Yeah,this.This game will make its budget back after like the first 15 hours the skin will make so much money before the microtransaction is in it. Like this game is going sell least 15 million
Loot Boxes need to be regulated.
Gamers need to stop apologizing for the anti-consumer actions of devs. I've been playing Halo 5 since release (2 years ago), and I still don't have the unlocks that I want.
KillScreen did a great article (2 years ago) on how modern video game developers implement the same design principles as slot machines. This article could (should) be updated for the current conversation about loot boxes. https://killscreen.com/articles/gaming-and-casinos/
Yeah cool and all but still doesnt change it that much that this could end up pay2win
Still too complicated. I like my solution to this.
Dont buy.
Much simpler.
I'm still going to pass. Very unfortunate because this game was a lock for me. Granted, this game still somehow seems to be lacking so many features Pandemic Battlefront had. They are lucky this new generation has never experienced the original series which was highly ambitious. Everything I saw on streams so far looked safe, generic, and bland. Not buying theres lots of other games coming out
Where's my Jedi Lightsaber battles??! Hard to believe the original had this but yet this reskinned battefield game still lacks such a staple feature
see this is what I am talking bout. Someone that clearly never played Pandemic's Battlefront.Hero Assault is called Heroes vs Villains.
*whispers* maybe you should research the game more before dismissing it
see this is what I am talking bout. Someone that clearly never played Pandemic's Battlefront.
And I did research the game. I saw all those horrible loot boxes and cancelled all plans to purchase
Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates.
If the worst that can be said is that it's a long crafting grind, that's at least better than "spending 50 bucks gets you a sizable advantage."The issue with loot boxes is more then just 'pay2win'. Someone will always be better whether it be skill, gear, or time invested.
The issue is the constant carrot dangling- how you can never usually have what you want. At least this game with have crafting but watching Angry Joe's evaluation of the craft material grind it looks insane
Still too complicated. I like my solution to this.
Dont buy.
Much simpler.
I can't find it right now, but I believe that was known to have changed a while ago. I don't think it's card-driven now.People were reporting that during the beta, character class advancement depended on how many cards you had for that class. EA may have taken out the top end loot, and locked some content behind class levels, but if the sole means of progressing a class is still the number of cards you have for it, isn't that still just pay to win as long as you can buy boxes of cards?
My cynical view is they are playing 3 card monty with gamers. Give lots of content in bullet points how the loot boxes will be fair, but in reality they've moved the goal posts very little.
Some of you talk about loot boxes and micro-transactions like the devs and publishers are holding a gun to your head and forcing you to buy them. Purchasing them is not required and in Battlefront 2 it hardly seems like they'll be needed unless you're incredibly impatient.
Some of you talk about loot boxes and micro-transactions like the devs and publishers are holding a gun to your head and forcing you to buy them. Purchasing them is not required and in Battlefront 2 it hardly seems like they'll be needed unless you're incredibly impatient.
did you even read the OP?Meanwhile, you're forced to play against the people who spent loads of money on loot boxes to level up and get abilities and gear to give them an advantage over everyone who hasn't.
Sounds fun!
This is the way to go about it. Don't like it? Don't buy it.
It hardly sounds like the loot boxes give you much of an advantage at all. Tbh any advantage gained sounds negligible at best.Meanwhile, you're forced to play against the people who spent loads of money on loot boxes to level up and get abilities and gear to give them an advantage over everyone who hasn't.
Sounds fun!
Some of you talk about loot boxes and micro-transactions like the devs and publishers are holding a gun to your head and forcing you to buy them. Purchasing them is not required and in Battlefront 2 it hardly seems like they'll be needed unless you're incredibly impatient.
Did you read my prior post about 2 posts higher?
These changes seem moot if class leveling is still tied to star card possession. Nothing about that was mentioned in EA's statement.This is the way to go about it. Don't like it? Don't buy it.
It hardly sounds like the loot boxes give you much of an advantage at all. Tbh any advantage gained sounds negligible at best.
If the worst that can be said is that it's a long crafting grind, that's at least better than "spending 50 bucks gets you a sizable advantage."
Do you want a season pass or do you want lootboxes? You don't get to eliminate both anymore. Be relieved they're only going with one and not both.
This middle ground they've offered regarding lootboxes while eliminating the season pass is the best you're going to get from EA.
At least most stuff is progression reliant in some form or another.
Halo 5's unlockable/DLC experience was horrible.
Cutting major basic components of the game out and then reintroducing them as thinly disguised "free" dlc. Hey guys, oddball is finally coming to Halo 5 two years after release! How 'bout dat free dlc?
And turning every unlockable in the damn game into a lootbox asking you to spend cash to get repeats of the same shit you already have anyway.
The only reason there weren't riots was because the lootboxes for standard multiplayer were cosmetic (even though they were very gameplay oriented in warzone, but I guess nobody gave a shit about warzone).
The whole point of the crafting system is to let you get the thing you want in the end if luck doesn't work out.So you're willing to settle for never getting what you want due poorly to bad luck? This doesnt sound like a competitive multiplayer game too me. Well then again I guess it does but it sounds like a multiplayer casino game.
Some of you talk about loot boxes and micro-transactions like the devs and publishers are holding a gun to your head and forcing you to buy them. Purchasing them is not required and in Battlefront 2 it hardly seems like they'll be needed unless you're incredibly impatient.
Did you read my prior post about 2 posts higher?
These changes seem moot if class leveling is still tied to star card possession. Nothing about that was mentioned in EA's statement.
The whole point of the crafting system is to let you get the thing you want in the end if luck doesn't work out.
From my experience with the beta, the cards didn't affect my performance enough to make me worry too much about having a particular one. I don't mind just equipping what I get and playing with that.
"You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game."
That's what I was saying to start with, though, I don't mind a long grind to give me a vague goal to chase. That's just me, though.Too bad the grind for crafting mats is insane as even Angry Joe pointed out. And if he caught it- then you can bet a hardcore player will. They don't just add RNG to these games to add 'depth'. They are going for that Casino game design
Their initial loot box system seemed like it affected gameplay slightly, but I can't see how someone could look at the way they've walked it back and say it'll have much of an impact. People who have an extreme amount of free time to play the game will have more of an impact on the online components than these loot boxes.But we can make that argument with any micro transaction system. The concern here is the "ramp" for those that invest will make a demonstrable difference with gameplay, not just cosmetics.
It's just one factor of many weighing if I'm down for a purchase, but it's one of the top reasons with such a multiplayer focus I don't want to support EA with a $60 entry fee.
Exactly. Personality, I'd rather have this than Season Pass maps that fragment the player base.
That's what I was saying to start with, though, I don't mind a long grind to give me a vague goal to chase. That's just me, though.