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Edge's big feature on Nagoshi's career: Monkey Ball, F-Zero GX > 1.5M WW, Yakuza origins and future

Oct 25, 2017
I mean yeah, I just figured his style was more aspirational and for show instead of Yakuza being a semi-autobiography, like some kind of videogame dev version of Hunter S. Thompson. I didn't actually think Japanese devs would have that much free time to get into trouble.
Have you seen his transformation?

Oct 25, 2017
He said that he uses the names of people who look after him or treat him well. That means there is a Real Kazuma Kiryu out there somewhere, wrestling bulls lol.
Oct 26, 2017
in that case there must be an error somewhere. either Nagoshi had incorrect figures or Nintendo screwed up somewhere.
that would mean they'd have to have screwed up ever since the GCN then, because their charts are updated regularly. the former is much more plausible than 17 years of incorrect reporting on just one specific game
Nintendo’s updated top sellers charts only started in the DS/Wii era, and GX wouldn’t have made the cutoff there anyway most likely.

Nintendo doesn’t updated sales regularly, they just give million sellers within each FY. If F-Zero GX didn’t clear 1m globally within a FY then it wouldn’t get listed but it could still clear a million over 2+ FY and still never get listed.


Oct 27, 2017
Nice to see the Trademark Nagoshi-san lies... He did say how MS turned down Yakuza before (the project was started by the JSRF team) and sorry to give Nagoshi-san any sort of history lesson over SEGA. But Sammy didn't even buy the CSK shares until December 2003 before the complete take over in 2004, but which time Yakuza was long into production as Nagoshi san confirmed in his AV column over SEGA's HUGE project he wasn't allowed to say much about. If only Yu Suzuki or better yet Masayoshi Kikuchi was in charge of SEGA's consumer divisions rather than Nagoshi-san
Oct 27, 2017
Athens, Greece
1,5M on GC is pretty decent. I don't understand Nintendo's tsance towards the franchise and this game alone. If you can't find a studio for a new one have one to remaster GX, they even have the source code.
Oct 27, 2017
Hasn't F-Zero GX often been claimed to have been a sales flop? It selling over a million sure as hell says otherwise!
It wastnt f zero gx that tanked the series, it the was the following GBA games that had tepid sales on top of being released far too frequently that iced the series.
Oct 25, 2017
Could be some sort of mistranslation or typo I suppose. The 1.5m did strike me as out there.
Can't help but think that there might be a typo or mistranslation there.
I'm not sure what it is, but it'd be a first for Edge to do a typo or mistranslation like this...
He's my favourite game designer.

I hope someone will be able to put up the full interview sometime as there's no way I can get the Edge Magazine where I live.
Probably in the future yeah, but the magazine just came out for subscribers, so I can't really put everything.
OP: could you post what Nagoshi had to say about Daytona USA? Thanks!
It's pretty long, but this part is mostly about how he was promoted really quickly and that experience made him humble. Will see if I can post a quote or so tonight.
Is he sort of saying with the New Yakuza game he wants it on more platforms this time. I can see PS4/PC easily and possible XB1 if they want to release it there.
He's saying "systems" more in a gameplay systems way.
323, the 25th anniversary one.
Oct 28, 2017
Nagoshi sounds so cool, man.
Sadly he's been stuck for like 10 years with that yakuza crap

Whoa whoa whoa... the series is in a sort of Golden Age right now, with titles like 0, Ishin, Kiwami 2, and Fist of the North Star being released under the Yakuza brand in recent years. By most accounts, these are all fantastic. Wouldn't have been possible without a decade's worth of work and refinement.
Oct 25, 2017
My guess is he's counting the Player's Choice edition in those numbers because it just doesn't add up with what we know from when NPD was actually public.

Or more likely, he misheard something.
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Oct 27, 2017
The Yakuza series has pretty much always been associated with PlayStation platforms. After its debut on PS2, it then moved to PSP and PS3, and finally to PS4. An HD version of the first two games briefly landed on the Wii U, but it was an unmitigated disaster.

Apparently, though, things could have been different if only Microsoft or Nintendo had actually wanted the original game, as Executive Toshihiro Nagoshi told Edge magazine in an interview.

“I’ve never said this before, but while we released this game with Sony, I’d done presentations about it to Microsoft and Nintendo. Back then they said “No we don’t want it.” Now they say, “We want it!” (laughs) They didn’t understand the reason why I created it.”


Oct 25, 2017
Video Games
From the interview thread:

He actually has said this before

"At the beginning of the project we spoke to all the platform holders including Sony and Microsoft," he said, "Every platform holder was negative about this prospect, but we kept on pushing because we believed in the potential, and as we kept going one platform holder that showed interest and saw the prospects of this title was Sony."
Oct 27, 2017
I mean I can't blame them I never saw the appeal of it until I played Zero and then ended up enjoying it quite a lot, I ruined it by then playing 6 I don't enjoy things once I know how it all ends so I have no desire to play the others now.
Oct 26, 2017
It's a shame Nagoshi's been been working almost exclusively on Yakuza or Yakuza-adjacent projects for the past decade. I'd love to see him branch back out to different genres/series.
Oct 27, 2017
I read it as allowing the game to be on their platform but I might be wrong.
But that doesn't really make any sense. Why would platform holders ban such a game from releasing on their platform? Even Nintendo wasn't picky about the games that released on their consoles at that point.

Maybe they were worried that the real-life Yakuza would come after them or something?

This was the PS2 era. Back then, there's a higher level of curation ( tldr; personal taste of platform holders ) of what makes it on their platforms.
Not to my recollection! There was vast amounts of budget shovelware on the PS2!
Oct 25, 2017
Maybe they should indeed release it elsewhere. Unless they want to stick to sub 1 million sales every time. Yakuza 0 released on Steam and sold rather well despite being nearly 2 years late.