It's pretty clear that this is talking about game streaming service like Playstation Now and not multiplayer servers.Streaming and Cloud Gaming Restrictions
You may not directly or indirectly distribute Your Project Content by means of streaming or broadcasting where Your Project Content is primarily executed on a server and transmitted as a video stream or via low level graphics render commands over the open Internet to end user devices without a separate license from Unity. This restriction does not prevent end users from remotely accessing Your Project Content from an end user device that is running on another end user device.
He also does this https://www.reddit.com/r/UpliftingNews/comments/aekytp/fortnite_creator_is_buying_thousands_of_acres_of/
I haven't seen any indication of that but I don't think there are any statistics on it.
Unity isn’t only video games.
Agree, take a look at Escape from Tarkov, looking at it you would never say it uses unity
I'd say the new terms are quite clear in their limitation about where you can execute instances - and that it restricts you from doing so on anywhere but end user client devices.For people saying Improbable is in the wrong, here's the old terms of service. ("Last Updated June 28, 2016")
It's pretty clear that this is talking about game streaming service like Playstation Now and not multiplayer servers.
It is a little vaguer under the Feb 21, 2018 terms but if you were familiar with the previous license it's not unlikely that you would assume it was still only talking about game streaming service, because of the clause "by means of streaming or broadcasting".
Read their old ToS and then read their new one. Unity is a business that is struggling with the fact that devs only pay for per-set licenses, whereas Unreal has a business model that gives it a percentage share of the money a game makes. Therefore Unity is trying to entice devs with their own services. This is entirely speculation on my part tho.Unity isn’t only video games.
Also Unity is a far better engine now than it was a few years ago, and Unity developers are getting better. So you might not even notice it when a game is running on Unity.
source: am professional unity developer
Anyhow, weird story. Not sure who to believe. Unity always strikes me as a rather altruistic company so I do find it harder to believe that they’re trying to fuck over Improbable
Yea I hear you and I am agreeing with you. I think there's already some costs attached to using Unity Analytics? And it's clear that they want to control multiplayer stuff themselves (to some extent) with the upcoming new networking layer and services.Read their old ToS and then read their new one. Unity is a business that is struggling with the fact that devs only pay for per-set licenses, whereas Unreal has a business model that gives it a percentage share of the money a game makes. Therefore Unity is trying to entice devs with their own services. This is entirely speculation on my part tho.
Unity's ToS are more restrictive in this one sense, and them changing it retroactively like this is worrying if as a Dev, you want confidence that you will have full control of what you can do with the end-product you make.
Why do you think this will make Unity go away?
The whole think smell to be staged for miles away.
But there's evidence that the terms of service were changed on January 4th.
I know you meant this sarcastically, but this actually is competition in action. Unity Technologies changed their ToS and retroactively enforced it, which made a lot of developers nervous. Now devs of other engines are speaking up to show that they're better:
That is not what we were talking about. If they knew in advance that ToS will change they could talk with Epic and plan to throw this shade on Unity. Organizing this fund in couple of hours is something I have issue to believe in. It would take much longer.Except there actually is evidence that the terms of service were changed on January 4th.
I feel it does relate to the subject in some way, though. The link I posted earlier lines up roughly with when Improbable said the ToS changed.
However, that directly contradicts Improbable:More than a year ago, we told Improbable in person that they were in violation of our Terms of Service or EULA. Six months ago, we informed Improbable about the violation in writing. Recent actions did not come as a surprise to Improbable; in fact, they’ve known about this for many months.
Given that Unity's ToS was shown to have changed on the 4th to make a major addition to that particular section, and there was no announcement on their blog or anywhere else warning of said change, what little evidence floating about regarding this matter seems to disprove the idea that this is an intentional move months in the making to give Unity some bad press.
i meant if Improbable are just lying, and Epic is working with someone who just tried to play both them and unity.Not risky at all for Epic. $25 million is chump change to them and they've given some devs an incentive to jump ship from their competitor at a time when their faith in them was shaken. Whether this TOS change ends up actually changing anything or not, it's probably scared some people in to second guessing using Unity for their next project and Epic is pouncing on that. At worst, they stick with Unity.
We would definitely lose a lot if Unity went away. I wrote a post last page explaining the importance of Unity to small educational teams. Serious Games, educational tools and medical simulations would be much more difficult to get off the ground without Unity.
I say "Unity sucks" because I've been using it for almost two years now, whereas I started using Unreal about 6 moths or so ago and it's just waaay better. However, like I said, C# is easier to teach and learn than C++ - so I get what you're saying about Unity filling a void no other engine tries to fill
Unity is trying to decide where users can run their games, and that they want another license to use managed cloud services, effectively killing dedicated solutions. They act like they own the projects people produce in the editor, because it compiles games with their runtimes
I understood that it kills the devs and everyone using the tool, but why has it gained so much traction in such a short time despite Improbable being a relatively small company and why Epic is involved suddenly?Unity is trying to decide where users can run their games, and that they want another license to use managed cloud services, effectively killing dedicated solutions. They act like they own the projects people produce in the editor, because it compiles games with their runtimes
Indeed, it's the poster child of "a little knowledge is a dangerous thing". Clueless gamers feeding their ego by deluding themselves into believing they know about game engines.