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Mechaplum

Enlightened
Member
Oct 26, 2017
18,794
JP
For the first time ever, a side quest have actually managed to exhaust and annoyed me so much I ended my gaming session for the day. Not rage, just...energy sapping, draining me of any fun whatsoever. The offending quest? Gravity Rush 2's "Things I like, things I hate." Let me attempt to break down why . Spoilers follow obviously.

1) Horrible pacing. You have to look for a lost dog toy, and are forced to rely on the dog to sniff it out for you. However you can only control the dog by calling out to it, which only works within 20 yards. There are predefined "interaction hooks" in the search area however which is not shown to you via any markers. The dog basically makes a bee line for one of these and sniffs for around 10 seconds before you get an indication if that is the right trigger. You do this for 10 minutes or more as the dog can run off by itself to a hook that's not obvious or have already been triggered. Keep in mind that this is only stage one of three in the damn quest.

2) Lack of state/action feedback. I mentioned that you can call the dog within 20 yards. However if the dog is in "sniff" mode, even if you are within 5 yards the call will not work and the error message will be "the dog is too far to hear". This is exacerbated by the fact that the "sniff" mode animation includes the dog standing there NOT SNIFFING.

3) Inconsistent behaviour of skills. In stage three you are asked to throw a frisbee into a highlighted zone using one of your gravity combat skills. The problem is that the frisbee behaves very differently from your usual projectiles. You might think that it makes sense given that in combat you use it to fling rocks and heavy crates instead of this feather light frisbee, and you'd be right. The silly part however is that the frisbee gets a lot less range and power using the same skill. You also have to fill up a bar by repeatedly doing this, and cannot move out of a predetermined circle.

And what is the reward for the 30 minutes? A useless trinket that attracts dogs if you slot it into one of your precious upgrade slots. I find that despite this being a charming game, most of the side quests seems to have been designed very poorly that relies a lot of restricting your movement, have immediate fail conditions and time limits.

Now you would be right in thinking that it's all optional, but in this game you get upgrades to your vital stats by completing side quests and you do not know beforehand what are the rewards for each of them. It could range from a freaking photo mode prop to boosting your health and focus used to power all your skills. Sometimes you don't get any rewards whatsoever. It's insane.

So ERA, what were the worst or most hated side quests you've experienced in recent memory? I'm expecting a bunch of escort quests but the I one above was far more annoying than any I've done.
 

Neoleo2143

Member
Oct 27, 2017
3,462
Nier Automata's Desert Scanning Sidequest. Absolute tedium incarnate, the references were cute but completely not worth it.
 

'3y Kingdom

Member
Oct 27, 2017
4,494
This might be stretching it a bit, but I would say the Shin Megami Tensei IV Neutral Ending. You basically have to complete every sidequest in the entire game before getting on with the story (or at least, it felt that way). Some of those were pretty annoying by themselves, but together? Just obnoxious.
 
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LightEntite

Banned
Oct 26, 2017
3,079
I don't think it actually counts as a "sidequest"....but the most infamous, hated quest in any game i've ever played?

7without_1.jpg


mother fucking steamwood
 

skeezx

Member
Oct 27, 2017
20,120
so many i don't know where to begin... even the best games i've ever played had some "really? you're really going to make me waste time with this?" BS thrown in there
 

Punchline

Banned
Oct 25, 2017
4,151
not sure if this counts as a sidequest but all the seeds in super mario odyssey aren't exactly fun to do, especially because you have to wait (????) for it to grow and then come back when the pod's golden
 

Mezoly

Jimbo Replacement
Member
Oct 25, 2017
4,399
Mass Effect Andromeda had a side quest where you have to travel between 5-6 planets to complete it. Each planet travel meant having to do the docking-undocking cutscene/loading time. It was super annoying if you wanted to do it in one go.
 

Trisc

Member
Oct 27, 2017
6,485
The Exotic Sword Quest in Destiny.

Kill 25 Guardians in Crucible, kill 50 Majors. The Guardian kills are hard enough. But then you have to go to the planet the sword is attuned to to collect materials (pray to RNGesus that you get the ultra-rare material drop, or you're gonna be suffering for a long time). While you're getting all ten materials (which can take hours), you also have to rack up an obscene number of kills with elemental abilities corresponding to that of your sword. Hundreds of kills. And they have to be done with your abilities and supers, which have very long cooldowns. In some cases, you might even have a class with limit offensive utility in their abilities (like the Voidwalker), meaning your only reliable means of getting kills is via your grenade, which has (at minimum) a 24 second cooldown. Hundreds of kills you need to get with a grenade, a dinky smoke bomb with a weak DOT poison effect, and a bow that lets you get three kills at best.

If you want all three swords, you have to repeat the quest three times. If you were smart and repeated it two more times on the same character, you could at least skip the Guardian Crucible kills with the sword, which is hellish.
 
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OP
Mechaplum

Mechaplum

Enlightened
Member
Oct 26, 2017
18,794
JP
Nier Automata's Desert Scanning Sidequest. Absolute tedium incarnate, the references were cute but completely not worth it.

Yeah I agree it could be tedious but at least you are in direct control over the scan action. Good choice though, it wasn't fun when I tried doing this for the scanning trophy.

Mass Effect Andromeda had a side quest where you have to travel between 5-6 planets to complete it. Each planet travel meant having to do the docking-undocking cutscene/loading time. It was super annoying if you wanted to do it in one go.

Never understood why this was left in, IIRC there were nothing like this in the original trilogy.
 

Tohsaka

Member
Nov 17, 2017
6,791
Gravity Rush 2 is full of annoying sidequests, unfortunately. I ended up liking it less than the first game because of them.
 

Deleted member 14002

User requested account closure
Banned
Oct 27, 2017
5,121
This might be stretching it a bit, but I would say the Shin Megami Tensei IV Neutral Ending. You basically have to complete every sidequest in the entire game before getting on with the story (or at least, it felt that way). Some of those were pretty annoying by themselves, but together? Just obnoxious.

Yup. This for me.

Do riddler trophy's/collectibles count?
 

Pendas

Member
Oct 28, 2017
4,644
I've played a lot of MMO's, but by far the worst side-quests were in Final fantasy 14: ARR. Boring stories, kill X thing, collect Y thing fetch quests, but what made it worse was that it wasn't simply "Speak to Person, collect thing, go back to person."

It was:
1: Speak to person A.
2. Speak to person B, across the game map.
3. Speak to person A, again.
4. Speak to person C, 3 zones away.
5. Collect X, 3 zones away.
6. Speak to person C.
7. Speak to person A.
8. Speak to person B.
9. Speak to person C.
10. Speak to person A.
ONE QUEST COMPLETE

After doing one of these quest while playing in the zone Coerthas, I was so frustrated I told myself if I got another stupid quest to kill some rats I was done. LITERALLY, the next quest I accepted was to kill 3 rants around the city. I quit the game and didn't come back for a week. To this day I think FF14 has the worst quest design of anything I've ever played.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
Play Dragon Age Inquisition. That's all you do in that game whenever you're not launching a single player level from the level-select menu (which the map essentially is). It's like Xenoblade Chronicles's side quests. It's pure fetch quests. Little to no justification but an NPC having very vague and generic dialogue without any real animations and you just go to X location and kill an amount of enemies or collect things and the quest just autocompletes awarding you XP. There's not even a turn-in part of the quests where you see an outcome or get congratulatory dialogue. You just get an objective, you fill it out and the quest abruptly ends.

It's the worst. At least some of the areas are interesting because the pieces of lore and relics lying around have inspired prose.
 
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Mechaplum

Mechaplum

Enlightened
Member
Oct 26, 2017
18,794
JP
Yup. This for me.

Do riddler trophy's/collectibles count?

Well I was looking more for specific quests that were really badly designed, but yeah sometimes a whole string of subpar ones just makes you want to stop for the day. Challenges like trophies are by definition can be designed to be annoying however.