Microsoft's hasty, brave Project xCloud demo can't handle the pressure - Digital Trends
It will be a long time before streaming is huge, it will be niche for many years, especially in Europe and developing countries.
I think the article wants to be clever, in terms of how it flips your expectations of the writer's thoughts with a few about-faces and red-herring lead-ins. That said, it kind of ends up being sloppy and arbitrary when it makes bold declaratives that are immediately undermined by subsequent descriptions.
I think the clearest example of this is making a big framing statement that, "The company must've felt it had no choice but to respond
even if it had nothing concrete ready to show," but then go on to describe exactly how they had
more substance than anyone else, showing more games, and had real, hands-on demos that
anyone on the floor could try out on a variety of real phones.
Repeatedly complaining that the screens on the phones used for the demos were small compared to a Switch felt like someone complaining about the color of paint on the space shuttle. Especially when the writer then turns around and goes on about how much clearer the phone screens are than the Switch. Like, introducing a comparison point like this just ends up being brainless when it's tossed around so thoughtlessly.
Like, look at these two lines:
Smartphone displays might be an awkward fit, but they look outstanding. A modern OLED display, like that found on many high-end smartphones, can outperform most computer monitors and makes the Switch look like a relic. The advantage was obvious in Hellblade, where the game's gorgeous graphics looked even better than usual.
The resolution on all phones was quoted at 720p. Why? Because "a phone's screen is too small to notice it anyway," as I was told at the booth. On the contrary, I did notice it in both Hellblade and Halo 5. The image quality was softer than I expected.
This writer is just saying contradictory things over and over in the same article.