What sucks about Anthem right now is that it has the bones to be great, but it's mired by some very frustrating details/mission design/bugs that make it too hard to enjoy. I feel like this was the case with Destiny as well as The Division: they're very fun, but not for very long. There's a very small part of me that wonders if the plan for these GaaS games is to intentionally overhype themselves, get tons of non-refundable pre-orders and then ride the wave of bad press for a year before coming 'round with a big redemption patch/expansion. It's FAR too common for all of the GaaS looter-shooters to run into the same problems that other games have fixed. Like in Anthem, being able to pull Masterwork weapons from world chests?? The same weapons that are supposed to be the big rewards at the end of the highest-difficulty Strongholds??? That's ridiculous, but it's also something Destiny 2 ran into (giving out raid loot as clan rewards), and they eventually patched that out.
I know it's cynical of me to believe that it's all some plan to get big launch day numbers and then leave people with a dead game for a year, but you never know. If Anthem ran into problems in development not unlike what both D1 and D2 ran into, and EA compelled them to just release it already, I could see them saying "well, we'll push through the bad press/reactions and save the game in 2020." $60 year-long Early Access/beta basically.
Speaking of, I wonder if we'll ever get a GaaS game from a big publisher that does do true Early Access: buy the game knowing you can help influence its development. Maybe it's happened already. And would it make a difference in how the game is received? Who knows.
I worry about Huber's big playthrough on Thursday night, only because I don't know if he knows what he's getting into. I think he feels bad about ragging on the game, but he shouldn't: it's a mess right now and the endgame may be exactly as sparse as he predicted.