Needlessly limiting the reach that EGS games have. I've never watched a streamer, and the only one I've even considered watching is one of my uni friends. I don't have the time to waste watching someone else play a game, unless its a friend and we're in the same room, and even that is just a by-product of socialising. And there's going to be a not insignificant number of people like me that feel the same way - many people with full-time jobs, a partner, and/or kids are going to miss games with this manner of "discovery".
If they stay true to this, I can see the long-tail on EGS games being pretty poor, and it becoming the place to get a game first, with Steam (and even Origin) being the place where games go after they've had that initial burst of popularity. So, timed exclusives (whether contracted or not) are here to stay, I think.
I'm the same (though I do follow Giant Bomb), but I think EGS has a completely different userbase. This surprised be a lot but apparently (according to Galyonkin) only half of Fortnite players have Steam installed. And of those that do have it installed, 60% don't actively use it.
This audience is very different and I wouldn't be surprised if their purchasing habits, methods of discovery, and so forth are very different than yours and mine. Perhaps for them streaming is the primarily way of finding out about new games.
What I do find a little worrying is streamers getting a cut of sales. So this basically is asking them to always project having fun, however forced or untrue, as it is beneficial to them. Questionable. For the end user mainly.
Alternatively, perhaps you give a key to a streamer and they shit on your game. Variety streamers are not always great at games, they may misunderstand something, get frustrated, etc. and signal that this game is not worth playing. Suddenly, that's a lot of lost sales potentially. This is of course operating on the assumption that this audience's buying habits is influenced significantly by streamers. But, this is at least somewhat safe to assume given that EGS is focused so heavily on this. It can go either way.
The big problem and difference from (but to some degree also a similarity to) Steam is that the developer is no longer in control of "the message" once that key is in the hands of a streamer. Ironically, it's the same reason why many developers take issue with Steam reviews, and probably why Epic chose to avoid integrated reviews. The sword can cut either way. Once the store goes open, I can foresee this becoming an issue.
I'm not yet clear if you can choose what streamers to send your game to. Will they even play your game? Once there are hundreds of games competing for streamers' attention, it's less and less likely they'll even play it. Plus, is your game the type that will get views? I don't think that What Remains of Edith Finch is particularly compelling streaming material. Or something like Abzu, Into the Breach, Journey, and other more contemplative experiences. Or short narrative games for that matter. They just watched a complete playthrough. Why buy it?
I think there are a lot of games that will not get exposure on EGS without proper discovery tools. This will be a huge hurdle unless you've got a streaming friendly game.
Last edited: