I think I might take a quick trip to Colonia (haven't been there yet) before the expedition starts towards the core...
Is this a thread on the Frontier forums or here on ERA?I also wis hthe DIstant Worlds expedition thread went into more detail as to what these sites to see along the way are so I can decide if Iwant to visit them. I may head on over to Colonia after I get to the rendezvous since this is the closest we're getting and I've never been.
Also, how is the VR? I have an Oculus now and it seems interesting. However, it seems like you'd have to map a lot of your stuff to your flight stick. I only have the cheapo Thrustmaster T-Flight, so I don't have that many buttons and the majority of my stuff is on my keyboard. It seems like it would be a pain to relearn everything on my flight stick.
Edit: I tried it out, but it's a pain in the ass with my current set up. I don't have enough usb ports, so I have to unplug my mouse and having to set everything up each time is argh! It was pretty fun in CQC because I don't use my keyboard for anything besides turning off/on flight assist. The main game, however, was too impractical for me. Trying to feel my way around the keyboard wasn't fun. I could just go out and buy a USB hub, however, I really don't feel like remapping everything to my HOTAS and learning from scratch again.
Honestly I'm surprised you're even able to find a match.Getting matches like this makes me feel bad, I actually let the one guy kill me, lol. I try to quit out of these lobbies, but there aren't that many CQC players during the week. Most of the experienced guys only play the weekend.
lolMan, I'm burning out on this at such a bad time. My brain wants to play mindless shooters instead of this.
Thanks man! Galvanized paint with the ship kit really makes the Python shine.
:(Hello everyone, i just got an X56 Hotas, and im ready to begin playing Elite, any beginner tips or guides to set up the x56?
Is there a Resetera Elite discord channel?
I have the X-55, not too different from the X-56 save for less joysticks. I've got mine setup just how I like it if you want tips but I use voice attack so some things are not really bound to the HOTAS.
Will Flanagan said:Back in August, we mentioned that the team had begun work on the next major era of Elite. We believe this will be a defining moment in the history of the game and it will be our biggest update yet.
In that post, we explained that the content was still very early in development, so we won't be ready to announce it for a while. To give this more context, in order to realise the ambition for this update, and the size and scope of the content we wish to bring to the Elite Dangerous galaxy, we estimate this major milestone will be ready by the latter half of 2020.
As development progresses, we will share more news and announcements on features, as well as timelines regarding this upcoming content for Elite. We can understand that having a long wait for news can be frustrating, but we truly believe that this will be the single most impactful update for our community. Having a development team dedicated to this milestone is our continued and unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world.
Here is what my dream is.Latter half of 2020 is pretty far away. I wonder what it's going to be. Atmospheric planet landings? Walking around a station or a ship?
Here is what my dream is.
A complete redo of the entire engine (in Vulkan, for better performance in general) but that mainly is to allow for truely seamless transitions and seamless instancing. Think Space Engine.
I mean if you're an ED player you know nothing but patience in your life.Late 2020's a long way off yet but I don't mind being patient... so long as the eventual payoff's worthwhile.
True enough. I did wait 30 years for Braben to release a game that at least looked like the one that the original made me imagine.I mean if you're an ED player you know nothing but patience in your life.
Makes me really curious as to what they're going to do until then. There are still suppose to be changes/additions between now and then right?
Community Update (01-03) said:What now?
We know that waiting for a mammoth update like this one is going to feel like your 3rd run to Hutton Orbital. But don't fret, we've got plenty of updates, content, and plans happening as we progress through to this monumental milestone.
As well as the team of developers working on our next big milestone, we also have a smaller development team focused on adding to and improving the existing game between now and that time. This will take the form of regular game updates and development supported events.
Development supported events
One of the biggest changes will be the way that we create and support in-game events and activities. Starting in the coming months, we will be looking to change the way that in-game events happen. The aim here is to create ongoing, engaging, and varied sets of content that are supported by the development team which players will be able to actively engage in.
We have listened to community feedback regarding Community Goals and while they are an incredible tool, they have become somewhat routine for many Commanders. We felt that we needed to adjust them to be more event-related while taking our in game events a big step further. We will gradually be changing our community goals and their frequency, using them within a larger schedule of development-led events to help us create more improved, meaningful and engaging experiences.
As well as Community Goals, we will also be using things like new scenarios, reputation and reward boosts (such as Superpower reputation increases), BGS and global galactic changes, in-game interactions, new game assets and much more to make game-wide events that tie into the game world. The aim is to constantly create new and exciting events and campaigns for you to get involved in and shape, which will focus on and benefit different types of players.
Outside of the game, we'll communicate with you about these events, how they work and what goes into developing Elite Dangerous.
Regular updates
In addition to the weekly and monthly activity happening in Elite, we will also be releasing a series of updates roughly every 3-4 months. The first two of these updates will primarily focus on new player and welcoming experiences, and we will also be introducing a number of quality of life improvements for the entire player base, of which we will have more news on in the coming weeks. This will help ensure that new players are able to better progress through the game, and therefore help bring more players through to our very awesome, very welcoming community. We will also have additional game tweaks, benefits and bug fixes for all players. In the subsequent updates we will be focusing on bringing in new features, perks and content, including a range of exciting new additions to the game that will build up to this new era.
It is important to note that these updates will not take the same level of content or size that we have seen from our previous updates in Beyond or Horizons, as the majority of the development team will be focusing on the new era.
Don't destroy my hopes for space legs2020 eh? well as long as the servers are on, I'll play every once in awhile. ED is still the reason I bought into VR and it's still the defining experience for me.
I just wish...well...lots of things. But after like 2,000 hours, I've gotten more than my monies worth. I'll just hope that big expansion actually comes out doesn't turn out to be them pulling our legs. I miss having a reason to play ED.
2018/08 community update said:...The Beyond season was always something that we wanted to do in order to bring even more enhancements to the core experience of Elite and being able to dedicate a full development team (over 100 people!) for a full year of free content was specifically to gear ourselves up to support our long term vision for the game.
...
The most important thing we would like for our community to take from this, is that there are some incredibly exciting things just over the horizon. The Elite Dangerous development team is larger than it has been at any point in the last 6 years.
That's a pretty massive team for a 2 year update cycleThe 2018/08 community update mentions that the had around 100 people dedicated to the "Beyond" updates and that the team is now larger then anytime in the past 6 years:
More than 100 then.
The tutorial is quick, just do it again if you can't remember how to fly, take off or land.Is there any quick checklist for flying, takeoff and landing? I played sometime ago and dont want to do the tutorials again
There's an ingame check-list for take-off only, you do it once in the tutorial then it's disabled.Is there any quick checklist for flying, takeoff and landing? I played sometime ago and dont want to do the tutorials again
Depends on what control setup you're using, and you may want to set custom controls depending on what equipment you have.Is there any quick checklist for flying, takeoff and landing? I played sometime ago and dont want to do the tutorials again
It's in the ship settings on the right hand panel.There's an ingame check-list for take-off only, you do it once in the tutorial then it's disabled.
I don't remember where you enable it again (either the game settings or the ship settings in the right panel).
For landing, just make sure you ask the station in the contact panel (left) before entering.