Simply having enemy dogs growl when they die instead of yelp makes me feel waaay less bad when killing them. It makes them seem more like monsters instead of puppers.
That seems kinda presumptuous to me.I dismissed this post at first because I don't find dinosaurs scary. Then I imagined what ultra-realistic Spiders or Cockroaches would look like in VR and, yeah, I can see where you're coming from. The small 'face hugger' type creatures in Farpoint made it so that I couldn't even get past the first level of that game. It is weird though because I was perfectly fine going up against the big spider in Skyrim VR.
I've been one of the biggest detractors of TLoU2's marketing here so far and my biggest issue is less that it's that violent but that it's that violent with nothing else of substance to add on top of it. To me those trailers are literally just unnecessary gore porn because they utterly fail to ground themselves in any form of real context beyond "shit's fucked, yo." It would be bad in any generation but it's only made worse with how ultra-realistic everything looks.
So, what I'd argue is that I'm fine with a game featuring that kind of ultra-realistic violence and gore; what I'm not fine is a game using that violence and gore as if it were a new lighting technique meant purely to ogle at or, in the case of the 'PSX' trailer, a showcase of how 'edgy' your game is.
That seems kinda presumptuous to me.
Im willing to bet the game will be substantive enough to justify it.
And even if it wasnt, those animations are looking like the best of all time.
I don't think there's any risk of us seeing them in a future videogame, sadly.Necromorphs from Dead Space, why did everyone forgot them in this thread?
Maybe words like totally tubular is more your styleWell I'd never unironically say "I'm good fam" (holy shit cringe! lol) but stuff like rabbids (because ugh), enemies you can't stealth kill because your level is too low or respawning enemies like in Far Cry 5 I could really do without. /puke
Amen. I love Super Metroid, but I still get anxiety when I get to Maridia. Same thing with Clanker's Cavern in Banjo-Kazooie. Underwater stuff always gives me the heebie jeebies.I hate anything involving underwater sea monster-type enemies. That's why I'm never going to play Subnautica.
Oh no, I'm excited for that game but radscorpions were bad enough in Fallout, some spider scorpion monstrosity in a small space, fuck that.I saw some metro exodus gameplay and immediately noped out at some ugly spider scorpion thing inside a crawlspace.
It's already happening.
Depending on the visual style of prime 4, there might be some creepy looking enemies. Some already looked creepy in prime trilogy.
Just think of hd realistic sheegoths. Metroids themselves might even look kind of creepy.
It's not that odd. We're used to killing or seeing humans killed in fiction. It's why movies often use animal abuse for a cheap way to make you hate the "bad guy".
AbsolutelyBut you're okay shooting 100s of humans?
(Not just you - everyone in here saying dogs..)
Yup. Don't see the equivalenceBut you're okay shooting 100s of humans?
(Not just you - everyone in here saying dogs..)
And you can eat it afterwards to gain health.
But you're okay shooting 100s of humans?
(Not just you - everyone in here saying dogs..)
So you'd be OK with mauling in game attack dogs with your teeth?