These are the type of things that has me more exited for cloud gaming.
"the opportunity in games is incredibly exciting and not really achieved yet," he says. "I truly believe that these forces -- cloud and AI -- will change just about everything in games. It's going to be a five or ten year journey for us, but I say that confidently. I don't even think that's a bold prediction."
"The main difference in cloud is not really that the CPU is sitting in a big building versus being in your living room; the main difference is now you can have dozens or hundreds or thousands or millions of computers that can do stuff to help power the game."
"If you apply that to an actual game like Battlefield... DICE prides itself on amazing destruction. They blow stuff up better than anyone. But the simulations they do for destruction are very limited compared to what they would really like to do, because they have a certain amount of GPU and a certain amount of CPU and they have to do it in real time. If they could have a pool of servers up there that can be running our physics engine in Frostbite and be calculating better destruction, it can be like real life.
"And you can apply that not just to blowing things up. You can apply that to really every part of the game; the size of the world, the immersion of the world, the quality of the characters... That's where it's really going to transform everything in gaming."
"the opportunity in games is incredibly exciting and not really achieved yet," he says. "I truly believe that these forces -- cloud and AI -- will change just about everything in games. It's going to be a five or ten year journey for us, but I say that confidently. I don't even think that's a bold prediction."
"The main difference in cloud is not really that the CPU is sitting in a big building versus being in your living room; the main difference is now you can have dozens or hundreds or thousands or millions of computers that can do stuff to help power the game."
"If you apply that to an actual game like Battlefield... DICE prides itself on amazing destruction. They blow stuff up better than anyone. But the simulations they do for destruction are very limited compared to what they would really like to do, because they have a certain amount of GPU and a certain amount of CPU and they have to do it in real time. If they could have a pool of servers up there that can be running our physics engine in Frostbite and be calculating better destruction, it can be like real life.
"And you can apply that not just to blowing things up. You can apply that to really every part of the game; the size of the world, the immersion of the world, the quality of the characters... That's where it's really going to transform everything in gaming."