakerer's last inspection of inventory, we've over sixty Oer, meeting the quota I defined at just over three Oer to a Dwarf. We've enough rooms to comfortably house our population, and I unfortunately predict that we are not like to see any more laborers arrive until next winter at earliest, based off our reported assets of around eight Danmanlam at the time of Liason Feb's departure. -Chancebond, 4th of Sandstone

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My days have certainly been interesting since the arrival of the Master Gemsmith SaberVS7, though I've certainly found myself far more occupied with mining these days as Master SaberVS7 occupies the jewelers' workshop most of the day. Over the past few weeks we've expanded our excavations further, making a proper storehouse for our crafts in the workshops below, and the Merchants' Plaza is starting to look that much more 'civilized' in recent days as we tend to grooming the stone. Spirits are high, even as we continue to eke out a 'modest' life here. My love, Chancebond, is certainly quite pleased over her growing repute in the merchant's trade, meager as our exchange with the caravan was this first year. -Tun 'Conro101' Ethabadil, Miner and junior Gemcutter, 20th of Sandstone

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It's been about two months since my arrival at Uristumid, and well, to keep things in a positive note Chancebond has certainly kept me busy, even if it's mostly been menials like "Move that barrel here" or "sand-down this wall". The expedition-leader has expressed "concerns" about our defenses here or lack thereof and has instructed us spare-hands to construct a fortification at the crest of the hill where they dug their shaft many moons ago. If I recall her plans correctly, the miners will then begin to dig a tunnel diagonally into the shaft to create a defensible bottleneck for militia to guard, while keeping our livestock secure in the grassland above, enclosed within the new walls. -JimBobJoe1234, Furnace Operator(?), 5th of Timber

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The Expedition Leader has seen fit to task me with assistance in the fortification efforts, even though my effort would likely be better spent upon growing this settlement's wealth. So far I've mainly assisted in turning a loam-encrusted tunnel into more 'proper' living arrangements for warriors to reside in, laying down mudstone tile over the filth dug out in this tunnel. Up above, it seems like Chancebond's plans are to dig-out a moat and run a drawbridge across so that we may isolate ourselves from the outside world should the need arise. I have my concerns though that the leader is too narrowly focused on our material needs at the expense of more pious pursuits; There is scant a suitable place for our prayers, and I would rather not risk the divine wrath of the Copper Mountain. -SaberVS7, Legendary Gemsmith, 27th of Timber

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...Eh, still trying to find a "Format" I like TBH. Once we pass into 251 I might increase the pace a bit and cover two seasons per-post, maybe have more focused posts for more major-events as they come, and so on. Either way I kinda want to increase the pace.
 

SaberVS7

Member
Oct 25, 2017
5,187
Hello again

From the Journals of Chancebond, Expedition Leader

15th of Moonstone: After a short few weeks of work the barracks for our defenders has been established. As was originally agreed when I agreed to let them join this expedition, the mercenaries MysTerry and Doom14 will take up guard duty, effective immediately, and have been relieved of their current posts as miners. Jimbobjoe and SaberVS7 have been assigned to this duty in their place pending the arrival of more hands to relieve them in turn.

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After some initial logistical hiccups, we finally have enough furniture to outfit a full 20 rooms, and have started on taming the unkempt rock we've been sleeping in, then I suppose next we'll move on to cleaning up the debris from the tavern's excavation.

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I do pray- Ahem, poor choice of words given the master gemcutter's agitations; I intend for this to look like a much more respectable fortress by the Caravan's return next fall. Though the Outpost Liaison did not express any opinions on the state of our settlement, I can not doubt the presence of disapproval within their mind. I will not let them or the traders walk through muck to reach the plaza.

10th of Opal: Discovered Pig Tail seeds in the distillery.

A notice has been posted on the portalway that Pig Tails are to be processed into thread ONLY. For good measure I will also make it known that Plump Helmets are NOT to be cooked, before some cabnul wipes out our foodstuffs.

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26th of Opal: Well, it appears we've ran out of bags. A good problem to have, I should think - I believe in that case that's a good a sign as any that our next project should be to establish textile workshops before long. We have the thread, all we need to do is use it.

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10th of Obsidian: Based off our current stocks of materials and projected needs, I've altered the plans for the industrial-stratum; The products-storehouses have been consolidated into a single large storehouse, and excavation has already begun to expand it to its full floor-space.

As for the matter of establishing textile production, I've laid out plans for initial excavation of the west-wing of the industrial-stratum. In the hallway off of the west stairwell, we'll establish our textile mill - But more importantly, we'll be piping down water from the river above to power the millstones for our dyes (And other products beside that need milling), and then drain the diverted water down to the north, then south into the caverns below. As an added bonus of my intended design, the Merchants' Plaza above should receive a pleasant mist as the water falls down into the watermill channel below.

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However, due to the advanced nature of this construction, we'll opt for a hand-powered quern for the time being. Some of the others grow restless concerning their spiritual-needs, and I fear it may be unwise to neglect this much longer.

26th of Obsidian: I've taken up a bit of a Mechanics hobby while I await the completion of our textiles workshop - I can say I certainly have felt a pleasure in seeing the products of my own labor, though as we solve one problem my mind goes to another; We've all grown rather worn-out of eating raw Plump Helmets; Though I'll have to see what we have on hand that should be prepared into something of a more gourmet nature while every resource we have counts.

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SaberVS7

Member
Oct 25, 2017
5,187
Spring/Summer 251 of Uristumid
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15th of Granite: Hmph, apparently this is the one year anniversary of this hovel's foundation. The bedrooms here are good for sure, but the leadership here continues to ignore the needs of the soul in favor of their materialistic pursuits. Right down the hall from my gemcutting workshop they've started digging out a new room for decorating products with gems - They say they've a quota to meet with the next caravan; I say they've got a quota to meet with THE GODS. -SaberVS7, Gemcutter

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15th of Slate: No migrants. Progress has been slow on textiles and export-decoration. Simply not enough hands to go around for the logistics. If we don't move fast, soon, I fear it's going to be another weak year for trading. -Chancebond, Expedition Leader

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6th of Felsite: Haven't been feeling well at all since we arrived here last year. It's dull here, the food is frankly rubbish, and at this rate I'm never going to see my family again. I've done what I can to express my concerns with the expedition leader but it feels like she's been more concerned with trying to impress the delegates from the mountainhome next time they arrive. -Kuru, Woodworker

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18th of Felsite: So, the order just came down from Chancebond - "Dig the Moat" - So dig we shall. I've finished up my prior obligations and the digging seems to be proceeding smoothly so far. We'll need to figure out drainage before we fill this, and nevermind that we don't have any floodgates built yet to control the flow.

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Hmm - Perhaps I wrote this down too soon regarding things going "smoothly" - It seems our genius Foredwarf forgot about the crops directly below the surface. Looks like the farm is now directly exposed to the surface above. What a cockup. I'll inform her of this "development" immediately, and we'll get this sealed-up before it creates issues. -Hardlybreaker, Stoneworker

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15th of Hematite: Hmph. Not much fun here in the barracks guarding the entrance. Sounds like they had a bit of a screwup upstairs and dug down into the farm from above like a bunch of idiots, and have spent the past month relocating the farm out of the way of their moat in a panic. Whatever, so long as I get fed. -Doom14, Speardwarf

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3rd of Malachite: All quiet around here lately, as usual. I've been helping out with finishing this year's trade-goods with gems, though I'm not sure it'll be much of a haul for the caravan. Still though, quality over quantity.

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Hmph, as I write this, that old-hand Toma is blabbering on with some tale about the rise of Queen Dumed Humormines at the start of the 1st century. Not particularly interesting, but all the latecomers seem to be enthralled by it. Back to work. -Conro101, Miner

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25th of Malachite: Well, I suppose we've finally gotten through to the Expedition Leader - Out of nowhere she "Revised" her infrastructure plans and ordered the excavation of a large space beneath the workshops, decreeing that the entire idrom be a grand temple to all the gods. Perhaps an extreme solution, but the problem has gone on long enough. -Toma, Thresher

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15th of Galena: Work proceeds as expected in the idrom below. The excavation has completed and the workers have begun to smooth-out the site that shall be our temple. What's more, one of the newborn kittens of the pack we brought to weed out the rats has grown quite fond of me - I shall name her Avuz Baullokum.

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In regards to other matters, our supply of trade goods grows with each day, and I do hope that these will be to the liking of the mountainhome. The past few months have been somewhat stagnant in truth, and there's only so much we can do with a child, 2 mercenaries, and 13 laborers. -Chancebond, Expedition Leader

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OP
OP
Toma

Toma

Scratching that Itch.io http://bit.ly/ItchERA
Member
Oct 25, 2017
5,823
Brb, reading wikipedia articles on threshing.
 

Putnam

Member
Sep 9, 2021
128
Biggest I've heard is 4x as fast in a 330 unit fort or something like that, which makes sense, given that the multithreading is entirely multithreading a horrid O(n^2) hot loop (the outer loop is the only part getting threaded)
 

SaberVS7

Member
Oct 25, 2017
5,187
1. Think I've got a decent "endgame" in mind for Uristumid, but I'll keep the specifics mum for now. tl;dr unless something drastic happens that I don't see coming I don't think this fort has "that thing" needed to keep it interesting long-term. It's a "good neighborhood" except for one nearby individual violating the Non-Aggression Principal (NAP) and not paying their HOA fees. More on them later. I'll keep this fort going for awhile longer before retiring it, I want to at least get one Artifact out of this fort and take my best swing at "the goal" before moving-on to "Fort #2".

2. Also I think I'm going to drop the "Playing in ASCII" stuff for "Fort #2". It was a neat gimmick for a bit but some of the UX-issues are starting to wear me down, and my chief reason for playing in ASCII (No GPU-acceleration) was just fixed with yesterday's patch, with the other issue of "Vampires declare themselves on their Tax Returns"
blatantly obvious smurf-blue skin
being such a minor nitpick. Still looks cool on OLEDs but I'm kinda getting tired of swapping to graphics-mode every time I need to see something with clarity.

Anyway, Fall/Winter of 251:

The journals of Chancebond, Expedition Leader:

15th of Limestone: Tis time. The caravan from the mountainhome has returned on schedule. I've ordered all the hands to haul anything of value we can muster to the Merchants' Plaza with all haste. The Temple itself is almost complete down below, though I feel it best to keep word of it mum for the time being for fear of sightseeing rabble causing trouble for us. Feb Geerigolon should arrive for negotiations soon; I do hope we have decent leverage for next year's caravan after today.

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17th of Limestone: Keeping this written down for the local records here; As follows, in next year's caravan we expect;

Cows and Bulls, at a premium of nine-tenths the normal value
Spider's Silk, at a premium of nineteen-twentieths
A Kitung, at a premium of one and one-tenths.

A modest arrangement that I am certain I will regret next year, but our expectations need to be kept in check until… I'm not sure. In exchange, the mountainhome wishes for fish and meats for next year, at a nine-tenths premium. While I won't express this with Feb, I do fear we lack the laborers to spare on hunting activities at this time, and we don't yet have enough poultry to spare for the caravan.

Well, with negotiations concluded I do feel a nice relaxing brewing session should clear my head for now. Feb seemed quite satisfied with the state of my office, so at the very least we've left a good impression for the time being…

22nd of Limestone: Four-thousand Lam our trade-goods for this year weighed-in at. After some negotiations with Cog Olinroiber of the Mountainhome, I was able to finagle twenty-seven-hundred Lam's worth of goods and provisions in return - They at least seemed happy with how their end of the bargain turned out this time.

In tribute to our noble benefactors in the royal court, I have made the humble decision to offer the remaining thousand Lam in goods that were not traded as tribute. I pray that Queen Iden rewards our efforts here soon.

3rd of Sandstone: Another cat for the collection. I shall call this one Catten Nakuthmafol.

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15th of Sandstone: I encountered a fascinating conundrum recently. With how few of us there are here in Uristumid, there are so many different tasks to take up or hobbies to find, so many different trades I've dabbled in, and yet, there's this overwhelming feeling of boredom hanging over me at all times, with precious little excitement to be had in these tunnels. The only visitors we have are the merchants from back home, and not a soul outside of Dumat Arust knows of our existence. I could really use a drink. -JimBobJoe1234, Miner

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4th of Timber: Another day, another great meal of biscuits. Don't know what the laborers around her have to complain about. Any food's great ever a long day of drills and sparring. Now that I think about it, I might be due for a confession in the temple though. Though while those fools study gems and rock I study the spear and shield. They've no moral grounds to stand on when they inevitably come to ME to save them from the barbarians at the gates. -Doom14, Speardwarf

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1st of Moonstone: At long last the moat is about ready. I was going to give Overseer Chancebond a status report on where engineering stands but it appears the woodworker was occupying the overseer's attention at the time. Can't say I don't sympathize with Kuru's issues these days, but I feel like other concerns take much more priority for me right now. With any luck the moat should be filled by month's end, and then we can get the… Ah, right, we should probably get the bridges installed first. Need to figure out the control rigs for the floodgates while we're at it. -Conro101, Miner

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14th of Moonstone: After some consideration, I feel like my real calling is the militia. This axe-hand of mine would do far greater deeds on the battlefield. -Kuru, Woodworker(?)

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28th of Moonstone: Tis done. The moat is filling before my eyes as I commit this to parchment, and a bridge across the southern river has been constructed directly in front of the gate. In the event of a siege, this fortress should be impenetrable to the miscreants of the outside world. -SaberVS7, Gemcutter (& Dabbling Mason)

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5th of Opal: I am a genius! With our security and… Spiritual… Concerns now dealt with, I can once again turn my attention towards our prestige. I've lain out the blueprints for a new aqueduct system that shall shower the entire fortress as we know it in invigorating mist, provide productive energy towards our millstones, and nurture new fields for our crops where they truly belong. I've shared my diagrams with the engineers and miners of Uristumid and I await their responses and the beginning of work. -Chancebond, Expedition Leader

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OP
OP
Toma

Toma

Scratching that Itch.io http://bit.ly/ItchERA
Member
Oct 25, 2017
5,823
Its super cool that ascii is still available, but yeah, been playing DF for forever, but i dont think I would ever be able to stomach ascii in this game. Kinda worked in the older roguelikes, where its not as important to get a quick overview.
 

SaberVS7

Member
Oct 25, 2017
5,187
Yeah I think I'm going to go with Full-Year from here on out

The Logs of Expedition Leader Chancebond, in the year of 242

22nd of Granite, Early Spring:

Another feline for the collection. I name this one Dumat Kathilvutok, Son of Catten.

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My aqueduct nears completion. The tunnels have been dug, all that remains is to excavate anything of value from the tunnels before we inundate them, and to install the floodgates and control systems. I do hope the Outpost Liaison shall be impressed upon their return!

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Oh, right, before I forget… Some goblin from gods-know-where arrived at our fort some days ago, seeking to hunt down the monsters below our feet. I've allowed them to stay, for a time, though I expect certain death awaits them in the darkness below. They brought with them no arms and claim to be a "wrestler". Which is odd, because he looks to be the flimsy sort who'd be snapped in two when it comes to fisticuffs.

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4th of Slate, Mid Spring:

At long last, new migrants have arrived at our humble fortress! The horn announcing their arrival blew from the east, and I see them fording the river as I write this. Coincidentally, we had just finished digging out a new set of personal-quarters in anticipation of fresh-blood.

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7th of Slate:

Our headcount now stands at 40 dwarves. The initial expansion of the personal-quarters is… Inadequate. All hands have been directed towards establishing accommodation for the many newcomers who have arrived.

Also a bridge for the eastern ravine is in-order.

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26th of Slate:

One of the tall folk, one Utdar Komoihhi, has arrived seeking to slay the monsters in the caverns below. Naturally, I accepted them. This one might actually be of use unlike the Goblin, as they come bearing an impressive cast-silver warhammer. Perhaps I should unseal the caverns we accidentally cracked-into after all.

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16th of Hematite, Early Summer:

Monster hunters continue to flow in. The aqueduct's completion continues to be put on hold as we prepare to unseal the caverns below for these brave adventurers to seek glory. On an aside note, we have made a separate private dining-room for ourselves across from the tavern, and established a hostel for adventurers seeking the bounty of the earth below us.

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25th of Hematite:

Once again the horn of arriving migrants has been blown. I believe my tenure as Expedition Leader will be coming to an end soon as the masses seek to divvy power among themselves and elect a mayor. At the very least my leadership over these past three years should have left its mark. Perhaps it's time I start thinking about future endeavors…

5th of Malachite, Mid-Summer:

It is done, the caverns have been unsealed and the adventurers have made their descent into the lands-below. So long and… Nevermind.

I suppose our next order of business, and possibly my last, is to get the aqueduct into service and establish a hospital before the casualties begin.

I do have my concerns about the lack of iron found thus far. The survey we commissioned prior to our arrival here was insistent iron could be found here, and yet… I would advise my successor to greatly consider requesting Arms from the next caravan. The adventurers so far report great wealth in the walls of the depths, yet I fear that what they've yet to report may yet outweigh it.

12th of Malachite:

It has begun - That is to say, the agitation for political power among the masses. The miners have organized into a guild, and before long I expect they will be pressuring me for concessions. I suppose it would be prudent to get-ahead of this and order the excavation of an area suitable for a guild-hall before problems arise.

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16th of Malachite:

Oh dear.

One of the weaponsmiths who arrived this year seems to have fallen under the influence of an outworlder; And we've not the facilities nor resources to accommodate the obsession that has taken hold of them. All other labors can wait, we require all hands at work to save this dwarf. I have commissioned the creation of a metalsmithing hall and have ordered the miners to scour the caverns for any source of metal they can find.

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4th of Galena, Late Summer:

As if the fates conspire against us!

A giant has arrived outside our fortress, and I have ordered the sealing of the drawbridge. I can only pray that the two mercenaries will be enough to hold the beast off should it get inside… Otherwise…

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11th of Galena:

We did a headcount and it would seem that the tavern keeper Meng is among the missing. No one is quite sure what they were doing outside of the confines of the fortress but it is certain they are no longer among the living. As much as I would desire to slay the giant outside, I fear that our two speardwarves alone may not be enough to accomplish the job, and should they fall we will be left defenseless.

In better news, Astesh's affliction has been placated, for now. "Oeboth Noam", he mutters now as he works on… Whatever the demon taking hold of desires. Once this episode is concluded we shall begin production of arms to equip a full militia to vanquish the beast entombing us within our fortress, if it has not left yet.

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17th of Galena:

Today is an auspicious day! Astesh's affliction has concluded, and it would appear that another monster slayer has arrived at our gates claiming to have left the giant gravely wounded at the base of the hill. I will order our two speardwarves to mobilize and finish off the foul beast and reclaim the surface for us once again!

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20th of Galena:

The beast is dead. Stabbed through the brain by MysTerry in a brief battle. It is done.

16th of Limestone, Early Autumn:

Given the deposits of Hematite we uncovered, the need for imported arms and armor is no longer. Once more this year I have requested staple-goods from the caravan, in light of our resilience in the face of crisis.

Unfortunately to my embarrassment, one of the newcomer hunters left their trophy in the foyer and now miasma is spreading all over the room.

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5th of Timber, Late Autumn:

Kuru has been struck by a falling tree once again. I have no further comment.

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2nd of Moonstone, Early Winter:

An itinerant leatherworker by the name of Cero Ushatiekthag has created a quite impressive turban from dog leather - Gimurdim - Commemorating the foundation of our fortress! May the dwarves of Uristumid recognize him as legend, far and wide for this artwork!

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28th of Moonstone:

Militia Commander MysTerry reports that the militia had an encounter with yet another giant. I'm concerned as to the pattern here. At the very least they've all been felled thus far, but what could be agitating all these giants to assault Uristumid?

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15th of Obsidian, Later Winter:

…What could the weaver Catten want with… Mudstone? They cut off socialization with everyone else and seized control over the clothier's workshop. Well, we can only wait and see what it is they're working on…

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20th of Obsidian:

A cape, I hear it is?

Inspecting this "Ustuthnokgol" it is quite impressive. Not sure how practical it is to wear with the mudstone decoration adorning it but… Well, who am I to judge.

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Current Roster of Dwarves at the end of 252:

 

SaberVS7

Member
Oct 25, 2017
5,187
And so Uristumid enters 253 - Think this is about "done"

The Reports of "TehSnakerer", Treasurer of Uristumid

2nd of Granite, Early Spring, 253:


Once again the Month of Granite has arrived, and with it, the "end" of the expedition we set out on in 250. The Legendary Weaponsmith Iiton Bomrektenshed has been elected as the first mayor of Uristumid, and Chancebond's duties have been reduced solely to that of Foredwarf overseeing production.

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Iiton has spent most of the past day in celebration and merry, and her duties have yet to truly begin. Over the next few months I expect to see a marked increase in the expenditure of our resources as excavation and construction begins on private arrangements for our new and future mayors.

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24th of Malachite, Mid-Summer:

Agh, in all my other duties at this fortress I have neglected my reports on the state of our fortress.

The mayor's office has been fully excavated, constructed, furnished, and detailed (in that order), and Iitun would appear to be pleased with it so far.

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Our population continues to expand at a rapid pace as masses of migrants from the mountainhome and surrounding cities seek out new opportunities; So much so that any vetting of who comes is a moot point. We'll have to take a more accurate census later. Nevermind all the adventurers come to seek glory in the caverns below.

The Farmers and Rangers, coming in droves to Uristumid, have demanded, and subsequently been provided with guild-halls for their trade to conduct socialization and education in. The rangers up here just around the corner from my office, and the farmers down in the lower-aqueduct next to their new mud-farm, which is currently undergoing irrigation.

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And how could I forget - Chancebond's aqueduct project of course has been completed, after some minor hiccups. The mist flows freely through the trade plaza outside my office and the temple below. Which reminds me - The Turquoise Faith are now in prominent numbers within Uristumid and have made demands for a temple for their faith to be constructed. Iiton agreed after some minor "delays" and now our foredwarf Chancebond (and her horde of felines) has been tasked with trying to find SOMEWHERE to slot-in their own temple.

16th of Limestone:

The aqueduct broke. Not sure as to the "Why" but the pressure-control rig in the reservoir stopped opening the floodgates. We're sending a crew up to perform maintenance on the tunnels and go back to the drawing-board on how water will flow down going forward.

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24th of Limestone:

Twenty-Three Thousand Lam - That's the value our past year of Mug production came out to at appraisal, only counting the ones offered to the caravan. Nearly enough to buy-out the entire caravan for this year. I don't suppose it would be wrong to say that Uristumid thrives? I'm told Zasit was "ecstatic" at what was put on offer.

I am not looking forward to the task of taking inventory on all these goods entering the fortress.

26th of Timber, Late Autumn:

Well, since last report the reservoir has been drained, and the floodgates shall now be manually controlled from now on to prevent the breakdown that occurred last time.

Well-overdue, we've established a hospital to put the dwarves of the medical persuasion to work finally, including myself with my own skills as a bone-doctor. Kuru's had an injured hand ever since a fight with a giant some time back and has been trying to let it heal naturally since. Needless to say they were well-overdue for proper treatment.

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In other developments, a barracks has been prepared for a City Watch for internal affairs, and an artifact vault established within, for their eyes to watch-over. One of the laborers made a weapon-rack dedicated to the foundation of Uristumid, and we've yet to find a suitable place for it to reside otherwise.

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18th of Opal, Mid Winter:

Things continue to move slowly here in Uristumid. After all this time we finally have a set of water-powered millstones set up at the bottom of the aqueduct, and are putting more through them than bags we can produce. The mercenary veterans we brought with us are starting to get stir-crazy and have named the shields we provided them three years ago at the start of the expedition.

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27th of Obsidian, Late Winter:

There is a Vampire among us. One of the potters was discovered dead in their bedroom; And right after a Captain of the Guard and deputies had been appointed only a few days ago. The mayor, allowing no crisis to go to waste insists that the necromancer tower to our north is responsible for this and wishes to deploy the militia to destroy it immediately. I'll do what I can in the meantime to try and talk some sense into Iiton in the meantime. Right now our real concern should be hunting down this vampire and eliminating it.

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Arrangements have been made to establish a dungeon with a capacity for ten prisoners, which should hopefully be more than enough going forward.

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Going to go one last year of this fortress before I retire it. Maybe come back to this fortress at a later point, not sure yet. There's "issues" I have with this one that make me want to move-on for now.

Also I'm burnt-out on swapping to ASCII-mode to take screenshots now that I'm just playing in graphical mode now due to readability-issues starting to get in the way. The way ASCII handles Engraved Walls is... Not great.

BTW, if anyone wants a named dwarf in the Expedition/Initial Waves of Fort #2, speak up now
 

SaberVS7

Member
Oct 25, 2017
5,187
Uristumid, The Final Season

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254 The Legend of Uristumid said:
1st of Granite:

Things are bad. Another one of us have been found dead, this time Mebzuth Roderatiir was found dead at a crafts shop. Still no word on whom the Vampire might be. Or Vampires? Madam Atiir of the Guard insists the situation is under control but… Word is even some of the livestock has dropped dead as well.

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-JimBobJoe1234

3rd of Slate:


The order has come down. The Crystalline Deaths are to march on the necromancer's tower of Paintclearings. Though are dwarves are well trained, I do have fear that our equipment is inadequate, with only basic iron armor to protect us. Mayor Iiton insists that the tower has but only 20 defenders and should be child's play for us, but… The greatest enemy of a plan is an actual battle.

I pray to Taimol Raushngotol for our safety in the coming battle.

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-Mysterry, Militia Commander

6th of Felsite:


It's been a month since the mercenaries were sent out to the Tower with no word since. Of them, Kuru is the only one accounted for as he never departed with the rest of the squad, and is still recovering down in the hospital. Meanwhile, the lot here are lost in partying in the tavern, even in light of the unsolved deaths that gripped Urustumid only a few months ago. I do wonder if the aqueduct's mist is dulling people's senses.

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-Toma, Thresher

27th of Felsite:


Another murder! This time Toma, the Thresher was the one fell. If I had to suspect anyone, it would be that so-called "Monster Slayer" skulking about in the trade plaza right now. They look "off" and they're behaving suspiciously if I ever saw it. I think I'll report her to Captain Atiir…

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-JimBobJoe1234

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7th of Hematite:

Justice has been served today. Captain Atiir grew tired of the chained Vampire's attitude this morning and decided to gather her posse and stab the accursed monster to death while it was safely chained up and unable to fight back. It was over in only a few minutes, and the creature's valuables are now ours.

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-Chancebond, Foredwarf

16th of Hematite:


Another relic of a strange mood has entered our treasury. "Evuthtosid", a mudstone toy hammer covered from top to bottom in gems depicting us seven founders striking the earth four years ago. Not sure why the spirits are so obsessed with our arrival here.

In any case, I've earmarked this artifact to be sent to the Miner's Guild, where they demand an additional ten-thousand lam in decorations for their hall.

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-TehSnakerer, Treasurer of Uristumid

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24th of Malachite:

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I'm doing fine. At long last we have returned home from our expedition to the tower. That is to say, we never even entered battle. MysTerry wisely made the decision to camp-out midway for most of the season rather than commit to the suicide-charge that would be assaulting a fortress of the undead with iron spears and incomplete sets of armor.

Mayor Iiton shall not hear the truth of this. Our story will be that we fought valiantly and reduced the tower to cinders after a pitched three months' long siege.

When Iiton learns the truth I expect hellfire to rain, but… I do believe we've overstayed our welcome in this place. I think it's about time to gather my possessions and, come winter, wander the lands of Ecamo Emetha once more. I'll see if I can get the other founders on-board.

-Doom14, Vice-Commander of the Crystalline Deaths.

16th of Limestone:


Well, trading was a bit "reserved" this year. Four-thousand Lam for a handful of instruments, some silks, and cheese. Add to that a thousand Lam in trinkets for the nobility back in the mountainhomes. Meanwhile, Mayor Iiton has ordered the expansion of the tunnels northward for a new set of personal-quarters to be added to accommodate our burgeoning populace. However, it seems we've hit a few patches of damp rock while excavating so far. I'd have thought we'd be deep enough to be below the aquifer, but we'll see…

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-HardlyBreaker, Miner

19th of Limestone:


Aquifer… Hopefully not above our heads. We'll carve out and smooth this stone against leaks and hopefully continue excavation without incident. Doom14's suggestion to quit this place is sounding… Appealing.

In other news, sounds like another masterpiece has been crafted by one of the stoneworkers. Some set of earings I hear?

19th of Timber:

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A dragon has been spotted outside the gates of Uristumid. This may be the last I write. Mayor Iiton has ordered every dwarf at arms to slay the great beast. We've fought many a giant and even cursed night-beast over the past five years but… There's no use dwelling on this, I must equip myself for battle.

Gods deliver us glory.

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-MysTerry, Militia Commander

Let this be the day I trained for. As we march the field toward the beast, I can already see the forest around Uristumid has been set ablaze. If I should die here, I die a champion.

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Akur Akir Akam!

20th of Timber:

Glory has come to Uristumid.

Praise be to Dodoek Nogmuithkat, Dragonslayer of Uristumid! Over the course of an entire day, she and Earith bravely charged through the fields of fire and dueled the great beast, ending their match to the death with a single pierce through the dragon's skull and smothering the beast's life.

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The world of Ecamo Emetha shall remember Dodoek of Uristumid for her valor on this day!

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-Conro101, Mining Chief of Uristumid

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This journal is dedicated to those who tragically lost their lives in the Great Dragonfire of 254.

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SaberVS7

Member
Oct 25, 2017
5,187
Ok so two things

1. Toma You are absolutely cursed - I was at a convention a few weeks back and did a mini-fort on a temp world on my laptop and once again a Dwarf named after you was first to die. Didn't even find the body, just "missing".

2. Spent some time tweaking Advanced Worldgen to make a new world that has more long-term potential to it. Hopefully this one makes for a good Adventure Mode world later-on. In any case, carried over all the names of people who wanted named dwarves for this new one.

...In any case, the first story of Zuspozstrasp's first fortress, Daselrigoth - Heavencrafted, where we begin in the Year 500:

500 - The Founding of Daselrigoth said:
It was the spring of the Year 500 when the first settlers of Daselrigoth rested their boots upon the snowfields of the Erased Forest at the southern edge of the Points of Shattering after a long two week journey around the mountain. Of the seven, each of them had their own reasons for partaking in this expedition, though none would speak openly of what it was that brought them here, leaving their old lives behind.

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"There - On that hill we shall make our burrow" The Expedition Leader suggested, pointing to the foothill to the south of where the seven had staked their cart. He was a middle-aged merchantdwarf, balding with a graying double-braided beard and mustache. Following him, the six others crested over the hill as the trader leading the expedition began to survey the ground around him, making mental measurements in his head. After a few minutes of deliberation while their woodsdwarf began clearing out the top of the hill of its trees he made his decision. "We'll carve out the hill here into a grand fortification, taller than any miscreant can climb." The expedition-leader declared, dragging his feet along the snow to mark-out areas for them to begin digging, envisioning a shining castle on the hill at the center of this field.

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———

Two weeks had passed since then as the seven had excavated their way down into the depths below the surface, having hollowed-out their hill to make room for basic farms and a place to hide away their provisions from the avaricious wildlife that called this snowfield home. The Expedition Leader, now taking on the working-name of 'Chancebond' impatiently went back and forth drawing out maps in the sand inside this hill trying to architect the best subterranean fortress his mind could imagine.

At this point, he had the basic blueprint of a grand-foyer with wide roads coming off of it to the north, east, and west, diverging into alleyways that would give the many craftsdwarves he anticipated privacy and space from the hustle and bustle of hundreds of other dwarves going about their days and nights. A grand housing-complex that could hold two hundred families in as little space as possible while giving as much space as could be afforded to each. The perfect blend of efficiency and lifestyle, so he thought.

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"Are we decided?" A tall copper-eyed dwarf asked, peering at the several maps-in-the-sand Chancebond had drawn. She was 'HardlyBreaker', the stone-carver and engraver that Chancebond had solicited to join his expedition just a month ago.

"It'll have to do." Chancebond uttered, collapsing onto the sand in complete mental exhaustion. "Tell the others this is the plan…" He ordered, drifting off to sleep in plain view of their Plump Helmet crop.

———

"The entire floor there needs any imperfections buffed-out, we can't miss a spot." The jeweler "Conro101" demanded, overseeing excavation of the foyer where their self-proclaimed 'architect' presumed all of Heavencrafted's traffic would come through. Walking around the stakes placed in the stone he looked at the shale bricks piled up around what would soon be their trading depot ahead of the expected fall caravan. Surrounding it was the rough cavern floor they had hastily mined-out.

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In truth, mining and gemcutting were not particularly different tasks; Merely a difference in scale, to be truthful. He eyeballed the cave around him - Nearly there. To his front, housing and the daily services - To his right, industry and wealth. He nodded in silence and ascended back up the stairs towards their stockpile to take a drink of imported beer from the tap.

———

As the summer months began, only now did the snow and ice above their heads begin to thaw-out. Hardlybreaker spent her days crafting the finest furnishings she could carve from the endless supply of shale boulders the miners continued to bring her every day, while the carpenter 'Kuru' sat in solitary silence across the alley from her turning his logs into beds and other lightweight goods as his dark beard practically became an ocean. Above, the farmer 'MysTerry' toiled their small fields, working to keep the now ten dwarves fed and intoxicated on dirtgrown crops.

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Finally, as summer came to a close, the space for the ten pioneers to properly rest their heads, pray, and eat had been excavated, and they began to smooth-out the rough walls and floors ahead of the delivery of HardlyBreaker and Kuru's furnishings.

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———

Chancebond sat down on the throne in the office that had been erected for him in the foyer and glanced out the murder-hole to his left that had been so boldly referred to as a "window" by the dwarves that had cobbled it together. Across from his station was Snakerer's, the bookkeeper, looking about just as barren as his humble shale-brick office.

"We have guests, Feb." The (rusting) swordsdwarf 'Doom14' declared to the expedition leader as she hoisted open the door to the cubicle Chancebond was hiding away in. The expedition leader groaned and lifted a cheap mug of dwarven ale off his table and brushed the dust and soot off his silk dress.

"Whom, roaming beggars?" He asked.

"We should be so lucky."

"If not, then?"

"The representatives of the mountainhome, Chancebond." The swordsdwarf finally answered, shaking her head and closing the door. Chancebond scrambled to his feet and swung open the door with haste, panicking.

"Bring everything of value that's not nailed down here at once!" He ordered, grabbing the shoulders of passing-by craftsdwarves going about their day. "The caravan is going to be here soon and-"

"Ahem." A dwarf not of Daselrigoth interrupted, walking down the stairwell into the foyer. "I am your liaison from the Mountainhomes. Let's discuss your situation." The dwarf stated, approaching the Expedition Leader.

———

The two sat over the table in Chancebond's office with quill and parchment, taking simple notes as they negotiated the production and trade plans for the next year, hoping to avert the meager exchange that Daselrigoth was able to provide this year from happening the next.

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"I believe that's all we will be needing then." Chancebond stated, stamping his inked seal onto the parchment before him. Spider silks and a simple Gomath, all at a premium of double their normal value.

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"Then I shall see you next year." The Outpost Liaison said, stamping their seal onto their half of the parchments. Chancebond looked over the contract one more time - Leather military backpacks, at a premium of twice their normal value. The representative offered their hand and the two shook before the liaison left the office to rejoin the caravan guards milling about around the foyer for their return trip around the Points of Shattering.

"Until then." Chancebond uttered, collapsing back down onto his shale throne. The news from the outside world that Oddom Dastotzalis had delivered was not pleasant. The Dike of Gravel was on the warpath, and had begun conquests of land to the north and south in a campaign against the goblins of the Brass Cruelties. Meanwhile, the necromancers of the plains continued their foul practices unabated, spreading their darkness from the southern lands unopposed. Resigning himself to his duty, Chancebond began to put together a production plan for next year's trades.

Roster at the end of 500:

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Dwarves of Zuspozstrasp
 
OP
OP
Toma

Toma

Scratching that Itch.io http://bit.ly/ItchERA
Member
Oct 25, 2017
5,823
Ok so two things

1. Toma You are absolutely cursed - I was at a convention a few weeks back and did a mini-fort on a temp world on my laptop and once again a Dwarf named after you was first to die. Didn't even find the body, just "missing".

2. Spent some time tweaking Advanced Worldgen to make a new world that has more long-term potential to it. Hopefully this one makes for a good Adventure Mode world later-on. In any case, carried over all the names of people who wanted named dwarves for this new one.

...In any case, the first story of Zuspozstrasp's first fortress, Daselrigoth - Heavencrafted, where we begin in the Year 500:



Roster at the end of 500:

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Dwarves of Zuspozstrasp
Thats me. Cursed for the good of dwarvenkind.
 

SaberVS7

Member
Oct 25, 2017
5,187
So, my current fort had a werebeast attack

Immediately, seeing its close proximity to the entrance castle, I had the gate sealed to ensure the safety of the townsfolk, activated the Burrow, and locked the hatches for good measure. Unfortunately, I was not aware that a Legendary Planter was outside at the time, who had now volunteered himself for the Dwarven Space Program.

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The Urist I mission unfortunately ended in failure as our Cosmonaut failed to achieve Exit Velocity and instead landed in the river. It is unfortunate that this happened and we wish we could've saved him, but as Effective Altruists our resources were better spent trading with the Merchants down below in the foyer - One death is a tragedy, but the Certified Pre-Owned Iron and Copper arms and armor we were selling below the surface would save far more lives in the long term.

Meanwhile, below, two Entry Level employees with ten+ years of experience failed to clock in for their shifts, faking sickness by being drained of blood in their Podhomes. Needing to hold someone accountable for this Time Clock Theft the Captain of the Guard diligently proceeded to interrogate the first dwarf he could find with a Dress Code Violation several times until the scum confessed to stealing an artifact a century ago. Captain Lolor had found the worst kind of criminal: A socialist. Clearly one one of Urist Bibaniden's 87,000 new tax-collectors.

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Naturally, as Taxation is Theft, this criminal scum was sentenced to 60 hammerstrikes for this horrific crime and mandated to attend a 260 day seminar warning against the dangers of unionization for their role in the truancy of the two workers. Once this rehabilitation has been concluded, HR has determined that this employee will be assigned to Lever Duty for the remainder of their indefinite contract.

Unfortunately, the Teamsters who were handling our Outside Logistics were not fond of the Security Lockdown of the office that had been enacted to protect the workplace from the Werebeast threat outside, and while taking an unauthorized tour of the lower mines, one of them proceeded to take their socks and shoes off and accost a member of his own armed security detail with the footwear. The attempted rioter was swiftly put down by said brave security-volunteer (We back the Steel in this fortress), and the lockdown was lifted to prevent further unrest. Unfortunately however, one of the other merchants tripped leaving the warehouse and drowned in the moat before drainage procedures could be executed, leaving their pack-camel loose which was described now as "running around crazed" in the field.

As a result of this werebeast attack, five dwarves had tragically lost their lives without any combat having been reported with the monster. After an initial disciplinary-investigation by HR into the five terminated employees, it was determined that the werebeast reported outside the fortress had fallen into the river and drowned before the castle-gate was even closed. Following this finding, it was determined that any AD&D Claims pertaining to these five dwarves were not the fault of the company, and as such the claims have been rejected, and pensions and life-insurance policies for the affected have been terminated with-cause.

Fortunately, it was determined that all this quarter's exports had safely exfiltrated from the grounds, and that the two decedent merchants and the loose pack-animal were not carrying any of our product.

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Another profitable day in Cobaltmine!
Cobaltmine is a wholly-owned subsidiary of Deep Rock Galactic GmbH, All Rights Reserved

Sure, five dwarves died needless deaths, but we created a lot of value for shareholders.
 
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SaberVS7

Member
Oct 25, 2017
5,187
Here's another "Hold the fuck up"

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Somehow my dwarves dug out a room that should be impossible to access. That one door (Where I intend to put the pump for irrigation for my near-future farm) leads directly out in 7/7 river water at the bottom of a 20-z ravine.
 

SaberVS7

Member
Oct 25, 2017
5,187
About 1 more month until Adventure Mode releases on the Beta Branch

Possibility of getting a new OT for a major update like this?
 
OP
OP
Toma

Toma

Scratching that Itch.io http://bit.ly/ItchERA
Member
Oct 25, 2017
5,823
About 1 more month until Adventure Mode releases on the Beta Branch

Possibility of getting a new OT for a major update like this?
I don't think updates often get new OTs and it would be a shame to lose all the good stuff in this thread. I can just ask for an OT title change and people will think it's a new thread anyway :P

But I am open for thread suggestions!
 

Casper

Member
Oct 25, 2017
2,016
So excited! And it's not like I have one million other things that just came out to play or anything omg please help me.
 

Raticus79

Community Resettler
Member
Oct 25, 2017
1,021
Longstanding OTs can get a bit intimidating over time for newcomers, so a new thread can be a fun point to jump in on an early discussion. I'd say make a new one (not really an OT so much as just a thread for the update) and then link back to this. Having hangouts threads bumped back to gaming with title edits would be too confusing.