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Oct 25, 2017
4,970
Canada
Or, Valve should stop letting fucking con-artists sell cheap copy and paste shit that barely passes as a playable game on their platform. And should also cut all the fucking sleazy weeb porn shit as well, while they're at it.

I used to regularly check out the new releases on Steam, now I don't bother because it's almost always filled with absolute shite no one in their right mind would pay for.
Steam's Popular Upcoming section is where you can find a ton of cool unknown stuff. It filters out all the low quality stuff.
 

Ploid 6.0

Member
Oct 25, 2017
12,440
Horay, free games. I already enjoyed The Wolf among us (10/10) and Inside (7/10) and I am waiting for the Darksiders trilogy to be completed.

Hopefully other platforms start churning out free games. Come on Origin, make Alice 1 happen.

Twitch Prime give them out every month, but lately it's been very small indy stuff. One week or so they gave away around 20 games.
www.resetera.com

21 free games in July with Twitch Prime (includes Pillars of Eternity, Tacoma, Tyranny, and more)

Fantastic offering this month. Lots of great games on that list.

People that haven't picked up Sundered Eldritch Edition (free) this week, be sure to get it, it's really fun.
 

MrHedin

Member
Dec 7, 2018
6,811
The $250m revenue probably doesn't equal $30m in Epic cut due to how their exclusive contracts work (they give the publisher/developer a guarantee, the publisher/developer will only start getting the normal split once that guarantee has been fulfilled) but I have a hard time believing that Epic was able to turn much of a profit at all with their store. The exclusive deals cost money, them fronting the discounts on their two sales cost them money, the free games costs them money, and then you have everything that goes into running the store.

It will be interesting to see what their strategy is this year. It seems like the exclusive deals have slowed down and we're going to start having more of the previous exclusives see their exclusivity timers run out. Do they keep doubling down and just keep trying to churn exclusive replacements through or do they take another tack?
 

eonden

Member
Oct 25, 2017
17,078
Not sure about that. I might get this wrong but don't their exclusivity deals usually involve a certain number of copies "purchased" upfront by Epic so publishers don't have to worry about games failing? If that's the case they get to keep 100% of those transactions until that number of copies is reached (again, I might be wrong on this). And, since Epic hasn't released any actual data on how much they paid for exclusives or how much a particular game sold, we don't even know if any of those 215 million dollars actually turned into profit for them (or extra-profit for publishers and devs other than what they got from the actual exclusivity deal)
I would count those "bought copies" as a different type of moneyhat that would be taken away from their total revenue. 12% for all sales would be the "best perfect situation that would mean no moneyhats on those games" . Better then? ;)
 

tmarg

Member
Oct 25, 2017
1,691
Kalamazoo
Those numbers are actually really bad. They only have a 12% margin on that 250mm in third party sales, and then spent 23mm of it funding their fire sales.
 

EloKa

GSP
Verified
Oct 25, 2017
1,905
Those are pretty bad numbers. Curious how long Epic is going to accept those huge losses or if they will shift their strategy again.
 

GhostTrick

Member
Oct 25, 2017
11,304
Those numbers are actually really bad. They only have a 12% margin on that 250mm in third party sales, and then spent 23mm of it funding their fire sales.


That means their revenue cut from 3rd party sales (30M out of 250M) only cover their 10 dollars coupon... if you add Control's exclusivity (10M), they're already in the red. That's not covering all the other exclusives and free games.
 

Spaltazar

Banned
Oct 28, 2017
2,105
i know a lot of people that only use the launcher to get the free games lol. they don't give a rats ass about the epic store otherwise. is that a viable business? i guess they hope that people get attached to their games library, but after talking to some friends they don't reyll care that much about their library since the games were free anyways and they have such a large backlog on steam to boot, so they will probably never come around to play them
 

EllipsisBreak

One Winged Slayer
Member
Aug 6, 2019
2,152
They said the money they lost through coupons / discounts by them (aka their 2 megasales) was 20 Million, so you can assume the 12% and then take away that.
We have number for what, "over $23m"

$251m * 12% - $23m ~ $7.12m.

This isn't even enough to cover Control Exclusivity money.
I didn't know we had that number. For future reference, what's the source for it?

And yeah, that's bad. Epic can't possibly be making money this way, and that won't change in the foreseeable future.
 

eonden

Member
Oct 25, 2017
17,078
I didn't know we had that number. For future reference, what's the source for it?

And yeah, that's bad. Epic can't possibly be making money this way, and that won't change in the foreseeable future.
Quoting myself:

https://www.theverge.com/2020/1/14/...e-users-number-cross-play-revenue-valve-steam

From:

https://www.theverge.com/2020/1/14/...e-users-number-cross-play-revenue-valve-steam



That means a bit more than 2.3 million transactions total during their 2 biggest sales (as I assume most people would buy the games with the heaviest discount), as well as an average of 2.7million people redeeming every game. So I would say around 2-3 million people buying the games there?

Steam's Popular Upcoming section is where you can find a ton of cool unknown stuff. It filters out all the low quality stuff.
You have to go through so many pages that show the filtered version just to get to the unfiltered one that "I want to see more new games" is a bit headscratching.
 

Madjoki

Member
Oct 25, 2017
7,230
I didn't know we had that number. For future reference, what's the source for it?

And yeah, that's bad. Epic can't possibly be making money this way, and that won't change in the foreseeable future.

It's from their infographic shared by gamesindustry.biz

egs-infographic-overview.jpg
 

versus_

Member
Nov 1, 2017
5
Spain
The thing is (and correct me if I'm wrong) that we shouldn't even consider those numbers as profit at all. Users have spent $251M in third-party games, but Epic Games only gets a 12% of that, so we get those $30.12M.

However, it doesn't end here as we need to subtract the $23M that Epic Games has withstood via vouchers/coupons/discounts they've funded. It leaves us with just $7.12M, but we know that the Control exclusivity cost them $9.49M, so we're already in the red there and that's not even accounting how much Epic has spent in securing the other exclusives and free games.

I know this is their first year with the store and it's a time of pure investment, but those are extremely poor numbers.
 

Ploid 6.0

Member
Oct 25, 2017
12,440
I used GOG Galaxy for the free Rayman Legends game I got on the Epic Store.

When I clicked install it:

1. Started EGS as a second client.
2. Notified me about an update for EGS that I installed.
3. Opened up a view where it had me login to uPlay, to link those accounts.
4. Opened uPlay as a third client.
5. Notified me about an update for uPlay that I installed.
6. Notified me about an update for GOG Galaxy that I installed.
7. Launched the game.
8. Left all three clients running after I exited the game.

I still care where I buy my games, after user experiences like that.

I'm still going to pick free games on EGS from time to time, but I've had zero incentives during 2019 that make me want to spend money there.

You needed to do that to claim the game. EGS isn't needed to be open to launch Ubisoft games after that. A lot of EGS games are DRM free so you can link them to GOG, windows start menu, a folder, a desktop, or Steam library and forget it.
 

BeI

Member
Dec 9, 2017
5,974
i know a lot of people that only use the launcher to get the free games lol. they don't give a rats ass about the epic store otherwise. is that a viable business? i guess they hope that people get attached to their games library, but after talking to some friends they don't reyll care that much about their library since the games were free anyways and they have such a large backlog on steam to boot, so they will probably never come around to play them

My friend group was quite keen on those December free games, some of which were pretty sweet tbh. Now that it's done, none of them care about anything else there. The amount of activity on the store seems pretty impressive, but not so much the revenue they have actually made from it. It must cost a ton to give out all those free games too.
 

Irrotational

Prophet of Truth
Member
Oct 25, 2017
7,134
Obviously this isn't viable, but they're trying to carve out a market share in a space where somebdoy else controls 90% of the market.

And, I post this every thread I feel like, but: fortnite isn't what's paying for EGS. After the release of fortnite, when epic had plenty of cash to stay afloat, they took in a 1.25 BILLION funding round, that we now know was obviously to pay for the epic game store. This was the largest funding round raised by any company in 2018. For reference, Uber's series D was 1.5b, and airbnbs series E was 1.5 -- and those are companies with massive physical empires that need to be paid for.

They have money to burn on a growth focused strategy.
Huh - really interesting context - thanks!
 

ShinUltramanJ

Member
Oct 27, 2017
12,949
Yes! This is why everybody, including epic, has been saying that Steam is an (effective) monopoly all along. They had 90% of the market, and the rest was scattered among scraps like humble, gog (my personal favorite), etc. I don't know how big the pc market is overall, but I imagine some analyst types can figure out what they have after this epic growth, its probably like, 88-89% or something.

EGS likely is, or at least is about to be, the second largest storefront next to steam, selling basically nothing. if epic can sustain this kind of growth though, there will finally be a real competitor to steam in a few years.

Are they really?

We don't know where Microsoft, Blizzard, GoG, and UPlay factor into this.

Honestly if the Fortnite money dries up, the EGS will have all of the wind taken out of its sails. Instead of buying users they'll have to earn them through services, to which they have none.
 

Jolkien

Member
Oct 25, 2017
3,758
Anchorage/Alaska
Gotta love people saying it's bad result when it's 60% better than their own forecast. As for me I'll still shop there whenever it's cheaper and I get free games, what's not to love.
 

ShinUltramanJ

Member
Oct 27, 2017
12,949
Well thats unfortunate, I would've hoped it would've not been as successful. Makes me worried about PC gaming's future if this means more 6-12 month intentional delays to Steam releases thanks to Epic.

Those publishers better be paid good money for those delays, because by the time the Steam versions hit, they're bargain bin games with no more hype.
Metro Exodus isn't even out yet on Steam, and at this point who in their right mind would pay $40-$60 for it? Especially after it's been a $10 game and available on Game Pass. Even Borderlands 3 which is under $30 these days.
Meanwhile other games are filling their spot on Steam. Honestly I'm not even mad because despite Epic's $10 Winter Sale lure, I found that all of the games I actually wanted to buy were on Steam.
 

Kyougar

Cute Animal Whisperer
Member
Nov 3, 2017
9,354
Gotta love people saying it's bad result when it's 60% better than their own forecast. As for me I'll still shop there whenever it's cheaper and I get free games, what's not to love.

Man, those exclusives must have been pretty big numbers if the devs and pubs got suckered into the store with a forecast of 50 to 60 Million Dollars in revenue across 200 games in 1 year.
Either that, or Epic told the pubs and devs a different thing than what they forecasted themselves.

Just IMAGINE how utterly stupid it would be for big Publishers to invest in a Store that boasts about revenue numbers for 200 games in 1 year that you make alone with 1 game on your own.

So no, I don't think that Epic told publishers and developers they will only make 50 Million Dollars in sales.
 

modoversus

Member
Oct 25, 2017
5,674
México
Gotta love people saying it's bad result when it's 60% better than their own forecast. As for me I'll still shop there whenever it's cheaper and I get free games, what's not to love.

Those are good numbers, considering it's competing with the world's larget and most successful PC storefront. It would be silly to assume that they did not expect a long expensive uphill battle.

Anyway, yay for more free games. The 10 USD off combined with regional pricing in my country was nice. Just add achievements already Epic.

Edit: removed "the 8 months" thing because it was not accurate.
 

z1ggy

Member
Oct 25, 2017
4,187
Argentina
Those are good numbers, considering its just 8 months competing with the world's larget and most succesfull PC storefront. It would be silly to assume that they did not expect a long expensive uphill battle.

Anyway, yay for more free games. The 10 USD off combined with regional pricing in my country was nice. Just add achievements already Epic.
Steam isnt a storefront, its a platform. EGS cant nor will compete agaisnt it.
 

Alexandros

Member
Oct 26, 2017
17,800
Those are pretty bad numbers. Curious how long Epic is going to accept those huge losses or if they will shift their strategy again.

Yeah, maybe it would be a good idea to update the title with the amount generated by third-party game sales because the total amount including Fortnite revenue frames the discussion in a misleading way.
 

Madjoki

Member
Oct 25, 2017
7,230
Do they still charge for transaction fees, and does that count?

They do, more than before 6.75% up from 5% (though they did also remove some paid options and those can no longer be used, so also less).

I assume it does since they say "These numbers reflect actual spending by customers".
Customer did spend those moneys and they are included in receipts too.
 

Asator

Member
Oct 27, 2017
904
$251m on third party games is rather poor honestly.

This is great for PC gaming.

We don't have to buy indie games anymore, or wait for them to be on sale or in bundles or on game pass. Instead, we just have to be patient and Tim will give them to us for free.

Everyone wins.
I know you're saying this tongue-in-cheek, but this is literally what I'm doing these days. Unless I really, really want an indie game, I'm just going to wait now since there's a chance that it'll be available for free on egs at some point. And if it doesn't then oh well, I have a huge backlog already. Which means the indie dev in question just lost money.

The funny thing is that some people think that egs is a good thing for indies, when it's not: It's literally training consumers to depreciate the value of indie games by making so many of these indie games free on a consistent basis. After all, why would you pay money for a game that you will likely be able to get for free at some point?
 

AshenOne

Member
Feb 21, 2018
6,082
Pakistan
Those publishers better be paid good money for those delays, because by the time the Steam versions hit, they're bargain bin games with no more hype.
Metro Exodus isn't even out yet on Steam, and at this point who in their right mind would pay $40-$60 for it? Especially after it's been a $10 game and available on Game Pass. Even Borderlands 3 which is under $30 these days.
Meanwhile other games are filling their spot on Steam. Honestly I'm not even mad because despite Epic's $10 Winter Sale lure, I found that all of the games I actually wanted to buy were on Steam.
Hmm I see, but i was looking to buy BL3 near launch this time around but the whole exclusivity thing just turned me off big time. Its so off-putting.
 
Dec 14, 2019
464
Features or not. There's really no reason for developers and publishers to not add their games on EGS along with Steam at this point. Acording to Tim Sweeney EGS will open more widely later this year, and everyone will be able to add their games, except shovelware which Steam currently allows. That my also be Steam's weakest point.
 

Mentalist

Member
Mar 14, 2019
17,971
2.71% users from Canada... y'know, if we could buy games using CAD and not get jacked by PayPal's conversion rates, that number would probably be higher.
 

tmarg

Member
Oct 25, 2017
1,691
Kalamazoo
They made 60% more than what they were expecting so yes, it does. It tells them that their strategy is working better than anticipated.

Again, read the OP more thoroughly next time?
Their strategy changed massively since launch, in ways that resulted in much larger expenditures. If their revenue didn't go up as well they'd be completely fucked.
 

eonden

Member
Oct 25, 2017
17,078
Features or not. There's really no reason for developers and publishers to not add their games on EGS along with Steam at this point. Acording to Tim Sweeney EGS will open more widely later this year, and everyone will be able to add their games, except shovelware which Steam currently allows. That my also be Steam's weakest point.
They also said that they would be more open last year.
 

BeI

Member
Dec 9, 2017
5,974
Their strategy changed massively since launch, in ways that resulted in much larger expenditures. If their revenue didn't go up as well they'd be completely fucked.

That seems like a point not brought up as much. Didn't they go from 1 game every two weeks to 2 games every week? That's gotta add up.
 

dex3108

Member
Oct 26, 2017
22,570
According to that infographic 1.7M creators codes are used too. Those range from 10-25% per sold copy and Epic covered those too.
 
Nov 28, 2017
1,356
I'm surprised why no one's talking about, the monster that is Fortnite, that churned out USD $429M in 2019, ON THE PC ALONE. This is NOT including console revenue, which would easily cross $1.5B in total revenue.

300M registered accounts with 108M MAU/YAU paying customers is an incredible ratio, for a storefront.

As for their revenue from game distribution being peanuts, that's the entire point. As long as the golden goose, Fortnite, feeds them $2BN a year, they can continue/afford to take those peanuts.

There's going to be more exclusives on the EGS from now on, and by the looks of it, big ones probably.

As usual, Steam isn't going to be affected in the slightest or even in this equation honestly. They're far too big to even care.
 

Kyougar

Cute Animal Whisperer
Member
Nov 3, 2017
9,354
They made 60% more than what they were expecting so yes, it does. It tells them that their strategy is working better than anticipated.

Again, read the OP more thoroughly next time?

Again, think for yourself instead of repeating PR.

HOW does 60% better than expected got major publishers like Ubisoft, Take2, etc. on board when that means that Epic forecasted a 12-month revenue number for over 200 games on the store to Publishers that make that kind of money with ONE game.
 

eonden

Member
Oct 25, 2017
17,078
I'm surprised why no one's talking about, the monster that is Fortnite, that churned out USD $429M in 2019, ON THE PC ALONE. This is NOT including console revenue, which would easily cross $1.5B in total revenue.

300M registered accounts with 108M MAU/YAU paying customers is an incredible ratio, for a storefront.

As for their revenue from game distribution being peanuts, that's the entire point. As long as the golden goose, Fortnite, feeds them $2BN a year, they can continue/afford to take those peanuts.

There's going to be more exclusives on the EGS from now on, and by the looks of it, big ones probably.

As usual, Steam isn't going to be affected in the slightest or even in this equation honestly. They're far too big to even care.
Actually, Fortnite has seen a big decrease (more than 25%) in revenue in the last year. So they do care about it.
 

Andres

Member
Oct 25, 2017
1,661
Features or not. There's really no reason for developers and publishers to not add their games on EGS along with Steam at this point. Acording to Tim Sweeney EGS will open more widely later this year, and everyone will be able to add their games, except shovelware which Steam currently allows. That my also be Steam's weakest point.
Who at Epic is gonna determine what is good enough for their store and which games aren't? Look at Rune II for example, that game ended up being a mess and the devs bounced once they released it on EGS. Then you even have games that were on console with poor reviews getting exclusive deals like RollerCoasterTycoon Adventures and Omen of Sorrow.