From reddit, one of those fanfics? It's a long one. Tons of info and ideas directly from this thread.
From reddit, one of those fanfics? It's a long one. Tons of info and ideas directly from this thread.
Idk if that was directed at me but that was not the point I was making, at all.I don't understand this idea that minds being blown in a conference (which is followed by a bunch of other trailers) offers better visibility for the game than a leak that was reported everywhere and came out with plenty of time in advance letting people fully process it. I feel like proper studies need to be done on this, I really can't see leaks as being a bad thing for the developer.
These "leaks" are getting really tiresome.
It's as though everyone thinks they can get a little bit of the limelight by calling their post a "leak" rather than simply "speculation".
That post above reads like a mish-mash of everything rumoured so far, with a little help from the minimal info gleamed from E3 interviews. And the worst thing is, they use that official info to promote their own bland, unimaginative ideas, working it in so it all seems organic and believable. It's pretty pathetic.
Seriously, these people need to stop trying so hard. All this name dropping and referencing existing mythology or Norse/Celtic folklore is so lame. From never dumps that stuff in their games as-is, and even if there was some inspiration, that sort of info would probably never make its way far enough down the food chain to be picked up by some bottom-feeding 4chan lurking staffer.
Basically, fuck off "leakers", whether you legitimately know something or not.
Just stfu and let the devs/pubs/games speak for themselves. No one will know who you are, or care about you, or give a shit about what you said once the game is out. So please just go away.
I didn't mean to direct at you, it was just at the general feeling I've been getting from the thread. I really would like to see some proper market analysis on the subject.Idk if that was directed at me but that was not the point I was making, at all.
All of this sounds super exciting! I can't wait!Here is a low effort attempt with some of it. Hopefully the translated version releases soon.
- Elden Ring is developed in a game field that is much larger than previous titles and some gameplay aspects will change naturally as a result of that.
- In addition to the complex and interconnected dungeons there is an open field between these points of interest.
- There were three main reasons for going with a more open world approach.
1. To show the story and the world on a larger scale.
2. To increase the depth and feeling of exploration.
3. To make the battles more open.
- Horse is used for traversal and you can battle while riding it.
- With having wider areas, they hope to expand on the ways you can approach enemies/bosses. He name-dropped BotW and how the environment can be used to defeat enemies.
- Following the same structure of telling the lore as in Souls but on a bigger scale. There may be side quests that don't involve any type of battling.
- (unclear here) They are not including high populated towns and villages cause the game is already a big enough challenge for them to tackle. They are focusing on their strengths and high density towns isn't one of them. The game will stick to classic FROM levels (dungeons, ruins, castles).
- While they take inspiration from different open world games, this is FROM's own unique take on it. They are trying to be as authentic and original as possible without being too influenced by other works.
- Main story by Miyazaki.
Here is a low effort attempt with some of it. Hopefully the translated version releases soon.
- Elden Ring is developed in a game field that is much larger than previous titles and some gameplay aspects will change naturally as a result of that.
- In addition to the complex and interconnected dungeons there is an open field between these points of interest.
- There were three main reasons for going with a more open world approach.
1. To show the story and the world on a larger scale.
2. To increase the depth and feeling of exploration.
3. To make the battles more open.
- Horse is used for traversal and you can battle while riding it.
- With having wider areas, they hope to expand on the ways you can approach enemies/bosses. He name-dropped BotW and how the environment can be used to defeat enemies.
- Following the same structure of telling the lore as in Souls but on a bigger scale. There may be side quests that don't involve any type of battling.
- (unclear here) They are not including high populated towns and villages cause the game is already a big enough challenge for them to tackle. They are focusing on their strengths and high density towns isn't one of them. The game will stick to classic FROM levels (dungeons, ruins, castles).
- While they take inspiration from different open world games, this is FROM's own unique take on it. They are trying to be as authentic and original as possible without being too influenced by other works.
- Main story by Miyazaki.
Thanks Masagiwa !
I wonder how making the battles more open will work in the wider environments when the souls combat is pretty close, close quarters, with more reduced mobility than Sekiro and the hindrance of stamina to run a lot around enemies. Maybe it just refers to encounter design and approaching the same encounter from different paths.
- With having wider areas, they hope to expand on the ways you can approach enemies/bosses. He name-dropped BotW and how the environment can be used to defeat enemies.
I like the sound of this. Thanks!Here is a low effort attempt with some of it. Hopefully the translated version releases soon.
- Elden Ring is developed in a game field that is much larger than previous titles and some gameplay aspects will change naturally as a result of that.
- In addition to the complex and interconnected dungeons there is an open field between these points of interest.
- There were three main reasons for going with a more open world approach.
1. To show the story and the world on a larger scale.
2. To increase the depth and feeling of exploration.
3. To make the battles more open.
- Horse is used for traversal and you can battle while riding it.
- With having wider areas, they hope to expand on the ways you can approach enemies/bosses. He name-dropped BotW and how the environment can be used to defeat enemies.
- Following the same structure of telling the lore as in Souls but on a bigger scale. There may be side quests that don't involve any type of battling.
- (unclear here) They are not including high populated towns and villages cause the game is already a big enough challenge for them to tackle. They are focusing on their strengths and high density towns isn't one of them. The game will stick to classic FROM levels (dungeons, ruins, castles).
- While they take inspiration from different open world games, this is FROM's own unique take on it. They are trying to be as authentic and original as possible without being too influenced by other works.
- Main story by Miyazaki.
First thing about this game that I'm not so sure about. Personally not a fan of this kind of systemic approach to combat of BOTW and MGSV.
As an example of the change to the game due to the map becoming wider, "ELDEN RING" can be moved by riding on a horse, and incorporates action and battle while riding. Although "DRAK SOULS" where it is important to move around in a narrow area, the range of tactics will be greatly expanded in a wide area even with similar systems, and many new situations will emerge. Following the basics of 3D Zelda's battle system, "The Legend of Zelda: Breath of the Wild" has also made possible various tactics, such as using the environment and attracting enemies, as it has become open world. In "ELDEN RING", I hope that Seoul-like gameplay will achieve the same kind of evolution.
It does sound less worrying to me. Feels like they want to expand approaches while still keeping the same formula. We'll see.Yeah don't quote me on that part. Google translate make it sound like it's more how you approach each encounter differently just like Adryuu mentioned. Japanese to English translations can be messed up easily. Waiting for the English version.
Here is that part in google translate.
It does sound less worrying to me. Feels like they want to expand approaches while still keeping the same formula. We'll see.
...This game's gonna fuck me up isn't itHere is a low effort attempt with some of it. Hopefully the translated version releases soon.
- Elden Ring is developed in a game field that is much larger than previous titles and some gameplay aspects will change naturally as a result of that.
- In addition to the complex and interconnected dungeons there is an open field between these points of interest.
- There were three main reasons for going with a more open world approach.
1. To show the story and the world on a larger scale.
2. To increase the depth and feeling of exploration.
3. To make the battles more open.
- Horse is used for traversal and you can battle while riding it.
- With having wider areas, they hope to expand on the ways you can approach enemies/bosses. He name-dropped BotW and how the environment can be used to defeat enemies.
- Following the same structure of telling the lore as in Souls but on a bigger scale. There may be side quests that don't involve any type of battling.
- (unclear here) They are not including high populated towns and villages cause the game is already a big enough challenge for them to tackle. They are focusing on their strengths and high density towns isn't one of them. The game will stick to classic FROM levels (dungeons, ruins, castles).
- While they take inspiration from different open world games, this is FROM's own unique take on it. They are trying to be as authentic and original as possible without being too influenced by other works.
- Main story by Miyazaki.
Count on it ;)
Is the Zelda quote from Miyazaki himself or the author of the article? It doesn't come through in the google translate. Like a editorial remark about a recent japanese game that went open world.Yeah don't quote me on that part. Google translate make it sound like it's more how you approach each encounter differently just like Adryuu mentioned. Japanese to English translations can be messed up easily. Waiting for the English version.
Here is that part in google translate.
this is hypeHere is a low effort attempt with some of it. Hopefully the translated version releases soon.
- Elden Ring is developed in a game field that is much larger than previous titles and some gameplay aspects will change naturally as a result of that.
- In addition to the complex and interconnected dungeons there is an open field between these points of interest.
- There were three main reasons for going with a more open world approach.
1. To show the story and the world on a larger scale.
2. To increase the depth and feeling of exploration.
3. To make the battles more open.
- Horse is used for traversal and you can battle while riding it.
- With having wider areas, they hope to expand on the ways you can approach enemies/bosses. He name-dropped BotW and how the environment can be used to defeat enemies.
- Following the same structure of telling the lore as in Souls but on a bigger scale. There may be side quests that don't involve any type of battling.
- (unclear here) They are not including high populated towns and villages cause the game is already a big enough challenge for them to tackle. They are focusing on their strengths and high density towns isn't one of them. The game will stick to classic FROM levels (dungeons, ruins, castles).
- While they take inspiration from different open world games, this is FROM's own unique take on it. They are trying to be as authentic and original as possible without being too influenced by other works.
- Main story by Miyazaki.
Is the Zelda quote from Miyazaki himself or the author of the article? It doesn't come through in the google translate. Like a editorial remark about a recent japanese game that went open world.
Miyazaki said that there were three main aims as the reason for adopting a large field. To show the story and the world on a larger scale, to increase freedom and depth of search, and to make the battle more open.
Shiiiiiiit, why does he keep dropping some hype bombs at each new interview. Release the game yesterday already.He name-dropped BotW and how the environment can be used to defeat enemies.
This all sounds great. I especially like the part about From playing to their strengths and not feeling pressure to incorporate every typical open world feature.Here is a low effort attempt with some of it. Hopefully the translated version releases soon.
- Elden Ring is developed in a game field that is much larger than previous titles and some gameplay aspects will change naturally as a result of that.
- In addition to the complex and interconnected dungeons there is an open field between these points of interest.
- There were three main reasons for going with a more open world approach.
1. To show the story and the world on a larger scale.
2. To increase the depth and feeling of exploration.
3. To make the battles more open.
- Horse is used for traversal and you can battle while riding it.
- With having wider areas, they hope to expand on the ways you can approach enemies/bosses. He name-dropped BotW and how the environment can be used to defeat enemies. Edit (unclear if it's the author of the article or Miyazaki name dropping BotW)
- Following the same structure of telling the lore as in Souls but on a bigger scale. There may be side quests that don't involve any type of battling.
- (unclear here) They are not including high populated towns and villages cause the game is already a big enough challenge for them to tackle. They are focusing on their strengths and high density towns isn't one of them. The game will stick to classic FROM levels (dungeons, ruins, castles).
- While they take inspiration from different open world games, this is FROM's own unique take on it. They are trying to be as authentic and original as possible without being too influenced by other works.
- Main story by Miyazaki.
- Horse is used for traversal and you can battle while riding it.
- Horse is used for traversal and you can battle while riding it.
- (unclear here) They are not including high populated towns and villages cause the game is already a big enough challenge for them to tackle. They are focusing on their strengths and high density towns isn't one of them. The game will stick to classic FROM levels (dungeons, ruins, castles).
Looks like the interview is out on IGN Japan. Need someone to translate cause google translate is a mess.
https://jp.ign.com/elden-ring/36459/interview/dark-soulselden-ring
I'm curious to know if they dropped their usual engine (Dark Souls franchise, Sekiro) and tried to do a big-ass game with UE or something.
I respect them for being honest.(unclear here) They are not including high populated towns and villages cause the game is already a big enough challenge for them to tackle. They are focusing on their strengths and high density towns isn't one of them. The game will stick to classic FROM levels (dungeons, ruins, castles).
This is really doing things with my imagination right now. Picture a current gen, FROMsoft take on a Shadow of the Colossus style barren, desolate, ruined open world setting. That's something that's not done often enough, and it's not easy to really nail that atmosphere; yet I feel like these guys are the absolute best fit to create it and I can't wait to see what they do.- (unclear here) They are not including high populated towns and villages cause the game is already a big enough challenge for them to tackle. They are focusing on their strengths and high density towns isn't one of them. The game will stick to classic FROM levels (dungeons, ruins, castles).
This is really doing things with my imagination right now. Picture a current gen, FROMsoft take on a Shadow of the Colossus style barren, desolate, ruined open world setting. That's something that's not done often enough, and it's not easy to really nail that atmosphere; yet I feel like these guys are the absolute best fit to create it and I can't wait to see what they do.
Mounted combat, called it, I wonder what he means by "using the environment"Here is a low effort attempt with some of it. Hopefully the translated version releases soon.
- Elden Ring is developed in a game field that is much larger than previous titles and some gameplay aspects will change naturally as a result of that.
- In addition to the complex and interconnected dungeons there is an open field between these points of interest.
- There were three main reasons for going with a more open world approach.
1. To show the story and the world on a larger scale.
2. To increase the depth and feeling of exploration.
3. To make the battles more open.
- Horse is used for traversal and you can battle while riding it.
- With having wider areas, they hope to expand on the ways you can approach enemies/bosses. He name-dropped BotW and how the environment can be used to defeat enemies. Edit (unclear if it's the author of the article or Miyazaki name dropping BotW)
- Following the same structure of telling the lore as in Souls but on a bigger scale. There may be side quests that don't involve any type of battling.
- (unclear here) They are not including high populated towns and villages cause the game is already a big enough challenge for them to tackle. They are focusing on their strengths and high density towns isn't one of them. The game will stick to classic FROM levels (dungeons, ruins, castles).
- While they take inspiration from different open world games, this is FROM's own unique take on it. They are trying to be as authentic and original as possible without being too influenced by other works.
- Main story by Miyazaki.
It's really hard nailing an open world game for sure. I don't mind them being a bit barren if they ooze atmosphere and if the traversal between points of interests isn't too bad.I feel like most open worlds are barren and desolate, though. That's kind of the defining feature of the genre...
I guess I should have seen this coming, huh. You know what I mean.I feel like most open worlds are barren and desolate, though. That's kind of the defining feature of the genre...
It's really hard nailing an open world game for sure. I don't mind them being a bit barren if they ooze atmosphere and if the traversal between points of interests isn't too bad.
Fighting things on horses is different from fighting things on a horse, I would thinkI imagine the horse combat will build on the fight with Gyoubu, that being somewhat of a test for horse movement etc.
This is a shame. I wouldn't expect some kind of mega-city, but at least one or two settlements that aren't completely drained of life would be nice to see. Maybe next gen.
It just really needs to be incredibly fast to get from place to place. Nothing makes a game lose any sense of fun like having to sit on a damn horse or in a car for five minutes between interesting things.
And I'll be blunt, there has never been satisfying horseback combat in any game. It's always...woof.
A problem I've always had with Soulsborne is how unlived-in the worlds feel. As settings for video games they're awesome but its hard to get into all this lore when I can't imagine living there.
Was hoping this game would fix this. At least we get some towns.
It's a problem for me in some open world games that are just too damn big that you end up wanting to fast travel all the time.
I like the idea of jumping off your horse into a plunging attack kind of stuff. I just hope it's more than sitting on your horse and flailing around your sword or spear with R1.
I might be missing something but this interview had no mentions of online components (pvp, coop).