EA mentioned that the level design shown in the demo was exclusive for e3, because they wanted people to quickly finish the demo.
Impressions start @ 2:18:50
Impressions start @ 2:18:50
sounds like one of the few games worth playing on "hard" for me
EA mentioned that the level design shown in the demo was exclusive for e3, because they wanted people to quickly finish the demo.
Impressions start @ 2:18:50
You really expected Sekiro level challenge and intensity from a Star Wars branded game?
To be fair, Battletoads on NES was for kids, and kids still played itYou really expected Sekiro level challenge and intensity from a Star Wars branded game?
You know, one of the largest, most cherished and most family friendly brands in the world?
You expect a game that 7 year olds will be excited to pick up and play to be as unforgiving and complex as one of the most difficult and mature games ever made?
Levels loop back on each other and many paths are blocked off and require upgraded gear to unlock new areas.
According to easy allies, lots of areas in the demo were blocked off that you could actually explore.
You really expected Sekiro level challenge and intensity from a Star Wars branded game?
You know, one of the largest, most cherished and most family friendly brands in the world?
You expect a game that 7 year olds will be excited to pick up and play to be as unforgiving and complex as one of the most difficult and mature games ever made?
To be fair, Battletoads on NES was for kids, and kids still played it
How did I ever beat Super Mario Bros. as a kid with its insane difficulty? Also, what are difficulty options? Also, why is a 7 year old playing a rated T game?
I really hate "you can backtrack to early areas once you get that cool ability 7 areas away", it's never ear worth the time and effort from a gameplay perspective and just feels like busy work.
After spending roughly 40 minutes with the game and chatting with game director Stig Asmussen, I'm confident it has the potential to be the narrative Star Wars title fans have been yearning for. It tells its story like an interactive Star Wars film in the best ways, looks and plays like a deep and engaging action-adventure should, and has lightsaber combat that's downright exhilarating.
For sure?It does look good. Pretty excited about this game. Only the main char is kinda lame. And i just don't want to see any of that helicopter lightsaber stuff. It's gonna be in for sure.
Well, I hope so. Just seeing that lightsaber design in the game, makes me doubtful.For sure?
Even though Clone Wars and Rebels are technically canon, I suspect that they really don't want to revisit any of the helicopter lightsaber nonsense.
on console?
But people complained that it wasn't cinematic enough...They showed the Uncharted demo because it's easier to sell. More cinematic, less videogame-ey.
The funny thing is that the first 15 of that demo (shown behind closed doors) was the actual "cinematic" part.
I can agree that it's a bad idea to present a demo that isn't representative, and I can't explain why they did that, but I'm not talking about that. I'm talking about Wolfgung's assertion that their reason was to show a cinematic setpiece, when in reality, it was the opposite...It wasn't.
If you're going for a "cinematic" experience, then you have to get us invested in the story and characters. That demo did not. That's why Star Wars 1313 was a better demo, especially a "cinematic" demo. I said it before, but the demo failed to sell me on the concept of the game. I wasn't sold on the story and I wasn't sold on the gameplay as apparently the gameplay shown isn't representative of what the game actually is.
Like, imagine Cyberpunk 2077 showing off a "demo" that was just a FPS shooter level with no role-playing or real story bits. And then after all the devs being like, "oh no, this is an RPG with choice, stats, and customization we just didn't want to show that stuff off because it doesn't demo as well." We'd all be like, "ummmm...what?"
Sell me on the actual game.
Yuphave they confirmed difficulty options?
cause i'm gonna play this on hard.
I really want to be excited for this, but its been hard for me
They only showed combat. Where's the planets? Where's the set-pieces? Im fine with linear paths, but only if it doesn't have this pace "walk-battle-walk"
DmcV is that, and the only thing that made me finish was the boss fights, that are fucking awesome, i was bored for 90% os the game
If they only rely on the combat to bring fun, is a pass for me. Currently is "wait for more info to buy"
If the game isn't challenging, all that nuance will be useless. And having a hard mode is not good enough. Hard modes are never great because the game isn't designed around difficulty like a Souls game.
Finally, a game that makes you feel likeBatmanSpider-Mana Jedi.
If the game isn't challenging, all that nuance will be useless. And having a hard mode is not good enough. Hard modes are never great because the game isn't designed around difficulty like a Souls game.
Vampyr actually succeeded decently at this. Lots of people said the combat was boring or bad, or too difficult... but when you actually use the vampiric abilities properly, it's fine and actually fun. If you just melee everything to death you'll be a) bored out of your mind and b) have a really rough time.This is what I don't get. Some will praise the game for having "depth" in the combat, but when the encounters are not set up to encourage their use to bypass them, what's the point other than simply having more buttons to press, "just because it looks cool"? I'll never understand why some think having more abilities makes for a more satisfying experience if the encounters themselves are habitually mundane, since they are balanced around button mashing.
I think he means the way the campaign unfolds.... Too much interruption... I agree with him. Anyway, I don't think it will be a problem with star wars. Metroid designed maps and exploration are my butter and jam. If the combat is really good, even as Sekiro light.......Goty candidate for me. I just wish origin premier was available in my country.The only way you were bored "90% of the time" in DMC5 is if you were button mashing through the game or simply unable to wrap your head around the depth of the combat. Creativity and combat exploration are the name of the game when it comes to Devil May Cry