Is this a thread on the Frontier forums or here on ERA?I also wis hthe DIstant Worlds expedition thread went into more detail as to what these sites to see along the way are so I can decide if Iwant to visit them. I may head on over to Colonia after I get to the rendezvous since this is the closest we're getting and I've never been.
Didn't see it mentioned but have you tried voice attack with the vr? It lets you use voice commands for almost anything. You can set macros to do things by voice also. I hear it works well with the oculus mic in the headset. I just got it on steam sale for $8 I think but it has a demo if you wanted to tool around with it.Also, how is the VR? I have an Oculus now and it seems interesting. However, it seems like you’d have to map a lot of your stuff to your flight stick. I only have the cheapo Thrustmaster T-Flight, so I don’t have that many buttons and the majority of my stuff is on my keyboard. It seems like it would be a pain to relearn everything on my flight stick.
Edit: I tried it out, but it's a pain in the ass with my current set up. I don't have enough usb ports, so I have to unplug my mouse and having to set everything up each time is argh! It was pretty fun in CQC because I don't use my keyboard for anything besides turning off/on flight assist. The main game, however, was too impractical for me. Trying to feel my way around the keyboard wasn't fun. I could just go out and buy a USB hub, however, I really don't feel like remapping everything to my HOTAS and learning from scratch again.
Honestly I'm surprised you're even able to find a match.
DM games are pretty easy to get and I can get them anytime of day. They changed DM so it'll start with just two players, so that helps a lot. TDM and CTF you generally have to set stuff up in the CQC discord or play on the weekends at certain times (it seems like most of the CQC players are European).
Thanks man! Galvanized paint with the ship kit really makes the Python shine.
I have the X-55, not too different from the X-56 save for less joysticks. I've got mine setup just how I like it if you want tips but I use voice attack so some things are not really bound to the HOTAS.
Haven't touched Elite for a while and use M+K or a CH HOTAS setup. Generally however:
When they let on last year that they'd more or less just started production of the next big update, I feared that we were looking at another Horizons situation. Release just in time for Christmas 2019, feature starved, undercooked, unbalanced etc.. Seems that at least this situation will hopefully not repeat. At the price of having to wait for about two more years. But here's still hoping for a good implementation of space legs or "Elite feet" and atmospheric exploration down the road!Will Flanagan said:Back in August, we mentioned that the team had begun work on the next major era of Elite. We believe this will be a defining moment in the history of the game and it will be our biggest update yet.
In that post, we explained that the content was still very early in development, so we won’t be ready to announce it for a while. To give this more context, in order to realise the ambition for this update, and the size and scope of the content we wish to bring to the Elite Dangerous galaxy, we estimate this major milestone will be ready by the latter half of 2020.
As development progresses, we will share more news and announcements on features, as well as timelines regarding this upcoming content for Elite. We can understand that having a long wait for news can be frustrating, but we truly believe that this will be the single most impactful update for our community. Having a development team dedicated to this milestone is our continued and unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world.
Here is what my dream is.
Granted, I don't know how it all works internally, but I have a hunch that the transition times have nothing to do with the engine and nearly everything to do with how instances and their transitions are designed.
They're talking about doing some adjustments to community goals and more community event work in the linked forum post. I wouldn't hope for any major feature additions to the game, but maybe they'll turn community events into something more interesting than filling a grind meter? It's also imaginable that they're hiding the odd new scan object or location every once in a while.
Community Update (01-03) said:What now?
We know that waiting for a mammoth update like this one is going to feel like your 3rd run to Hutton Orbital. But don’t fret, we’ve got plenty of updates, content, and plans happening as we progress through to this monumental milestone.
As well as the team of developers working on our next big milestone, we also have a smaller development team focused on adding to and improving the existing game between now and that time. This will take the form of regular game updates and development supported events.
Development supported events
One of the biggest changes will be the way that we create and support in-game events and activities. Starting in the coming months, we will be looking to change the way that in-game events happen. The aim here is to create ongoing, engaging, and varied sets of content that are supported by the development team which players will be able to actively engage in.
We have listened to community feedback regarding Community Goals and while they are an incredible tool, they have become somewhat routine for many Commanders. We felt that we needed to adjust them to be more event-related while taking our in game events a big step further. We will gradually be changing our community goals and their frequency, using them within a larger schedule of development-led events to help us create more improved, meaningful and engaging experiences.
As well as Community Goals, we will also be using things like new scenarios, reputation and reward boosts (such as Superpower reputation increases), BGS and global galactic changes, in-game interactions, new game assets and much more to make game-wide events that tie into the game world. The aim is to constantly create new and exciting events and campaigns for you to get involved in and shape, which will focus on and benefit different types of players.
Outside of the game, we’ll communicate with you about these events, how they work and what goes into developing Elite Dangerous.
In addition to the weekly and monthly activity happening in Elite, we will also be releasing a series of updates roughly every 3-4 months. The first two of these updates will primarily focus on new player and welcoming experiences, and we will also be introducing a number of quality of life improvements for the entire player base, of which we will have more news on in the coming weeks. This will help ensure that new players are able to better progress through the game, and therefore help bring more players through to our very awesome, very welcoming community. We will also have additional game tweaks, benefits and bug fixes for all players. In the subsequent updates we will be focusing on bringing in new features, perks and content, including a range of exciting new additions to the game that will build up to this new era.
It is important to note that these updates will not take the same level of content or size that we have seen from our previous updates in Beyond or Horizons, as the majority of the development team will be focusing on the new era.
Don't destroy my hopes for space legs2020 eh? well as long as the servers are on, I'll play every once in awhile. ED is still the reason I bought into VR and it's still the defining experience for me.
I just wish...well...lots of things. But after like 2,000 hours, I've gotten more than my monies worth. I'll just hope that big expansion actually comes out doesn't turn out to be them pulling our legs. I miss having a reason to play ED.
The 2018/08 community update mentions that the had around 100 people dedicated to the "Beyond" updates and that the team is now larger then anytime in the past 6 years:
More than 100 then.2018/08 community update said:...The Beyond season was always something that we wanted to do in order to bring even more enhancements to the core experience of Elite and being able to dedicate a full development team (over 100 people!) for a full year of free content was specifically to gear ourselves up to support our long term vision for the game.
The most important thing we would like for our community to take from this, is that there are some incredibly exciting things just over the horizon. The Elite Dangerous development team is larger than it has been at any point in the last 6 years.
There's an ingame check-list for take-off only, you do it once in the tutorial then it's disabled.
Depends on what control setup you're using, and you may want to set custom controls depending on what equipment you have.
It's in the ship settings on the right hand panel.There's an ingame check-list for take-off only, you do it once in the tutorial then it's disabled.
I don't remember where you enable it again (either the game settings or the ship settings in the right panel).
For landing, just make sure you ask the station in the contact panel (left) before entering.