Someone did bit napkin math and Tim replied.
To be fair, Valve moderation is stretched quite thin and is more reactive (through flagging) than active.
The gamepass effect must have hit The Outer Worlds hard. But even with gamepass 150k is significantly lower than I thought it would be at.
Does this count people who got it fromthe AMD promo?
Someone did bit napkin math and Tim replied.
lulzHis analogy just makes me want to point out the lack of shopping carts.
Someone did bit napkin math and Tim replied.
I hope GOG can survive against another giant, i buy games there when i can
Buy wasn't Halo reach extremely successful on steam ? I'm saying that gamepass may not be the reason after allThe gamepass effect must have hit The Outer Worlds hard. But even with gamepass 150k is significantly lower than I thought it would be at.
Does this count people who got it fromthe AMD promo?
Assuming those numbers are accurate... they are really way lower than I thought. BL3 not even breaking 2 millions? And Control and TOW, ouuuch.
Yeah but theres actually reasons to buy games on Steam rather than playing through Gamepass. EGS not so much.Buy wasn't Halo reach extremely successful on steam ? I'm saying that gamepass may not be the reason after all
Since everything is napkin math here is something interesting. According to SteamSpy estimates Hades (1 year Epic Store exclusive) sold more on Steam in a month than in a whole year on Epic Store (according to that PlayTracker estimates)
His analogy just makes me want to point out the lack of shopping carts.
Yeah but theres actually reasons to buy games on Steam rather than playing through Gamepass. EGS not so much.
Also Halo is like $10 so im not surprised people bought it instead of using gamepass
Technically there is shopping cart, there is just no UI for adding items.
And it actually works too:
MCC is $40, which was better selling SKU (by revenue).
Yeah but theres actually reasons to buy games on Steam rather than playing through Gamepass. EGS not so much.
Also Halo is like $10 so im not surprised people bought it instead of using gamepass
Can somebody smart tell me if they are getting anywhere close to matching Steam numbers on new releases?
It was revenue. But we dont know actual sales numbers so it could be both.Apparently (and if someone has newer data please correct me) the $39.99 pack sold even better than the $9.99 Reach single item. Maybe it was revenue?
To explain: PlayTracker uses the Xbox Game Bar's game detection feature for non-Steam PC games. This means it won't be able to differentiate between copies sold and copies distributed via AMD and Nvidia's various promotions. It's also why The Division 2 and Red Dead Redemption 2 is omitted (since they can't differentiate between the EGS version and the Uplay/Rockstar version).
Thank you!To explain: PlayTracker uses the Xbox Game Bar's game detection feature for non-Steam PC games. This means it won't be able to differentiate between copies sold and copies distributed via AMD and Nvidia's various promotions. It's also why The Division 2 and Red Dead Redemption 2 is omitted (since they can't differentiate between the EGS version and the Uplay/Rockstar version).
I personally don't put a huge amount of stock in these figures, and I'd consider them roughly equivalent to modern SteamSpy figures: good enough to napkin-math on forums, nowhere good enough to base business decisions on.
I hope that some of those poor souls are just people who never used any of those stores but really believe that + players = more competitionThey are valid PC Gamers.
But if they are only posting in EGS threads to tell us how awesome the EGS is and that they like for (finally) competition in the PC market, then they are either astroturfing or trolling.
Can somebody smart tell me if they are getting anywhere close to matching Steam numbers on new releases?
do they just post raw numbers or do they try to account for the number of people who have turned off game bar?To explain: PlayTracker uses the Xbox Game Bar's game detection feature for non-Steam PC games. This means it won't be able to differentiate between copies sold and copies distributed via AMD and Nvidia's various promotions. It's also why The Division 2 and Red Dead Redemption 2 is omitted (since they can't differentiate between the EGS version and the Uplay/Rockstar version).
I personally don't put a huge amount of stock in these figures, and I'd consider them roughly equivalent to modern SteamSpy figures: good enough to napkin-math on forums, nowhere good enough to base business decisions on.
They take samples.do they just post raw numbers or do they try to account for the number of people who have turned off game bar?
do they have a margin of error?
Someone did bit napkin math and Tim replied.
Since everything is napkin math here is something interesting. According to SteamSpy estimates Hades (1 year Epic Store exclusive) sold more on Steam in a month than in a whole year on Epic Store (according to that PlayTracker estimates)
They do, but annoyingly they don't publicly display it for their Game Bar statistics (without joining their Patreon). Checking the Steam version of Hades (since they do make Steam estimates publicly available, and dex3108 posted a screen grab of its SteamSpy page) shows that the margin for error for that is currently plus-minus 25%, which strikes me as pretty wide. As I said, napkin maths.do they have a margin of error?
this is all interesting to me, had no idea this was a thing
I think egs is awesome . How is that trolling?They are valid PC Gamers.
But if they are only posting in EGS threads to tell us how awesome the EGS is and that they like for (finally) competition in the PC market, then they are either astroturfing or trolling.
Pretty sure the infograph says 200 million + games redeemed, not people redeeming each game. So more or less the equivalent of 3 million people redeeming all games.I would like to do another napkin math thing. According to that infographic they gave away 73 games with total retail value of 1455$. More than 200M people claimed those games. So if we multiply those numbers we get 291,000,000,000$. We know that Epic didn't pay that much for those games but even if they pay 1% of that number that is a lot of money.
Metro Exodus pre-orders amounted to a peak concurrent steam users just until under 12k.Those are som terrible numbers, im really surprised that metro exodus didnt sell atleast a million and the outer worlds only selling 150k? I know it was also on game pass for pc, but it was heavily advertised on the epic store...
I'd argue that it'll make more sense to take the average RRP of the free games (since the 200m figure is the total number of units claimed for free). $1455 divided by 73 is $19.93. Since we're napkin mathing, let's call that $20.I would like to do another napkin math thing. According to that infographic they gave away 73 games with total retail value of 1455$. More than 200M people claimed those games. So if we multiply those numbers we get 291,000,000,000$. We know that Epic didn't pay that much for those games but even if they pay 1% of that number that is a lot of money.
Pretty sure the infograph says 200 million + games redeemed, not people redeeming each game. So more or less the equivalent of 3 million people redeeming all games.
I'd argue that it'll make more sense to take the average RRP of the free games (since the 200m figure is the total number of units claimed for free). $1455 divided by 73 is $19.93. Since we're napkin mathing, let's call that $20.
$20 times 200 million is $4 billion. Again, there's absolutely no way Epic paid face value for all the free games, since it'll have sunk them. However, 1% of 4 billion is 40 million, which would be roughly $550,000 per free game. I could see most game devs jump at the chance to pocket a guaranteed half mill for not a lot of work.
My guess would be over 10% but less than 30%. Just a guess though.Yeah i did things wrong, but even with that in mind that is a lot of money. and i doubt that they paid just 1%.
oh yeah, but the game did sell around 200k on steam, im just surprised that epic store only sold about 500k more copies in a year and i havnt counted the amd and nvidia promos copiesMetro Exodus pre-orders amounted to a peak concurrent steam users just until under 12k.
this.
It's not being ignored, it's just irrelevant. Whether Epic paid the devs their 88% before launch or after a sale doesn't change the fact that they are only keeping 12%. The only instance in which it would make a difference is if a game has failed to meet their advanced sales number, which means Epic is taking an even bigger loss. As such, the numbers you see people using represent an upper bound on Epic's profits for 2019. It's likely that there are several games that will never reach their advance numbers (at least without being deeply discounted), and Epic has a substantial amount of money invested in those copies which they will never recover.This is all ignoring the fact it's rumored much of Epic's spend was advances on sales.
So Epic would be keeping the 12% up until the advance was paid off. The "deal" partly being if the game doesn't sell the dev/pub doesn't have to pay off the advance.
Unless that's been debunked?
My guess would be over 10% but less than 30%. Just a guess though.
It'e relevant because that tweet says "You paid $10 million for control?" after doing the math for their "cut."It's not being ignored, it's just irrelevant. Whether Epic paid the devs their 88% before launch or after a sale doesn't change the fact that they are only keeping 12%. The only instance in which it would make a difference is if a game has failed to meet their advanced sales number, which means Epic is taking an even bigger loss. As such, the numbers you see people using represent an upper bound on Epic's profits for 2019. It's likely that there are several games that will never reach their advance numbers (at least without being deeply discounted), and Epic has a substantial amount of money invested in those copies which they will never recover.