Obviously. My point was just like the swimming in Sekiro, I can see how that part of the game was a stepping stone to something they will explore further in ER.Fighting things on horses is different from fighting things on a horse, I would think
Obviously. My point was just like the swimming in Sekiro, I can see how that part of the game was a stepping stone to something they will explore further in ER.Fighting things on horses is different from fighting things on a horse, I would think
That's what I want to know if will have coop or not.will there be MP?
would be cool if the dungeon areas had more traditional Souls invasions etc, but the open areas tried something new..
Here it is, the English version.
https://nordic.ign.com/bloodborne/2...-evolution-of-dark-souls-says-creator-e3-2019
BotW references were the author's not Miyazaki's words it seems.
Instead of creating Elden Ring's main story, Martin wrote about a time long before the era the player actually explores.
(...)
"The player will be able to learn about Martin's mythology through exploration,"
Reminds me of how Michael Kirkbride chose to focus on the creation story while working on Morrowind, and that ended up being one of the most appealing, if not the most appealing, aspects of the series.The Martin part is interesting, now we know exactly what kind of involvement he had with this project. Sounds really cool.
The Martin part is interesting, now we know exactly what kind of involvement he had with this project. Sounds really cool.
Yeah it sounds great.The Martin part is interesting, now we know exactly what kind of involvement he had with this project. Sounds really cool.
I wouldn't get hyped on the BotW quote... it might get the wrong idea on people, From is mainly focused on telling stories, the zelda team on making gameplay.
I feel they have vastly different approches to games
Great read as usual! I love reading this man talking about his games. <3Here it is, the English version.
https://nordic.ign.com/bloodborne/2...-evolution-of-dark-souls-says-creator-e3-2019
BotW references were the author's not Miyazaki's words it seems.
That's not very accurate at all. Story usually comes last in their development process, and this interview further reiterates that with Miyazaki saying he didn't want to create a storydriven game, and that was one of the motivations to having Martin working on the mythology instead, so he can keep his style of storytelling that doesn't get in the way of gameplay while still using Martin's writing.I wouldn't get hyped on the BotW quote... it might get the wrong idea on people, From is mainly focused on telling stories, the zelda team on making gameplay.
I feel they have vastly different approches to games
Wait so could you clarify?The novelization thing was what i was reffering to a couple weeks ago that I wasn't sure I could talk about. I understand the concern about revealing the secrets, but as a fan of both From and GRRM It would be nice to have that story in my collection as its own book and I'm sure there are other fans that feel the same way. So here's to hoping it makes it out there in some form.
I would eat a book, but i get Miyazaki the plot was done for a game first and support it, actual story would be little compared to the backstory, and books full of backstory don't always make good booksThe novelization thing was what i was reffering to a couple weeks ago that I wasn't sure I could talk about. I understand the concern about revealing the secrets, but as a fan of both From and GRRM It would be nice to have that story in my collection as its own book and I'm sure there are other fans that feel the same way. So here's to hoping it makes it out there in some form.
I would eat a book, but i get Miyazaki the plot was done for a game first and support it, actual story would be little compared to the backstory, and books full of backstory don't always make good books
Neither, it's its own thing in collaberation with Fromsoft. What he wrote is essentially a short story, which is used as the basis for the mythology/lore. Im saying I would like said story to be released in some form. But Miyazaki has concerns about releasing it (as stated in the interview) because he's afraid of letting all the world's secrets out in a straightforward manner. Which I understand. But I think it would be cool for fans to own a book or physical version of said story regardless. Given that it was written by GRRM.Wait so could you clarify?
The mythology that GRRM wrote was going to be the basis for a new novel of his? Or did he create the mythology with From and afterwards consider making it a novel?
The tabletop thing in interview as well. Did your post refer to this?The novelization thing was what i was reffering to a couple weeks ago that I wasn't sure I could talk about. I understand the concern about revealing the secrets, but as a fan of both From and GRRM It would be nice to have that story in my collection as its own book and I'm sure there are other fans that feel the same way. So here's to hoping it makes it out there in some form.
You have my axe.These "leaks" are getting really tiresome.
It's as though everyone thinks they can get a little bit of the limelight by calling their post a "leak" rather than simply "speculation".
That post above reads like a mish-mash of everything rumoured so far, with a little help from the minimal info gleamed from E3 interviews. And the worst thing is, they use that official info to promote their own bland, unimaginative ideas, working it in so it all seems organic and believable. It's pretty pathetic.
Seriously, these people need to stop trying so hard. All this name dropping and referencing existing mythology or Norse/Celtic folklore is so lame. From never dumps that stuff in their games as-is, and even if there was some inspiration, that sort of info would probably never make its way far enough down the food chain to be picked up by some bottom-feeding 4chan lurking staffer.
Basically, fuck off "leakers", whether you legitimately know something or not.
Just stfu and let the devs/pubs/games speak for themselves. No one will know who you are, or care about you, or give a shit about what you said once the game is out. So please just go away.
My worry is less about secrets, but it killing some of the lore discussions that are so much fun in From games. Instead of presenting your thoughts and asking what does everyone think, you'll just look up what the Bible says to know it for sure.The novelization thing was what i was reffering to a couple weeks ago that I wasn't sure I could talk about. I understand the concern about revealing the secrets, but as a fan of both From and GRRM It would be nice to have that story in my collection as its own book and I'm sure there are other fans that feel the same way. So here's to hoping it makes it out there in some form.
Neither, it's its own thing in collaberation with Fromsoft. What he wrote is essentially a short story, which is used as the basis for the mythology/lore. Im saying I would like said story to be released in some form. But Miyazaki has concerns about releasing it (as stated in the interview) because he's afraid of letting all the world's secrets out in a straightforward manner. Which I understand. But I think it would be cool for fans to own a book or physical version of said story regardless. Given that it was written by GRRM.
I need to know!will there be MP?
would be cool if the dungeon areas had more traditional Souls invasions etc, but the open areas tried something new..
Great read as usual! I love reading this man talking about his games. <3
That's not very accurate at all. Story usually comes last in their development process, and this interview further reiterates that with Miyazaki saying he didn't want to create a storydriven game, and that was one of the motivations to having Martin working on the mythology instead, so he can keep his style of storytelling that doesn't get in the way of gameplay while still using Martin's writing.
I think the game will be quite dark like their previous projects, but maybe it will be more hopeful than the whole world-ending theme of despair and hopelessness that Souls had."While for Elden Ring we are going back to Western fantasy, the game's themes are very different from our previous works, which means that beauty, justice, and strength will be different once again. That difference has a big impact on our games as a whole."
I wonder what does it mean in terms of the story. Will it be less dark than Souls and Bloodborne?
Ahh, I see. Yeah, you're completely right.what I meant is that From really focuses on telling something on everything they do on gameplay, every little detail in DS, BB and I even think sekiro, contributes to tell something, every item found decribes a little part of this enigmatic world, BotW just.... makes fun gameplay, really really fun gameplay, but they are not trying to tell any narrative when you use a shield for skateboarding. They have different approches.
Yes I agree, but I think that is also implied by Miyazaki with things being a secret or not being very clear with room for speculation (which is a fun part about their games), until further story/lore is discovered upon finding secrets or progressing through the story.My worry is less about secrets, but it killing some of the lore discussions that are so much fun in From games. Instead of presenting your thoughts and asking what does everyone think, you'll just look up what the Bible says to know it for sure.
Their whole storytelling method suddenly feels pointless if there's a compilation of facts to consult.
I wouldn't get hyped on the BotW quote... it might get the wrong idea on people, From is mainly focused on telling stories, the zelda team on making gameplay.
I feel they have vastly different approches to games
This is why I'm so excited for an open world. The way From presents their stories and narrative will make scouring every part of the world worth it. If you're big into the lore you'll have to take your time and explore if you ever want to get the full picture. And I'm down for that.what I meant is that From really focuses on telling something on everything they do on gameplay, every little detail in DS, BB and I even think sekiro, contributes to tell something, every item found decribes a little part of this enigmatic world, BotW just.... makes fun gameplay, really really fun gameplay, but they are not trying to tell any narrative when you use a shield for skateboarding. They have different approches.
Yeah, i was hlping for that too :^(So Martin's involvement is in lore and world building... which From already did masterfully?
I thought having Martín meant a story with character development, twists, etc. Not something From is already great at.
Martin's lore and world-building obliterates anything by FromSoft.So Martin's involvement is in lore and world building... which From already did masterfully?
I mean he went out of his way to say they were trying to avoid drawing from existing examples, so maybe this will be something unique and original?
Martin's lore and world-building obliterates anything by FromSoft.
So Martin's involvement is in lore and world building... which From already did masterfully?
I thought having Martín meant a story with character development, twists, etc. Not something From is already great at.
Martin's lore and world-building obliterates anything by FromSoft.
Oh dear.Eh, I was never super impressed by Martin's writing. It's pretty straightforward high fantasy based on the history of the British isles and a "medieval times were gritty and stuff" bent. His world-building didn't seem particularly groundbreaking to me.
Have you read any of Gene Wolfe's material?Oh dear.
I refuse to believe that anyone who has read his books would say this, because it's beyond ridiculous.
I have not, but I'm not sure how it relates to the current conversation I'm having...