Does anyone here that plays in VR have this issue where there's a bunch of blurry jaggies around asteroids when in an RES?
Does anyone here that plays in VR have this issue where there's a bunch of blurry jaggies around asteroids when in an RES?
I can't load up the game right now, but I found a video of the exact same issue:Cant say that I do. But I had a lot of weird stuff going on when I first set the game up in VR. Can you post a screenshot?
I can't load up the game right now, but I found a video of the exact same issue:
HTC Vive (the original), and I haven't played flat recently. I will give it a try. I'll also try the volumetric lighting settings too.Damn that's ugly! Maybe try messing with your volumetric settings? What HMD are you using? Have you tried running the game in pancake mode to see if it's exclusively a VR issue?
HTC Vive (the original), and I haven't played flat recently. I will give it a try. I'll also try the volumetric lighting settings too.
I built a new PC recently and put it on the "VR ultra" setting.
Seeing stuff like the "Arx" get added doesn't give me much confidence. I get they want to monetize the cosmetic stuff, but going full "live service" on it is just something I don't like. I know ED is and was always technically "live", but didn't have the premium currency to earn at a slow rate but can just buy for microtransactions. Right now it doesn't look like Arx have too much of an impact other than cosmetics.This grates on me too.
I bought No Man's Sky during this last Steam winter sale and I've played over 50 hours with it since then, and I just can't help feeling how NMS does so many things better than Elite. And yet Elite has far better flight mechanics and is the better game in many ways, but NMS is just so FUN to explore and sightsee in.
What I really want is a game with the dynamic variety of NMS plus the sim light flight mechanics of Elite. Such a game would rule my life for so damn long.
It's just signs of it turning into something more like a premium currency of a mobile game, where they dangle the carrot of earning more Arx somehow, start giving out "login bonuses" of some other currency.They always monetised the cosmetics. How is buying them with ARX in game any different than buying them with Euro on the Frontier Store?
In the settings, change the panels to "looking at the panel does nothing", then set a binding for opening that panel.I started playing the game in VR and I was wondering... Is there a way to keep both the left and right screens (exterior and interior systems) opened at all time? I've noticed that having them constantly pop-up in and out everytime I turn my head in VR gets annoying.
For example, when I get near a station, I'll look left to go setup the docking request, then I'll look forward to see the distance and wait for it to get under 7.5 and then look back to the left to do the actual call but it looks dumb with the screen flashing on and off...
Cool thanksIn the settings, change the panels to "looking at the panel does nothing", then set a binding for opening that panel.
I have the four panels bound to one of the 4-way POV hats on my throttle, works quite well, and the panels don't obstruct my view.
I can only tell you that the Crosswinds are absolutely terrific. But you either need to push them against a wall or mount them on something that doesn't move around, otherwise the force required to use them will have them sliding around due to the small profile base. And 300€+ flight sim Hardware is wasted on Elite, I'm afraid. Edit: Virpil now also offers flight pedals. They seem to be all metal constructions? The "lower" end option goes for 200€, but lacks toe brakes. Which aren't required for Elite at all, since there's no need to break with the left or right landing gear wheels. 😅 But they can be "misused" to accelerate and brake with the SRV, as I did with my MFG Crosswinds.I know about the MFG Crosswind, I am not up for pouring $300 into this right now.
The XXXX has an obvious hardware issue. The only option, as we do not repair these units, is to replace them if they are still under warranty.
The warranty for your unit is 1 Year for US Customers. There is nothing more we can do.
I can't speak to its development over the years but having played No Mans Sky a bunch and jumping into Elite for the first time after the christmas sale I'm enjoying the hell out of it.This grates on me too.
I bought No Man's Sky during this last Steam winter sale and I've played over 50 hours with it since then, and I just can't help feeling how NMS does so many things better than Elite. And yet Elite has far better flight mechanics and is the better game in many ways, but NMS is just so FUN to explore and sightsee in.
What I really want is a game with the dynamic variety of NMS plus the sim light flight mechanics of Elite. Such a game would rule my life for so damn long.
Pedals just came in! I set them up under my desk but have not gotten to play yet. They feel nice so far. I could actually see myself putting the blocker pieces in and using them as forward and reverse when driving my SRV.
They do have toe brakes. I would rather rebind those to SRV forward/back axis. I prefer the button on my throttle for boost, since it's not an analog thing.Do they have toe breaks? Since toe breaks aren't really necessary in a space sim I rebound boost to the right toe break. It feels so good to "hit the gas" by basically flooring a pedal.
I guess what I'm saying is that I want one of the old 90s Starwars Space games remade in Elite haha
They do have toe brakes. I would rather rebind those to SRV forward/back axis. I prefer the button on my throttle for boost, since it's not an analog thing.
So I tuned in to a random Twitch streamer playing the game in VR and he happened, at that exact moment, to be answering questions from the chat about playing the game with an Oculus headset specifically. He was saying how SteamVR tends to affect performances a lot when playing with an Oculus and he suggested to use the standalone launcher version instead.
I downloaded and installed the standalone version last night (it's great that we automatically get it even if the game was bought on Steam originally!) and wow... Unless it was a fluke when I played via Steam previously, I am actually getting MUCH better performances in-game with my Quest+Link cable and the standalone version. I am running the game just fine in VR Ultra mode and I even went in and bumped up the HMD Image Quality setting or whatever it's called.
Man... That game is such a trip in VR! So fucking cool.
The bigger problem that I have now is that I kinda don't know what to do haha... I played it a lot on PS4 a couple of years ago, went in mostly trading stuff between systems with the end goal of getting myself an Anaconda and an Imperial Cutter.... I got both and then instantly lost interest in the game haha.
Now that I have started fresh on PC, I did a few basic missions to test out VR and bought a Cobra but then I just don't know what to do.... I love and appreciate the open ended nature of the game but sometimes I just wish I had an actual story campaign or at least some more well defined goals to work towards.
I guess what I'm saying is that I want one of the old 90s Starwars Space games remade in Elite haha
YeahSo I'm in the same boat only I have a Rift S. What exactly do you mean by download the standalone launcher? I've always just used Steam to launch it "in VR" and then Oculus opens by default. Do you get the launcher from Frontier?
Yeah
You can download the launcher from here http://hosting.zaonce.net/elite/Client-Installer.exe
You login with your Frontier account in the launcher and you should be able to install the game. It's a separate install from the Steam one so it will redownload the whole thing but all your saves are server side so you won't have to start from scratch.
From there, when you launch the game, you can go in VR mode without even having Steam running at all.
Well, for me it was a lot better but like I said, it might have been a fluke, I'm not 100% sure.Wow. I'm amazed I never heard about this. So it'll launch Oculus still but not Steam VR, right? Is performance really that much better? Do you use super sampling?
Well, for me it was a lot better but like I said, it might have been a fluke, I'm not 100% sure.
I'm using the VR Ultra setting in game now and I bumped the HMD Image Quality setting to 1.5 and it's still very smooth. Can't remember if the Supersampling setting is enabled with the VR Ultra profile. I would have to chek tonight.
No but I'm not sure how I could check the FPSs? I have FPSVr on Steam that is great for that but obviously that won't work in my case.Have you confirmed you're getting 80fps?
I remember jacking up the supersampling and something felt off (although it looked great) and realized my HMD was running at 40 FPS. Not sure how to prevent the thing from doing this though.
No but I'm not sure how I could check the FPSs? I have FPSVr on Steam that is great for that but obviously that won't work in my case.
There is the debug window for Oculus that I could turn on to see, it's just really annoying since it's huge and in the center of the screen haha. I can at least see how I'm running in general to test it.
Rudder pedals were well worth the purchase. Hell I was even at the point where I was driving my SRV by steering with them, using the right toe break as accelerate forward and left toe break as accelerate backward. I'm still not 100% used to them, but definitely getting there. I think it feels better than the twist, even though you might think it's just another thing to think about when controlling your ship.
CH Pro Pedals. They're incredibly sturdy despite being plastic. They require no software to work, and they will still work with any HOTAS. I have the Thrustmaster T16000.Mb and the Thrustmaster TWCS Throttle and they work great together.Which paddels did you get?
I am looking at the thrustmaster ones since they are compatible with my hotas
LOLCZ's were broken with the bug fix patch this week, it is currently impossible to win a CZ, they never end.
No word on when it might be fixed.
LOL
Leave an essential function of the game broken rather than just reverting the patch.
What was so important to fix it was worth leaving CZ's broken over?
They still haven't said what the big thing other than having your own capital ships was, right?Ironically nothing with CZ's was even supposed to change. It's a common problem with Frontier and Elite, when they try to fix any bugs they invariably break some other non-related parts of the game.
My hunch is they have an enormous spaghetti code problem with Elite and the foundation is super fragile and messy. It's why I think the New Era at the end of 2020 will be a completely new core built from scratch, essentially Elite Dangerous 2. I think they realized the game was too patchworked to continue with it as is.
My hunch is they have an enormous spaghetti code problem with Elite and the foundation is super fragile and messy. It's why I think the New Era at the end of 2020 will be a completely new core built from scratch, essentially Elite Dangerous 2. I think they realized the game was too patchworked to continue with it as is.
Having spent a few days playing with pedals......whew....how have I lived without this for the ~5 years I have been playing Elite Dangerous?!
I've just come back to the game after a 3-year long hiatus and I've been wondering why so many basic features were still lacking given the global lack of new features having been introduced. A good example of that would be the lack of relative mode toggle for mouse flying that makes switching FA on and off unpractical when going M/K. In that context your opinion sounds very tangible. After all, why introduce large fixes when you know you've got a whole new game engine coming up.
Having spent a few days playing with pedals......whew....how have I lived without this for the ~5 years I have been playing Elite Dangerous?!
Yeah they make a big difference.
For me the larger difference was in flight sims. When I finally got my pedals and yoke it completely transformed my flight sim experience. I should have bought the yoke/pedals freaking long before I actually did. I can't fly without the yoke + pedals now, its such a big difference I don't even bother flying without them plugged in.
Yeah they make a big difference.
For me the larger difference was in flight sims. When I finally got my pedals and yoke it completely transformed my flight sim experience. I should have bought the yoke/pedals freaking long before I actually did. I can't fly without the yoke + pedals now, its such a big difference I don't even bother flying without them plugged in.
I agree, I would think a yoke would be a little weird for Elite.I never really hear about people playing Elite with a yoke. I assume it's because a stick is better for the combat but a yoke sounds good for all the other trucking you do. Did you buy it for civilian flight simming initially?
I agree, I would think a yoke would be a little weird for Elite.
I use my CH Flightstick + Throttle for Elite, the yoke for flight sims, and the pedals for both.
I have tried the yoke in Elite and its nicer than you might think actually. Odd, but not bad at all. Fewer buttons though, which matters more in Elite.