Loved it.
Hope they or someone actually fixed what was causing the leak, though, or else there's no reason to patch it lol.
They had the people over during the Apex stream. They fixed the leak, but told Ian that the Allies would responsible for the patching.Loved it.
Hope they or someone actually fixed what was causing the leak, though, or else there's no reason to patch it lol.
Oh cool. Good to know!They had the people over during the Apex stream. They fixed the leak, but told Ian that the Allies would responsible for the patching.
I finally got around to watching and he makes no sense. Has he even seen or played Apex Legends? Or even heard the buzz around it?
Because if he saw how great it is he'd be singing a different tune. It's not going to be a flash in the pan with 10 million players in 3 days and being the most watched game on Twitch this week. The game is fantastic, the movement and gunplay is fluid, the team mechanics are innovative and all signs point to it being a surprise smash hit. We've seen it here and all over the internet, people who don't even like the idea of the BR genre are playing it and loving it.
As for it not being Titanfall, the alternative is worse - that the game is announced as "Titanfall Legends" or whatever but doesn't actually have any titans. The fans would rightfully be pissed. If there's any chance of Titanfall 3 it lies with the success of Respawn as a whole, and that includes Apex Legends.
As for Titans being added into the game? Nope. Terrible idea.
You make it sound that Respawn wasn't a multiplayer driven studio to begin with lol. TF2 SP was like a couple hours long, and the first one didn't even have a SP.People get really riled up whenever Damiani voices a strong opinion. He doesn't seem to be into multiplayer games at all, which I get because I'm the same. Apex Legends is not interesting to me in the least.
Thinking that the success of this multiplayer endeavour will push EA to turn Respawn into a multiplayer driven studio isn't crazy at all, and since he likes Titanfall 2 SP so much (I personally just thought it was decent) I totally get the fear.
He has strong opinions and voices them without fear or attempt to soften the blow, and that annoys a lot of people. But really, we all do exactly the same on this very forum and even thread. It's just a point of view and a delivery style, and I actually think he's been trying to be more polite about it lately.
Twitch notifications for Twitch streams and their official website which converts the schedule to the viewers timezone are "weird hoops"? To me it's Twitter which is the "odd one out" in this if anything. Not that I would think they shouldn't promote in Twitter too, just seems very silly to describe Twitch notifications and official website like you just did.That's one of my issues with this whole thing. You kind of got to jump through weird hoops to know what they're up to. Sure, you could enable notifications, but of their 50k+ followers on Twitch, how many are doing that? You could check the website daily, but how many know Easy Allies have a website even? Basically, they should make it as easy as possible for everyone to know what they're up to as it directly benefits them when more people tune it. And firing off a 5-second tweet on a platform that has 26k+ followers and many have open much of the day seems like such an easy thing to do.
I was expecting something much worse from the podcast, because of how I saw it described here. Yeah it was clear that the game was disappointing to Damiani, but there was no ill will towards it. What surprised me that Damiani likes the campaign in TF2 so much, I had no idea it's up there with Metroid Prime for him (from Damiani I take this as a huge praise). Need to play it myself too at some point. And how people even on this website shit on games and actually hope games/studios to fail, isn't even comparable to what Damiani expressed. Damiani was just really bummed that there's no TF3, atleast yet.People get really riled up whenever Damiani voices a strong opinion. He doesn't seem to be into multiplayer games at all, which I get because I'm the same. Apex Legends is not interesting to me in the least.
Thinking that the success of this multiplayer endeavour will push EA to turn Respawn into a multiplayer driven studio isn't crazy at all, and since he likes Titanfall 2 SP so much (I personally just thought it was decent) I totally get the fear.
He has strong opinions and voices them without fear or attempt to soften the blow, and that annoys a lot of people. But really, we all do exactly the same on this very forum and even thread. It's just a point of view and a delivery style, and I actually think he's been trying to be more polite about it lately.
People get really riled up whenever Damiani voices a strong opinion. He doesn't seem to be into multiplayer games at all, which I get because I'm the same. Apex Legends is not interesting to me in the least.
Thinking that the success of this multiplayer endeavour will push EA to turn Respawn into a multiplayer driven studio isn't crazy at all, and since he likes Titanfall 2 SP so much (I personally just thought it was decent) I totally get the fear.
He has strong opinions and voices them without fear or attempt to soften the blow, and that annoys a lot of people. But really, we all do exactly the same on this very forum and even thread. It's just a point of view and a delivery style, and I actually think he's been trying to be more polite about it lately.
I was just trying to see it like he sees it (or how I understood it). I personally didn't think that the single player of TF2 was that amazing, so I don't have any opinions on Respawn at all. But he seemed to absolutely love it, so it matters to him.You make it sound that Respawn wasn't a multiplayer driven studio to begin with lol. TF2 SP was like a couple hours long, and the first one didn't even have a SP.
People get really riled up whenever Damiani voices a strong opinion. He doesn't seem to be into multiplayer games at all
I won't stand for this kinda talk. Everyone knows Damiani is a cat person.
Nah, it wasn't the opinion of not liking it, it was the idea that that Apex was going to be a flash in the pan. That idea seemed wrong already when they recorded Tuesday, crazy by Wednesday podcast release and by the Friday release, just straight up ludicrous.
It's still doing close to double Fortnites numbers on Twitch.
You make it sound that Respawn wasn't a multiplayer driven studio to begin with lol. TF2 SP was like a couple hours long, and the first one didn't even have a SP.
Apex Legends still could be a flash in the pan though...it's been out for a week. Damiani is completely right to say that most BR games and the entire BR market is very fickle. Eventually all roads lead back to Fortnite - the new game comes out, it is a worthwhile diversion for X amount of time, and then eventually the big streamers get tired and Fortnite prevails. Apex Legends certainly could buck the trend, but it doesn't erase the trend of the past year or more.
Nah, PUBG was big, then Fortnites came out and nothing got close to viewership or player base until Blackout and even that feels like a mod compared to the polish of Apex. Hell, Fortnite still feels like a hack in a lot of ways.
I'm not saying it's going to be bigger than Fortnite in the long run, I'm saying it's not going to disappear like Realm Royale or the like, which is what Daniani is saying.
Not me, I was the goober who asked about Platinum.
Not me, but it's very close to my thoughts about it.
It wasn't that crazy to be honest. Radical Heights started really strong too and died down fast after. At the surface it's not that far fetched too assume that Apex could be similar it's only if we get into the differences that might showcase a different future for Apex.The area where I disagreed with Damiani is he came out of the gate and (this is off memory) with a one two punch of:
"I hate everything about this game"
"It'll be Dead in 2 weeks"
I get him preferring a SP campaign. But his opinion even when recording it on tues afternoon seemed crazy to think it would be dead in 2 weeks. That was his preferences clouding his opinions of the data up to that part and current market trends.
I do think as the podcast went on he caught himself on how he was coming across and started to soften his stance (See the final word)
Outside the genre it was in there is nothing remotely similar between Apex and Radical Heights. From the roll out, pedigree of developers, to how complete it feels at the start, the gameplay foundation, to the public reception of the announcement. That's like using Bubsy as a guide for a new platformer release. Damiani sighted Sea of thieves but again I thought it was a bad comparison given the objectives and goals each game strives to do. Sea of thieves when it launched, like anthem, its easy to see it's got rocky patches on the horizon. Apex can easily cool off down the road if they don't nail the long term support and updates. But to me it'll take longer than 2 weeks for that to happen because the foundation already in place is so strong.It wasn't that crazy to be honest. Radical Heights started really strong too and died down fast after. At the surface it's not that far fetched too assume that Apex could be similar it's only if we get into the differences that might showcase a different future for Apex.
You're arguing very specific differences here even based on actually playing the game. I'm merely saying it's pretty far saying he was crazy. Did he even play Apex already at that point? They recorded it only 2 days after the release too, it seems to me very feasible to make the surface assumption that it might be just another radical heights. Also don't get the Bubsy comparison again Radical Heights had a lot of buzz on twitch a good few days, it's only when you dig in and look at the retention of streamers beyond their paid promotion streams that it becomes more apparent that Apex is a different beast. But sure if Bubsy somehow gets as much mindshare as a new mario game for 3-4 days maybe then that comparison might work.Outside the genre it was in there is nothing remotely similar between Apex and Radical Heights. From the roll out, pedigree of developers, to how complete it feels at the start, the gameplay foundation, to the public reception of the announcement. That's like using Bubsy as a guide for a new platformer release. Damiani sighted Sea of thieves but again I thought it was a bad comparison given the objectives and goals each game strives to do. Sea of thieves when it launched, like anthem, its easy to see it's got rocky patches on the horizon. Apex can easily cool off down the road if they don't nail the long term support and updates. But to me it'll take longer than 2 weeks for that to happen because the foundation already in place is so strong.
Lol, it's kind of funny how this is such a popular opinion now all due to crossplay. It's more about fanboy ammo than actually being something that matters much.
It depends per player. I have an large backlog on PS4 and it would be fantastic if I will be able to play it on PS5.Lol, it's kind of funny how this is such a popular opinion now all due to crossplay. It's more about fanboy ammo than actually being something that matters much.
And one I've seen floated at them since the psone days.Lol, it's kind of funny how this is such a popular opinion now all due to crossplay. It's more about fanboy ammo than actually being something that matters much.
Not true for me, but ok.Let's be honest, who casually checks their email in favour of Twitter, if you have both of course. Twitter you're gonna have a tab open, your mail I don't thin so :backseatbosman
Lol, it's kind of funny how this is such a popular opinion now all due to crossplay. It's more about fanboy ammo than actually being something that matters much.
Twitch notifications for Twitch streams and their official website which converts the schedule to the viewers timezone are "weird hoops"? To me it's Twitter which is the "odd one out" in this if anything. Not that I would think they shouldn't promote in Twitter too, just seems very silly to describe Twitch notifications and official website like you just did.
I have their calendar imported in my mailclient's calendar/google calendar (there is a link on their website), so I don't always have to go to their website.Personally, I find email notifications kind of intrusive, but that's not neither here nor there as I'm not advocating one over the other as everyone has different preferences. I got nothing to support this, but I'd imagine a vast majority of their Twitch followers do not have notifications enabled. When I'm talking about Twitter and whatnot, I'm mostly talking about a way for them to reach out to their much more casual fans. If you check this thread often and you routinely stay to the end of each group stream, you're probably relatively informed what they're up to, but that is a vast, vast minority of people who consistently do that. Twitter is also non-intrusive in comparison. Also, like Kyle says (but doesn't practice), it's good to get your "crunches in" (sending out tweets) as it's completely beneficial to have a larger presence everywhere as possible as it directly benefits them.
About the "weird hoops" comment, what I mostly mean is that to know what they are up to you need to be checking their website every day (what % of their 200k+ youtube subs even know they have a website?) as things are added or changed on a whim (such as Don/Ian stream) or have email notifications enabled (which I'd guess would be a low #) and which will often be a surprise. It's about a 50/50 crapshoot if they'll tweet about it.
And yeah, basically cosign everything Gaming Groove said. Consistency is key and it's such an easy and beneficial thing to do.
Edit: This is a whole new bag of worms, but I think even having a website that they expect people to consistently go to is a poor choice. Everything they do exists on Youtube, Twitch or Patreon first and their is no "unique" content they create that exists there. Literally the only reason for me to click on their website is the schedule, which is convenient, but there is no reason for it to be "exclusive" to the website.
Im exactly with him.Damiani just wants more single player Titanfall stuff, he doesn't give a fuck about Apex.
That's it.
Im exactly with him.
Game doesn't even have Titan why should we not be disappointed or some people even angry about it?
I'm not sure why there's such a big conversation about Tweeting before streams. Sure there are times we forget or times when someone just turns on the stream to do something more casual, but the vast majority of the times people stream, they're tweeting about it. Sounds like Ian and Don didn't this week, but they also never stream, so it's not like they've had a chance to develop that as a habit. Don in particular doesn't use Twitter very often at all.
We're each doing streams on our own, and I really have no interest in going back through to see who all did or didn't tweet this week. I just know that I do it pretty much every time, and I see others doing it regularly as well. Group streams are the main thing I forget just because of the associated chaos going on before we go live. If you notice someone forgets to tweet, you can just let us know in a kind way or maybe even write a tweet that you're looking forward to it that I can retweet if I happen to see it.
Considering that they've got a battle royale thing that people seem to like, them taking a risk on game that A) people want and B) doesn't really have anything else like it in terms of the gameplay loop is less of a studio killer now than it was before. And it's pretty important to remember a lot of Titanfall 2's failure is due to EA's horrific scheduling of its release.People asking for Titanfall 3 are asking for Respawn to be in serious trouble. They tried twice, the second time they nailed it by all accounts, and it didn't work commercially.
Titanfall 3 as a bigger single player game could work, kind of like Doom did, but then EA would need to lower their expectation significantly I'm guessing. With Apex being the money maker, they could do it.Considering that they've got a battle royale thing that people seem to like, them taking a risk on game that A) people want and B) doesn't really have anything else like it in terms of the gameplay loop is less of a studio killer now than it was before. And it's pretty important to remember a lot of Titanfall 2's failure is due to EA's horrific scheduling of its release.
Honestly, they could probably make a single-player only TItanfall 3 and put it out for ~$30, and it would probably do alright/really well if A) EA doesn't screw them over on the release, and B) Respawn nails the gameplay again.
Hah, I'm surprised it picked up this much traction as well, but anyways since we are on it...
No tweets went out this week for 1) Brad and Damiani stream, 2) Ian and Don stream Jurassic Park stream, 3) Huber and Damiani RE 2 stream and 4) Kyle's stream.
Updating social media I'm surprised isn't an ironclad rule #1 for anyone deciding to go live. It's simple, quick and informative and doing it with consistency is key. It's a good idea to alert you guys if that information doesn't go out, but like it's difficult to know if we are even missing something in the first place if we aren't actively on Twitch. And like I said, this "concern" probably doesn't apply to much of us here as we are in the "know" compared to the vast, vast majority of more casual EZA fans. It's more about reaching the more casual follower of EZA.
I'm guessing you're more concerned with the main account, but it did happen, and it looks like the stream got good views. "Ironclad rules" though is pretty funny. It's something that can be mentioned, but I'm not sure which one of us is supposed to be the cop about this. And while I agree that it's standard practice, I'm not losing sleep over it if it's missed. I'm skeptical that it makes that big of a difference overall. We have twice as many followers on Twitch for one, and they tend to flow in immediately when we're live, even before I shoot out a Tweet.