This is the only response you'll need. Exactly right.What TV do you have?
Just based on popularity, I'm guessing it's an OLED. In which case you should use HGIG, then run each console's in-built HDR calibration app. For any game that gives you the option, set peak brightness at 800 nits.
At first blush, dynamic tone mapping can look like a more pleasing image, as it is much brighter. But it is ultimately less accurate.
I know some people say to use HGIG, but that to me seems like bad advice considering that the majority of games don't use it. Maybe that will change as the gen goes on, but for now I'd use Dynamic Tone Mapping unless you know the game uses HGIG.
HDR is still the one thing that I almost never seem to be happy with. it's even worse on the PS5 tbh. Using a Q90T and in games such as Black Ops Cold war, it just looks completely washed out to me.
First post nails it. If you value accuracy at all, HGIG is the way to goWhat TV do you have?
Just based on popularity, I'm guessing it's an OLED. In which case you should use HGIG, then run each console's in-built HDR calibration app. For any game that gives you the option, set peak brightness at 800 nits.
At first blush, dynamic tone mapping can look like a more pleasing image, as it is much brighter. But it is ultimately less accurate.
HDR is still the one thing that I almost never seem to be happy with. it's even worse on the PS5 tbh. Using a Q90T and in games such as Black Ops Cold war, it just looks completely washed out to me.
I thought the idea was to allow the consoles to do the Dynamic Tone Mapping, versus having the TV apply additional tone mapping on top of it.
Game consoles provide APIs to games in order to retrieve information relating to tone mapping to preserve gradation within the Primary HDR range. Game consoles also provide to consumers a system calibration which can override tone mapping information provided by display manufacturers, so that consumers can customize game play experience or optimize for different lighting environments
I thought the idea was to allow the consoles to do the Dynamic Tone Mapping, versus having the TV apply additional tone mapping on top of it.
ok so basically regardless of if the game itself uses it or not its better to just leave hgig on.This is correct. Vincent Teoh from HDTV Test in the recent Xbox Series X settings with an LG CX goes over this point as well.
ok so basically regardless of if the game itself uses it or not its better to just leave hgig on.
But if the hgig calibration doesn't look right with the game wouldn't you just turn dtm off if the system already does it?HGIG should be your default setting going forward, but switch to Dynamic Tone Mapping if the HDR implementation doesn't look right even after in-game calibration.
I can't seem to get HGIG in Technicolor expert mode on my LG C9 are they mutually exclusive?
Does the C9 have Auto Low Latency Mode? If so then you are going to be put into Game Mode automatically so you wouldn't use Technicolor Expert anyway.
I'm just discovering this and have questions. I'm on a ps5 with a Sony x900e.
So is the HDR calibration that's in the ps5 system menu hgig? My x900e doesn't have an hgig setting like the new oleds, so is the os5 calibration even doing anything?
If it is doing something, does this mean games (like miles morales) that only have an HDR toggle are using the system level brightness settings, but games that still have HDR sliders (like AC Valhalla) are not? Is there any conflict going on for a game like AC that has its own hdr settings?
My name is Transistor and I endorse this messageWhat TV do you have?
Just based on popularity, I'm guessing it's an OLED. In which case you should use HGIG, then run each console's in-built HDR calibration app. For any game that gives you the option, set peak brightness at 800 nits.
At first blush, dynamic tone mapping can look like a more pleasing image, as it is much brighter. But it is ultimately less accurate.
https://www.rtings.com/tv/reviews/samsung/q90t-qled/settings -- have you tried these settings?HDR is still the one thing that I almost never seem to be happy with. it's even worse on the PS5 tbh. Using a Q90T and in games such as Black Ops Cold war, it just looks completely washed out to me.
Everything in the rtings review says our tv is actually really good with HDR (was tops at the time). And to be fair my stuff I think looks great, but I want to make sure it couldn't look even better I guess. I configured the tv with the rtings settingsFellow x900e owner here, also with questions. Ended up in this thread from the rabbit hole that is this thread:
HDTVTest "You've Been Doing PS5 [Adjust HDR] Wrong... Here's How to Get the Best Settings"
FOR TVs WITH HGIG SETTING follow-up from the Miles Morales videowww.resetera.com
I don't believe the x900e has either HGIG or dynamic tone mapping, but like with everything HDR I'm finding it rather confusing.
Hoping within a few years there's a bit more standardization around HDR both in terms of the format and also in terms of displays, but that's likely wishful thinking. I still don't even know if the x900e (which is three years old I believe) falls into the category of sets that can even do HDR decently, which is bonkers.
Vincent Teoh delivering the goods with this very informative video on DTM On vs. DTM Off vs. HGIG.
LG CX Dynamic Tone-Mapping On or Off vs HGIG: Which is Best for PS5/ Xbox Series X Gaming?
We demonstrate the effects of [Dynamic Tone Mapping] "On", "Off" and "HGIG" in [HDR Game Mode] on the LG CX OLED TV, and explain which is generally the best ...youtu.be
So judging by Vincent's latest video, it seems that if a game supports HGiG or has its own built-in setting for peak brightness you should use HGiG on the TV, and if not you should use DTM, do I have the right of it?
Pretty much, except if you have a game without HDR settings you might just get a better picture with DTM off or HGIG anyway. DTM on, while brightening the overall image, makes it look kind of flat to my eyes because of how it boosts all the midtones uniformly.So judging by Vincent's latest video, it seems that if a game supports HGiG or has its own built-in setting for peak brightness you should use HGiG on the TV, and if not you should use DTM, do I have the right of it?
Dynamic Tone Mapping (a) if it's your own subjective preference for the generally brighter (but less accurate) images or (b) if the game doesn't have adequate in-game settings to produce an HGIG-compliant image (he specifically says that if it has a Peak Brightness setting that allows you adjust maximum nits to match your TV's capabilities or the console-side setting, then you should use HGIG)..
Thanks you two! I was mainly just looking for an answer on when to disable HGiG essentially, but yeah, DTM on or off seems to be a preference thing or even a game to game thing, since it's artificially increasing overall brightness.Pretty much, except if you have a game without HDR settings you might just get a better picture with DTM off or HGIG anyway. DTM on, while brightening the overall image, makes it look kind of flat to my eyes because of how it boosts all the midtones uniformly.
But some people swear by DTM and it's their TV so they can do what they want.
Thanks you two! I was mainly just looking for an answer on when to disable HGiG essentially, but yeah, DTM on or off seems to be a preference thing or even a game to game thing, since it's artificially increasing overall brightness.
On the third screen of PS5's HDR adjust menu, set the black point to the darkest possible. I had the same issue with COD and this was the culprit, setting the black point to anything but the lowest setting will raise the black point for the whole image. You know it's correct if you play the first cutscenes of the game that has the black bars on top and bottom and those are completely black instead of off grey.HDR is still the one thing that I almost never seem to be happy with. it's even worse on the PS5 tbh. Using a Q90T and in games such as Black Ops Cold war, it just looks completely washed out to me.
Look at their pdf:
If the game isn't using the API then you're not getting the benefit. Most don't. I can think of a few like Modern Warfare and I believe Ghosts of Tsushima. Any game that has menu options for configuring HDR brightness and contrast isn't using HGIG.
So judging by Vincent's latest video, it seems that if a game supports HGiG or has its own built-in setting for peak brightness you should use HGiG on the TV, and if not you should use DTM, do I have the right of it?
What is this? I thought this was about a game tech stuff. I didn't know this was a TV tech or something.
I tried HGIG for a few days, was overall dimmer and 99% of games aren't tuned for it. Moved back to DTM, it looks nicer to my eye and life's too short to really give a shit tbh. I just want my games to look good, I don't really care if it's not totally accurate
I tried HGIG for a few days, was overall dimmer and 99% of games aren't tuned for it. Moved back to DTM, it looks nicer to my eye and life's too short to really give a shit tbh. I just want my games to look good, I don't really care if it's not totally accurate