Elden Ring leaked (From Software, Miyazaki x George R.R Martin, X1/PS4/PC)

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DoubleTake

Member
Oct 25, 2017
2,663
I hope doors are only ever merely locked and not only openable from a single side
Ya know, this is one of those things that are easy to overlook but have a huge impact on the sense of discovery and exploration in a level. Psychologically, the moment you see a door that says "does not open from this side" your mind will go 'oh thats a shortcut'. Especially if you're accustomed to these games like a lot of us are. In a way it diminishes the effect of finding the shortcut because you predicted the door would be one earlier.

However, when the door simply says Locked, your mind could go 1. Shortcut, 2. I need a key, 3. Maybe I just cant open it. And so when you return to the door and it was a shortcut you weren't already primed for it being option 1 and it can still feel like a genuine discovery. Same for if the door actually needs a Key.

I hope someone at From is reading this lol.
 

ced

Member
Oct 27, 2017
965
Ya know, this is one of those things that are easy to overlook but have a huge impact on the sense of discovery and exploration in a level. Psychologically, the moment you see a door that says "does not open from this side" your mind will go 'oh thats a shortcut'. Especially if you're accustomed to these games like a lot of us are. In a way it diminishes the effect of finding the shortcut because you predicted the door would be one earlier.

However, when the door simply says Locked, your mind could go 1. Shortcut, 2. I need a key, 3. Maybe I just cant open it. And so when you return to the door and it was a shortcut you weren't already primed for it being option 1 and it can still feel like a genuine discovery. Same for if the door actually needs a Key.

I hope someone at From is reading this lol.
I’ve never thought about it that way but you’ve got a great point
 

What-ok

Member
Dec 13, 2017
1,130
PDX OR
Ya know, this is one of those things that are easy to overlook but have a huge impact on the sense of discovery and exploration in a level. Psychologically, the moment you see a door that says "does not open from this side" your mind will go 'oh thats a shortcut'. Especially if you're accustomed to these games like a lot of us are. In a way it diminishes the effect of finding the shortcut because you predicted the door would be one earlier.

However, when the door simply says Locked, your mind could go 1. Shortcut, 2. I need a key, 3. Maybe I just cant open it. And so when you return to the door and it was a shortcut you weren't already primed for it being option 1 and it can still feel like a genuine discovery. Same for if the door actually needs a Key.

I hope someone at From is reading this lol.
I like this. Locked is sufficient and if there is a door that only opens from “the other side” don’t have a prompt at all since it’s not relevant until the other side is discovered anyway. (;
 

Jamaro

Member
Oct 27, 2017
312
Ya know, this is one of those things that are easy to overlook but have a huge impact on the sense of discovery and exploration in a level. Psychologically, the moment you see a door that says "does not open from this side" your mind will go 'oh thats a shortcut'. Especially if you're accustomed to these games like a lot of us are. In a way it diminishes the effect of finding the shortcut because you predicted the door would be one earlier.

However, when the door simply says Locked, your mind could go 1. Shortcut, 2. I need a key, 3. Maybe I just cant open it. And so when you return to the door and it was a shortcut you weren't already primed for it being option 1 and it can still feel like a genuine discovery. Same for if the door actually needs a Key.

I hope someone at From is reading this lol.
Never once thought about this, but I couldn't agree more.
 

Zelda

Member
Oct 25, 2017
1,205
How is it possible that From just released Sekiro and is already about to announce a brand new game? Do they have multiple teams working on multiple projects? Did their B team or their A team work on Sekiro?
 

Sotha_Sil

Member
Nov 4, 2017
1,194
How is it possible that From just released Sekiro and is already about to announce a brand new game? Do they have multiple teams working on multiple projects? Did their B team or their A team work on Sekiro?
The devs likely shuffle all over the place as games go from pre-production to full production, I doubt there's an "A" team and a "B"" team. From must have a lot of employees working there, that much is certain.
 

Castamere

Member
Oct 26, 2017
506
How is it possible that From just released Sekiro and is already about to announce a brand new game? Do they have multiple teams working on multiple projects? Did their B team or their A team work on Sekiro?
People forget that DS2/3 and BB all released within a year from each other(14/15/16). Its been 3 years since DS3. Plenty of time to dev 2 games. Crap, I wouldn't be surprised to see BB2 in 2021 with asset reuse.
 
Oct 27, 2017
1,701
How is it possible that From just released Sekiro and is already about to announce a brand new game? Do they have multiple teams working on multiple projects? Did their B team or their A team work on Sekiro?
They’re incredibly efficient and they reuse a lot of assets and animations. I believe they’ve also been using the same engine since Demon’s Souls for their games.
 

Slick Butter

Member
Oct 25, 2017
1,563
Ya know, this is one of those things that are easy to overlook but have a huge impact on the sense of discovery and exploration in a level. Psychologically, the moment you see a door that says "does not open from this side" your mind will go 'oh thats a shortcut'. Especially if you're accustomed to these games like a lot of us are. In a way it diminishes the effect of finding the shortcut because you predicted the door would be one earlier.

However, when the door simply says Locked, your mind could go 1. Shortcut, 2. I need a key, 3. Maybe I just cant open it. And so when you return to the door and it was a shortcut you weren't already primed for it being option 1 and it can still feel like a genuine discovery. Same for if the door actually needs a Key.

I hope someone at From is reading this lol.
This is basically what I've thought about it. Though, I don't *really* have a huge problem with it, but once you've played a modern FROM game (technically you don't even have to have played one! but it probably goes mostly unnoticed by new players.), you just know that "does not open from this side" == you will be returning here later, and this is the shortcut back.
Not that that's a terrible thing, but I would appreciate it if they kept it vague and mysterious!
 

Morrigan

Armoring
Moderator
Oct 24, 2017
10,226
Can someone help me find this game I know GRRM had a hand in writing. This game easily came out over 10 maybe 15 years ago. It was a 3D PC RPG. IIRC, the box had a skeleton or a skull, now that I think of it maybe a wizard on the cover. I was shit. It played like shit, the story was shit. But I remember it had his name on it obviously to get people lie me to buy it.
Try this thread https://www.resetera.com/threads/games-you-remember-names-you-dont.1239/

That said, I'm pretty sure you are mistaken, and that GRRM had no involvement (beyond being tangentially linked to copyrights stuff for various Game of Thrones games) in video games ever before this one. You might be thinking of a different author.
 

DoubleTake

Member
Oct 25, 2017
2,663
This is basically what I've thought about it. Though, I don't *really* have a huge problem with it, but once you've played a modern FROM game (technically you don't even have to have played one! but it probably goes mostly unnoticed by new players.), you just know that "does not open from this side" == you will be returning here later, and this is the shortcut back.
Not that that's a terrible thing, but I would appreciate it if they kept it vague and mysterious!
I agree completely!
 

Gbraga

Member
Oct 25, 2017
8,052
I think getting rid of the "does not open from this side" prompt is an artificial solution to this. More inventive level design is the real answer.

Instead of just hiding what the purpose of that door is, if it'll come back here or if you'll explore that side later when you find a key, they need more creative shortcuts like the elevator connecting Undead Parish to Firelink Shrine. The way it's not even there but instead leads you to a hidden stash at first, but then becomes that shortcut that blows everyone's mind is so good.

And the "does not open from this side" gates can even be used to great effect when you don't see the shortcut coming, even though you were looking for it. Knowing that gate back in Iosefka's Clinic would eventually open did not prepare anyone for the way we reach it later on.

I wouldn't mind that message being changed to "Locked", but I think it'd be a very cheap solution that doesn't address the real issue, which is is the lack of Firelink Elevator tier shortcuts since Dark Souls 1.
 

RustyNails

Member
Oct 26, 2017
8,186
I hope we see more than just a bullshit teaser like we did for Sekiro for the first time that had people guessing wtf is going on for a year.
 

DoubleTake

Member
Oct 25, 2017
2,663
I think getting rid of the "does not open from this side" prompt is an artificial solution to this. More inventive level design is the real answer.

Instead of just hiding what the purpose of that door is, if it'll come back here or if you'll explore that side later when you find a key, they need more creative shortcuts like the elevator connecting Undead Parish to Firelink Shrine. The way it's not even there but instead leads you to a hidden stash at first, but then becomes that shortcut that blows everyone's mind is so good.

And the "does not open from this side" gates can even be used to great effect when you don't see the shortcut coming, even though you were looking for it. Knowing that gate back in Iosefka's Clinic would eventually open did not prepare anyone for the way we reach it later on.

I wouldn't mind that message being changed to "Locked", but I think it'd be a very cheap solution that doesn't address the real issue, which is is the lack of Firelink Elevator tier shortcuts since Dark Souls 1.
I agree but I also feel that Dark Souls 1's overall world design made this an easier thing to pull off. We had to trade near complete interconnection for larger individual levels. IDK if they could pull it off again without making the connections feel nonsensical. Take a look at the Palace to Shrine shortcut in Sekiro for an example.
 

Gbraga

Member
Oct 25, 2017
8,052
I agree but I also feel that Dark Souls 1's overall world design made this an easier thing to pull off. We had to trade near complete interconnection for larger individual levels. IDK if they could pull it off again without making the connections feel nonsensical. Take a look at the Palace to Shrine shortcut in Sekiro for an example.
Man, if what's keeping us from Dark Souls 1 world design is the size of the levels, I'll make that trade any time.

Dark Souls 3 levels did feel a bit too big at times, imo.

Only Sekiro can't make that trade, because the main character is way too fast and would fly through Lordran in seconds. But for the more grounded games? I'll take that world design any day.
 

DmckPower

Member
Feb 1, 2018
915
I agree but I also feel that Dark Souls 1's overall world design made this an easier thing to pull off. We had to trade near complete interconnection for larger individual levels. IDK if they could pull it off again without making the connections feel nonsensical. Take a look at the Palace to Shrine shortcut in Sekiro for an example.
The biggest reason why exploring Dark Souls 1 feels good is the lack of fast travel.

This is a design choice that FROM has very consistently decided against.

It doesn't matter how good the level design is, if the whole game is broken into bite sized chunks due to checkpoints.

I don't expect them to ever go back to that design either because fast travel is becoming more prevalent with each new game.
 

Slime

Member
Oct 25, 2017
2,139
So if the Souls games were spiritual successors to King's Field, is this a spiritual successor to Eternal Ring (for some reason)??

It obviously won't be (ER was itself basically a King's Field successor) but I just wanted an excuse for posting this

 

Ruruja

Member
Oct 25, 2017
1,969
So if the Souls games were spiritual successors to King's Field, is this a spiritual successor to Eternal Ring (for some reason)??

It obviously won't be (ER was itself basically a King's Field successor) but I just wanted an excuse for posting this

I really hated that game. Worst game I ever bought.
 

Ferrs

Avenger
Oct 26, 2017
7,968
I doubt it will be as horror as Bloodborne, but it's just my gut feeling. Not like I care though.
 

skeezx

Member
Oct 27, 2017
5,120
sounds too open ended to really stick with one particular style/motif. but i'm sure once you see it it's like "yuuup, that's a From game"
 
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What-ok

Member
Dec 13, 2017
1,130
PDX OR
I imagine there will be some dark, dank, creepy horror areas and some bright, sunny, clean civilized areas. The From formula I would imagine.

Oh and when is this event happening today? I have to admit I’m very excited.
 

Sanctuary

Member
Oct 27, 2017
4,664
What’s the over-under on this being a horrorish take on western fantasy?
You mean just like most of their previous games since Demon's? That game was extremely influenced by King's Field, which was a Japanese developer's take on a Western RPG.

as for balls to the wall "horror" a la Bloodborne i guess that's a question
Most of their more recent games had been heavily horror based (dark fantasy). Demon's even managed to be more oppressive than Bloodborne could dream of.
 

Igniz12

Member
Oct 25, 2017
2,877
I hope we see more than just a bullshit teaser like we did for Sekiro for the first time that had people guessing wtf is going on for a year.
Bamco may or may not have invited some Souls streamers to an event. Possible that we'll maybe get some more info out of it if they were shown behind the scenes gameplay but the public reveal is CG only. That's assuming From/Bamco is showing more of the game to press and insiders; could be they are getting the same reveal as up but earlier.
 

Lakitu

Member
Dec 8, 2017
560
Watched Bloodborne and Dark Souls III CG trailers. They are so well done. Cant wait to see Elden Rings trailer.
 

Pharaoh

Member
Oct 27, 2017
544
If this end up being a CG trailer the least they can do is beat the Dark Souls II one. That trailer is awesome.
 

Gbraga

Member
Oct 25, 2017
8,052
The number one reason why I like horror inspiration in games is because it leads to great enemy design, but Dark Souls isn't as horror oriented as Bloodborne and it has fantastic enemies, so I'm not really worried about that.

Reason why everyone kept asking for horror stuff in Sekiro is because we kept seeing human enemies, or big ass humans at most. But in a fantasy setting, we'll surely get a bunch of weird shit.
 

Doom_Bringer

Member
Oct 31, 2017
2,165
I don't care about any of the souls games etc, how are the stories/characters in these games? Seems like an odd combination (George working with a studio that's not good at story telling or characters)
 
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