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Tatsu91

Banned
Apr 7, 2019
3,147
EldenRingInterviewHERO-hero.jpg

This was posted over on the Xbox Blog.

W: First off, please tell me when and how development for Elden Ring took off.
M:
Development for Elden Ring started just after development for the Dark Souls 3 DLC had ended. At the time, Elden Ring was being planned as a more classic fantasy title compared to others that were either being considered or already in the early stages of development. We wanted to create a new dark fantasy action RPG full of things that we weren't able to do in the Dark Souls series.

W: Elden Ring seems to have been in development at the same time as Sekiro. How did you go about its development?
M:
The overall process of development has been the same as it was in Sekiro. While assigning co-directors to each project, I took direction over the various game design, art and musical aspects of the titles. We tend to space out the development-peak for our projects to make use of what little time we have, however being able to share a vision with the co-directors as well as the development staff has allowed us to build a trusting relationship which makes this kind of development style possible. I am incredibly grateful for them and their hard work. Of course, this project still has a load of work ahead of it as well (laughter).

W: What genre do you think Elden Ring will fall under?
M:
It is a third-person action RPG. Unlike Sekiro, which has a heavy focus on action, Elden Ring puts more focus on RPG elements. Of course, we are not shying away from the fun of responsive melee-based combat, and these elements will be present as well.

W: Do you believe this title will turn out to be a very From-like and challenging game?
M:
Yes, I do. The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience. Earlier I had said that this title focuses more heavily on RPG elements. This title will include a wide variety of weapons, magic, and ways to engage enemies, that make it possible to provide users with a style of gameplay and strategy that suits them. Even when compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies.

W: Will Elden Ring contain character customization elements like in Dark Souls, or will it be similar to Sekiro in that there is a fixed protagonist that the player controls?
M:
Yes, it will contain character customization elements. Similar to the Dark Souls series, Elden Ring allows players to design and control their own unique character. As I said earlier, this title puts a heavy focus on RPG elements, and we thought this approach would best suit that focus.

W: Regarding the collaboration with George R. R. Martin, can you further explain how this collaboration came about and in what role it has served throughout the project?
M:
I suppose the start of this collaboration came from the fact that I myself am I huge fan of Mr. Martin's work. I loved "A Song of Ice and Fire" as well as the "Tuf Voyaging" series, however if I had to pick a favorite I would probably say "Fevre Dream." I personally see "Fevre Dream" as a masterpiece among vampire fantasy and had even previously recommended it to all new employees. Me being such a known fan of Mr. Martin caused our executive business director Eiichi Nakajima to reach out to him with the expectation that we would get turned down.

However, we were then given the rare opportunity to talk one-on-one with Mr. Martin which was an incredibly fun and stimulating experience. It was then that I strongly felt that I wanted to work with Mr. Martin. I am still unable to put into words how grateful I am to Mr. Martin for agreeing to our offer. The actual collaboration itself begun with Mr. Martin ever so politely confirming what sorts of themes, ideas as well as many game-related aspects I had envisioned for the game.

This allowed us to have many free and creative conversations regarding the game, in which Mr. Martin later used as a base to write the overarching mythos for the game world itself. This mythos proved to be full of interesting characters and drama along with a plethora of mystical and mysterious elements as well. It was a wonderful source of stimulus for me and the development staff. Elden Ring's world was constructed using this mythos and stimulus as a base. Even I myself find it hard to contain my excitement from time to time. We hope that everyone else is looking forward to the world we have created.

W: What are some differences when compared to your previous titles (especially Dark Souls)?
M:
If I were to put aside the world full of fresh stimulus thanks to our collaboration with Mr. Martin, I would have to say the biggest difference is it being open world. Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically. It is without a doubt our biggest title yet in terms of sheer volume. There are many definitions to the term "open world," and I might not be phrasing it correctly, but we have simply tried our own approach to a game with a large, open field to play in.

It is a world full of danger and threats, as well as many areas ripe for exploration. Among those areas, you will also find intricately designed, multi-layered castles and such.

W: What is the meaning behind the title?
M:
Elden Ring is the name given to a mysterious concept that defines the world itself. As the trailer at the conference implied, this "Elden Ring" has been shattered. The significance of this will be one of the important themes of the game. That's about all I can say at this point in time (laughter)

W: Will Elden Ring contain the gritty, intense boss fights we've all come to love and expect from From?
M:
Yes, of course. Boss fights are something we enjoy making and make up one of the climaxes to this title as well. We feel there is a wide variety of unique and horrifying bosses for players to look forward to.

W: What can you teach us about the character shown in the concept art that was released?
M:
We chose this character because of his eccentric aspects as well as the way he portrays the darkness that the world and story possess. While Elden Ring may be a classic dark fantasy title, it is more than just that. This character also represents one more theme in addition to the previously mentioned eccentricity. That theme is the will, or ambition of mankind.


i hope they keep the mobility of sekiro i could not finish the last boss but the game was a treat still and the movement felt so nice hoping for same movement with more fleshed out combat
 

KillLaCam

Prophet of Truth
Member
Oct 25, 2017
15,388
Seoul
I'm so glad that Sekiro wasn't the game that was supposed to be closer to Dark Souls. This is gonna be great. This is exactly what I was hoping for
 

Inuhanyou

Banned
Oct 25, 2017
14,214
New Jersey
I feel like after 3 sequels Miyzaki felt constrained by Dark Souls...although there are so many things to do in DS, the world itself and its rules constrained the devs in the end. So now that they can create a new mythos, they can be freed up to do a lot more. Sounds good to me.
 

Dunban_Fyuria

Member
Oct 27, 2017
478
Already peaking my interest more than Sekiro, can't wait to create more abominations with the character creation.
 

Stiler

Avenger
Oct 29, 2017
6,659
I really hope that they have overhauled the character creator. It's so hard to make a decent looking character in Dark Souls.
 

Shadout

Member
Oct 27, 2017
1,808
So, it is basically Anti-Sekiro?
I am seriously hyped.

Not a fan of it being open world, but I have lots of faith in From.
 

spman2099

Member
Oct 25, 2017
10,893
I would have preferred a lesser focus on RPG as Sekiro. Oh, well.

I am a HUGE fan of Sekiro, so I can see where you are coming from, but I think it is really nice that after Souls fans got a game heavily emphasizing action, they then gave them one that is more focused on emphasizing the RPG elements. I think that is an excellent move and helps stave off feelings of abandonment. Everyone will get their ideal From game eventually!
 

Deleted member 4067

User requested account closure
Banned
Oct 25, 2017
1,205
Unique and horrifying bosses

Open world with intricately designed, multi-layered castles

This is it
 

CHC

Member
Oct 27, 2017
10,246
Loving everything I've heard. Been very vocal about wanting a breather / return to slower play after Sekiro, so that's great to hear.

If I had to imagine the "open world" I'd imagine it'll be sort of Ocarina of Time like, where there is a mix of geography and dense dungeon areas.
 

AzorAhai

Member
Oct 29, 2017
6,613
Is this the best best announcement ever ?

Yes, this is very much the best announcement ever. Please don't fuck it up !
 

bbq of doom

Member
Oct 25, 2017
10,606
So with his answer re: directing this and Sekiro, how much do we think he actually did on Sekiro? How much do we expect him to do for this?
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
115,742
I am a HUGE fan of Sekiro, so I can see where you are coming from, but I think it is really nice that after Souls fans got a game heavily emphasizing action, they then gave them one that is more focused on emphasizing the RPG elements. I think that is an excellent move and helps stave off feelings of abandonment. Everyone will get their ideal From game eventually!

Everyone except the Bloodborne fans!
 

MilkBeard

Member
Oct 25, 2017
7,780
I love the way Miyazaki answers these questions. And he's seriously saying a lot of things that are really great. This sounds awesome.

Also, he keeps emphasizing the rpg elements. He said even more so than Dark Souls. This will be interesting. Can not wait to see more.
 

Raide

Banned
Oct 31, 2017
16,596
My only hope is that this is a nextgen game and not held back by being forced onto Xbox and PS4. The idea of a massive open world RPG by FromSoft has the edge taken off a bit with the idea it will still be old tech. Give me something crazy dammit!
 

devSin

Member
Oct 27, 2017
6,195
So with his answer re: directing this and Sekiro, how much do we think he actually did on Sekiro? How much do we expect him to do for this?
He already said he directs the gameplay (systems, combat, and level design) and art and sound, and delegates for day-to-day tasks.

He did the same with Dark Souls 3 (except he actually wrote Dark Souls 3, whereas he came up with the lore and story but had somebody else write Sekiro).

His touch will be all over the game, given the last two examples we have where he works this way.
 

Stat

Member
Oct 25, 2017
5,169
The lack of a pre-set protagonist and that it sounds like the sword combat won't be taken from Sekiro is kinda a let down. I thought Sekiro had a great story that was focused.

Im a little worried From won't be able to pull of an open world but count me interested


sounds like a spiritual sequel to the Dark souls series.

sounds like Dark Souls 4 to be honest
 

flare

▲ Legend ▲
Avenger
Oct 25, 2017
1,306
The actual collaboration itself begun with Mr. Martin ever so politely confirming what sorts of themes, ideas as well as many game-related aspects I had envisioned for the game.

This allowed us to have many free and creative conversations regarding the game, in which Mr. Martin later used as a base to write the overarching mythos for the game world itself. This mythos proved to be full of interesting characters and drama along with a plethora of mystical and mysterious elements as well. It was a wonderful source of stimulus for me and the development staff. Elden Ring's world was constructed using this mythos and stimulus as a base. Even I myself find it hard to contain my excitement from time to time. We hope that everyone else is looking forward to the world we have created.

Jesus fuckin' christ, I am so in. Give it to me now.
 

AzureFlame

Member
Oct 30, 2017
4,253
Kuwait
I blame the leaks for the negative reactions from people to this CGI teaser.. this supposed to be a surprise, but leaks ruined it and people somehow expected full gameplay trailer.
 

Anustart

9 Million Scovilles
Avenger
Nov 12, 2017
9,050
I better be able to design ugly ass characters then never see them again because of the armor.
 

Tornak

Member
Feb 7, 2018
8,395
I adore BB, but having FROM do actual new shit instead of reiterating the same worlds (at least so soon) is so damn much better. Like man, let them diversify they way they want, especially when they're doing stuff that looks this different (in terms of the game approach, I mean, not really the aesthetics, if you think about it).

If that was FROM's mentality, we'd be getting fucking Dark Souls 6 at this point.