So I'm wondering: if the problem is that a game on EGS is using Valve's work, wouldn't the problem still be there if they used OpenVR without SteamVR? Cause OpenVR is still developed by Valve.
https://www.gameinformer.com/2018/12/04/tim-sweeney-answers-questions-about-the-new-epic-games-store just look at the VR question. He does not care to support VR on the epic store.
I don't have a good knowledge of the history of this, I know that Epic have chaired the OSXR group, and they have made efforts to demo these WIP APIs in Unreal Engine.
You say that but it's hard to see or even believe that's the case when you were shitting on other posts with posts that didn't make any sense and you also were rushing to the defense of epic using the steam vr just because. We all know that epic exclusivity is giving extra money to the devs but I bet you those devs will be getting the side eye from alot of people who don't want to support the epic store and maybe won't buy their game in a year when exclusivity is done. I also bet you that in the long run those devs will see less sales and possibly be a long term mistake for short term gain.Can't emphasize this enough: This is not an "epic good valve bad" situation. I find the EGS app to be bad and some of their promotional techniques are grotesque. I'm a die-hard Valve hater and my personal preference leans toward Itch with its developer-friendly monetization strategy. I'm annoyed that there are 8 stores out there and all of them have their own problems (good lord, Origin and UPlay are a pain...)
This literally is not an epic versus valve problem. This is a problem with how the game market currently works. It's even worse on Android and iOS because you basically have no alternatives - you're locked into that 30%. At least on PC you can go elsewhere if you think you can survive without Steam's visibility and popularity. Epic breaking the monopoly would be good, but Epic establishing a new monopoly would be bad and this applies to any big player in the market. The ideal is closer to 'EGS, Steam, and Itch all operate in this market and offer different advantages, and you can buy games where you want', with the caveat that it sucks if the most popular store charges devs ~3x more (you're not going to be benefiting from steamworks if you're on 3 stores).
When I release my next title I'm probably not going to opt to skip Steam just because or "on principle" because the sales are usually there. People want to buy games on Steam, which is their choice (even if their reasoning is weird and they get REALLY HEATED about it). But I'm also not going to turn down a better cut from Humble or Epic or Itch if I think it works better for me and doesn't hurt my customers. I don't see how Epic handing a dev some $ for exclusivity, offering them a lower cut, and letting them sell a title at whatever price they want hurts customers. Something like spying on customers or requiring the installation of really bad services/apps would be another matter, but despite EGS being a kind of shitty client it doesn't do anything bad to your PC as far as I know.
Also keep in mind exclusivity almost always comes with incentives that help the developer, cash or otherwise. Ports sometimes come with incentives too. Many games wouldn't ship without the benefit of these incentives (iirc Cup
The cancellation of preorder steam keys is gross though. I don't know what epic and devs were thinking in that case, it's just bad business and exclusives shouldn't work that way. :/
It would be mostly the same, the difference being the amount of laughter.So I'm wondering: if the problem is that a game on EGS is using Valve's work, wouldn't the problem still be there if they used OpenVR without SteamVR? Cause OpenVR is still developed by Valve.
The beauty of PC, things don't need to be tied down to a specific app to work. Even if there wasn't a Steam VR another way would have been around anyway, someone would have found a way to use Oculus VR outside of it's Dashboard, just like people got Steam Controller working outside of Steam.
So I'm wondering: if the problem is that a game on EGS is using Valve's work, wouldn't the problem still be there if they used OpenVR without SteamVR? Cause OpenVR is still developed by Valve.
I mean it's a shame because tim also said they'd support it, but still don't.Ah thanks, that's not the same as not supporting VR at an engine level, but it wouldn't hurt to add a VR version of the store, at the far end of a long, long list of things to add.
I don't have a good knowledge of the history of this, I know that Epic have chaired the OSXR group, and they have made efforts to demo these WIP APIs in Unreal Engine.
Yeah well...I guess I'm just a strong believer in self-preservation.You done the right thing, its just going to be a frustrating night for Kreijooc arguing against some of these arguments.
But people aren't saying it's a problem?So I'm wondering: if the problem is that a game on EGS is using Valve's work, wouldn't the problem still be there if they used OpenVR without SteamVR? Cause OpenVR is still developed by Valve.
Just read through this thread, jesus. Krejlooc has the patience of a saint
The thread creator pretty clearly has a problem with it using OpenVR with SteamVR.But people aren't saying it's a problem?
It's just example for the "Valve doesn't deserve/do enough for the 30%" and "if not for Epic, the games previously exclusive to PS4 wouldn't come to PC" (even if the thread is not directly about the latter - if that wasn't a last minute moneyhat, they'd probably pay attention to it) being pretty bullshit.
Valve can afford to develop steam VR because they are a multi-billion-dollar private company. They could continue to develop it even without taking 30% of every indie's revenue. This literally has nothing to do with the 30% cut. What are you proposing? The game's cut has to be 30% because they use SteamVR? Why?
The game obviously uses steam VR because it was developed for steam VR. Why would this change just because Epic offered them money for a timed PC exclusive? Why should they pull out a working solution just because they're on EGS? Do you really think Epic should require the developer to change APIs just for that reason?
and he always gets the worst for it. The same thing happened to him on gaf. There some really fucking stupid backwards arguments here that shouldn't even be, but the one dev who's keeping their logic straight doesn't get to stick around.It's always one of the things that impresses me most. It's like this in every thread. He is super smart and needs to repeat points constantly.
He doesn't? I see it as "look, they are not even trying to hide it". Especially with how Epic are trying to paint themselves and Valve.The thread creator pretty clearly has a problem with it using OpenVR with SteamVR.
The thread creator pretty clearly has a problem with it using OpenVR with SteamVR.
Why this is even more notable is that this explicitly launches STEAMVR, not OpenVR which is a version of SteamVR (still made by Valve) that is "SteamVR without needing Steam." Instead, they literally launch SteamVR from the game. This is because a huge portion of valve's revenue intake from the last several years went into creating things like SteamVR which no other company in PC gaming has a realistic multi-headset alternative.
Seems he got banned for that post.Did Krejlooc request a ban before he burst a blood vessel arguing with disingenuous idiots? I'm very confused.
He has done that before (in another Epic related thread I think, actually). So I wouldn't be surprised.Did Krejlooc request a ban before he burst a blood vessel arguing with disingenuous idiots? I'm very confused.
The problem is that VR games on EGS with Vive needs Steam, a competitor that they block developers to release their games on. I mean with all the money they pump out, why not make a standalone OpenVR implementation or implement it into EGS? Even though 99% of all Vive owners already uses Steam, this sends more traffic to the platform they want to kill.So I'm wondering: if the problem is that a game on EGS is using Valve's work, wouldn't the problem still be there if they used OpenVR without SteamVR? Cause OpenVR is still developed by Valve.
This has been true more recently but they did pay for temp exclusivity on some games in the one year window after CV1 launched. Giant Cop comes to mind. Now that they've established a market they don't seem to be using that strategy anymore, thankfully. They really need to open up their store to other headsets though.
I'm almost willing to bet that the devs didn't want to put in the work more than once on getting VR working properly for when this game comes to Steam later.After reading some of the documentation it seems like SteamVR is just a wrapper for the OpenVR API with some additional functionality -- but for the most part OpenVR and SteamVR are the same. I'm pretty surprised they didn't engineer this game to use OpenVR (doesn't need Steam) instead of SteamVR. It's going to create unnecessary drama for EGS like this thread.
After reading some of the documentation it seems like SteamVR is just a wrapper for the OpenVR API with some additional functionality -- but for the most part OpenVR and SteamVR are the same. I'm pretty surprised they didn't engineer this game to use OpenVR (doesn't need Steam) instead of SteamVR. It's going to create unnecessary drama for EGS like this thread.
I'm so sorry that your answer to my post was what got you banned. I won't comment on the mods work of course, but I'll say that I think that your anger was justified. :(Having people outright lie and claim I hate the EGS because I'm racist against China, and watching the mods take no action, is even more shit.
Yes, and this isn't the only time this happens. UE4 itself uses SteamVR to handle it's virtual reality. For example, every single time I launch the UE4 editor with my VR headset plugged in, it automatically launches Steam because Steam handles the VR portion of UE4 for them:
Yeah? Some context: OpenVR isn't "SteamVR without Steam". This Github thread explains it pretty well: https://github.com/ValveSoftware/openvr/issues/291
he can't hear you
Haven't ignored anyone since I got an account in 2006 or something at the old place, thinking of starting now. Jesus. The fallacies and the China comment.Seriously.
As soon as I read Kate's first post in this thread, I thought "No...I'm not going to mess with this bullshit." and immediately hit the ignore button.
he can't hear you
Edit: or, if he logged out, it's an interstellar situation and he can hear you but can't respond
So this gets you banned for a week, huh? Aight.Having people outright lie and claim I hate the EGS because I'm racist against China, and watching the mods take no action, is even more shit.
This isn't bannable, whomever did this can get the fuck out.Having people outright lie and claim I hate the EGS because I'm racist against China, and watching the mods take no action, is even more shit.
People shouldnt fall for the passive agressive trolling bullshit, better its just ignore it and move on.Fight the good fight Krejlooc, hope to see you return cause you got baited hard by a troll and suffered for it.
Guess Epic defenders have a winning tactic now.
the devs put in the work to get some leaderboards runningI'm almost willing to bet that the devs didn't want to put in the work more than once on getting VR working properly for when this game comes to Steam later.
Just do it once with SteamVR and they're "good to go" for both EGS and the eventual Steam release.
I bet my ass they don't even play indies.Valve is a multibillion dollar company in part because of the 30% cut lmao, which yes in turn funds the development of a VR solution. It would be exceptionally stupid to suggest otherwise.
"Muh indies" is just corporate apologist nonsense.
I get "mod-whining" as a general rule, whether I agree with it or not, but "repeated hostility throughout the thread"? Have we followed the same thread? It was more like "repeatedly educating the unaware".Having people outright lie and claim I hate the EGS because I'm racist against China, and watching the mods take no action, is even more shit.
No, SteamVR was designed to be the steam cross-platform API that everyone can use. OpenVR, which epic is not using, is promoted as their Open platform.
Epic claims to be a "contributing member" of OpenXR, but doesn't even roll OpenXR support into UE4. They have also yet to provide any actual code contributions to the project.