In short, Jedi Fallen Order's combat is deeper than it looks. Combos, parries, and counters define the combat experience. For instance, deflecting the blaster shots of Stormtroopers has two parts. You can hold LB down to simply block; when you do, blaster rounds won't hit you, but they'll deflect away. To actually counter them and send them back at your attacker, you have to tap LB at just the right moment in order to parry the shot
The X button handles basic attacks, but if you can land a hit and then time your successive button presses correctly, you'll do a three-hit combo. Alternatively, if you dodge out of the way of an incoming attack with the B button and then strike, you'll earn a counter as well. It's even more fun if you time the LB block on an attack properly. Again, tap it just as the enemy's attack is about to strike you and it opens them up (well, the lower-level Stormtroopers, anyway) for a finisher.
Jedi Fallen Order is in fact structured like the original KOTOR -- that is, with a ship you can do stuff in besides travel to other planets (like talk to your crew or do other little interactive things), noncombat areas where you can talk to NPCs, multiple dialogue options, and the freedom to go back and forth to any planets you've visited -
At this stage, it feels like Respawn has done a good job of having a two-tiered gameplay experience, with the first being one that can be enjoyed by those looking for a simple but satisfying, almost button-mashy style of combat. The second, however, offers greater depth for those who want it, inviting them to consider how they approach each scenario, how best they can use their abilities and Force powers to give themselves the edge, and then executing in an efficient way.
The Respawn producer who walks me through my 45-minute hands-on session at E3 2019 admits to having been a bit disappointed by the response to the game's showing during the EA Play press conference last weekend. Onlookers said it looked a bit too easy, a little too linear, maybe a tad too basic. Not a bit of it
...... That segues into another aspect of Fallen Order and that's that Respawn is sprinkling in a few Metroidvania ideas. BD-1 can receive upgrades over the course of the game whenever Cal finds a technician bench. These upgrades will open up new areas in the current stage, as well as in previous stages. Cal can backtrack to any world while in a hub area, where he can put BD-1's new abilities, as well as his own, to good use.
....
Having now tried out the game for ourselves, I can now say I have a greater anticipation for the first single-player Star Wars story to come along in years.
USgamer: https://www.google.com/amp/s/www.usgamer.net/amp/star-wars-jedi-fallen-order-hands-on
Newsweek:
Youtubers (game changers):
Eckhartsladder: https://www.youtube.com/watch?v=dLKtGewlT6g
Battlefrontupdates: https://www.youtube.com/watch?v=-uwaU8F8q1s
HelloGreedo: https://www.youtube.com/watch?v=qKDKi6NA5pg
Star Wars explained: https://www.youtube.com/watch?v=dF8KgFQlezQ
They also confirmed that they turned on unlimited force powers for the demo that they showed during EA play.
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