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This is an article I wrote myself: https://medium.com/@shogun/eas-loot-box-u-turn-gamers-won-the-battle-but-lost-the-war-30b3d765de95
This is an article I wrote myself: https://medium.com/@shogun/eas-loot-box-u-turn-gamers-won-the-battle-but-lost-the-war-30b3d765de95
There has been an insidious element creeping into the video game medium, and it took the most high-profile PR disaster in recent memory for us to fight it.
Arguably, the case against EA is even more clear cut. They have started building entire systems into their games designed to nudge gamers towards microtransactions, the latest and most unpopular example being Star Wars Battlefront 2. The worst part? Lootboxes. Instead of paying $2.50 for horse armor, how about $2.50 for a chance at getting horse armor or a bunch of useless tat? And how about we make it so the horse armor gives the user an advantage in online multiplayer?
We have to ask ourselves why games like Overwatch get a free pass with its loot boxes, which in some corners are actually lauded. You can argue that Overwatch's loot boxes only contain cosmetic items, but loot boxes are loot boxes; predatory slot machine-esque devices profitting off people with low impulse control, often children who don't know any better.
It seems like we gamers are a fickle bunch, willingly throwing money at "influencers" to spend in games, then giving them clicks on videos complaining about greedy publishers. We'll sign a petition calling for loot boxes to be regulated as a form of gambling, while turning a blind eye to other instances of microtransactions. And if by some miracle they do disappear, what's going to make up for the billions of dollars (and I do mean billions if we account for mobile games) being pumped into the industry as a result of them?