Valve is offering them a bigger audience of 100 million, who doesn't consist mostly of Fortnite f2p players.
Give and take, though. More developers only survive if they sell good amounts of games, even with the increased revenue share. Epic Store is a curated experience, so not only will some indies not make the grade, but the more that do, the harder it is to sell, on a service that may not have the brute force of sales/users as Steam.
Or, in short - look at the Switch, and how a dearth of product creates demand, but once past a certain point, the demand tapers off as people find good games, and other not-so-good games get drowned out.
I repeat my question, maybe you had trouble to understand it:
Tell me when as a consumer I benefit from less fonctions and higher prices ?
Because Epic moneyhatted exclusive launch on their store ?
This isn't what happened on the Switch though; "Switch owners have nothing to play so they just buy whatever's available" was and still is entirely a myth.
It'll improve just like Steam.
How is higher percentage for the developer lead to higher prices? It should be the opposite.
Developers could have refused and went with Steam but why would they refuse a deal to get higher for their games?
I don't care about Epic I want to make that very clear. I care about competition leading to better services just like every other industry.
Sorry if that's not the answer to your post.
"Devs can sell these keys for 100% of revenue "
This is a disingenuous argument because valve can and will stop allowing devs to have keys if they are impacting thier profit margins. There is no right to have as many keys as you like. Every developer would sell their own keys if they could, because why not?
This is absolutely false, and many developers do sell their own Steam keys. Some even give them away as a bonus with Itch.io copies of their games. Some developers choose not to, because buying on Steam and leaving a review helps with visibility."Devs can sell these keys for 100% of revenue "
This is a disingenuous argument because valve can and will stop allowing devs to have keys if they are impacting thier profit margins. There is no right to have as many keys as you like. Every developer would sell their own keys if they could, because why not?
"Devs can sell these keys for 100% of revenue "
This is a disingenuous argument because valve can and will stop allowing devs to have keys if they are impacting thier profit margins. There is no right to have as many keys as you like. Every developer would sell their own keys if they could, because why not?
Holy shit.
No, you're wrong. Yes, devs can have as many keys as they want (within reason, in order to stop the gaming of mini-profits gamed from trading cards). Part of the reason they don't sell keys on their own is because sales on Steam push their titles into the best-sellers, which creates more interest and PR. They do have the right to generate them.
Edit: proof
https://partner.steamgames.com/doc/features/keys
from the horses mouth
"
If we are denying keys for normal size batches it's likely because your Steam sales don't reflect a need for as many keys as you're distributing, and you're probably asking for more keys because you're offering cheaper options off Steam and yet we are bearing the costs. So at some point we start deciding that the value you're bringing to Steam isn't worth the cost to us.
For example, say you've sold a few thousand copies on Steam but have requested / activated 500K keys, then we are going to take a deeper look at your games, your sales, your costs, etc."
from https://www.polygon.com/2017/8/18/16167462/valve-steam-keys-limiting-developers
Basically, they are fine with you selling a tenth of your keys via your own site, but too many and its tough shit son, your done.
In a Steam Blog post in May, Valve said it had found that some crafty developers were engaging in Steam Trading Card profiteering. The practice involves releasing what Valve referred to as "fake" games, and giving away "many thousands" of keys to bots that play those titles. That unlocks trading cards, which the developer then flips for a profit on Steam.
within reason, in order to stop the gaming of mini-profits gamed from trading cards
- We reserve the right to deny requests for keys or revoke key requesting privileges for partners that are abusing them or disadvantaging Steam customers.
- If we detect that you have requested an extreme number of keys and you aren't offering Steam customers a good value, we may deny your request.
- We reserve the right to remove key requesting privileges from any partner whose sole business is selling Steam keys and not providing value or a fair deal to Steam customers.
But again, the only arbiter of the rules is Valve, and it directly says in my quote that if steam isn't making enough money off your title you will be denied keys.
Fake games and trading card scams isn't relevant here, we are talking about legitimate developers attempting to get a better cut by using steam keys
But again, the only arbiter of the rules is Valve, and it directly says in my quote that if steam isn't making enough money off your title you will be denied keys.
Today, Valve yanked 173 games from the Steam store, all of which were tied to Silent Echo Studios, a company that's become notorious among Steam users for publishing heaps of cheaply made games, typically by slapping together assets from near-ubiquitously popular game engine Unity. As chronicled by YouTuber SidAlpha, Silent Echo would submit multiple games to Steam through the new Steam Direct service, leading to situations where they'd publish tens of games per month, nearly reaching 100 in the past couple months alone. These games would feed the ethically questionable portion of the Steam trading card market that Valve's been trying to push back against ever since it took a stance against so-called "fake games" earlier this year.
Sure that's the excuse. So you are saying if fortnite was on steam for $50 and you could buy a steam key on epics website for $40 then valve would print up 30 million keys? Of course not, and Epic wouldn't try because Valve would have already told them not to bother trying it. Valve retains control over all sales, they know that if its on steam most sales will come through them unless its cheaper elsewhere, at which point they cut off they key supply until they get more sales through steam.Of course it's relevant. Since it's the only reason it happens.
"We're trying to look more closely at extreme examples of products on Steam that don't seem to be providing actual value as playable games — for instance, when a game has sold 100 units, has mostly negative reviews, but requests 500,000 Steam keys," said Valve. "We're not interested in supporting trading card farming or bot networks at the expense of being able to provide value and service for players."'
From your own post:From the same article:
Which is what I meant by
And in their documentation is stated as:
We reserve the right to deny requests for keys or revoke key requesting privileges for partners that are abusing them or disadvantaging Steam customers.
No. The word "money" is not there. That is an inference you're drawing. What it is actually legitimately designed to do is to prevent quick asset flips designed to make money off of the market for unscrupulous developers. Here: https://kotaku.com/valve-pulls-nearly-200-spam-games-from-steam-1818820783
To be honest, if this were just about money, then Valve would've actually let this run. Valve make a percentage (5%) from every trading card sold on the market. But these games didn't benefit consumers, so they were removed, even with the financial benefit for Valve if they were left on Steam.
Sure that's the excuse. So you are saying if fortnite was on steam for $50 and you could buy a steam key on epics website for $40 then valve would print up 30 million keys? Of course not, and Epic wouldn't try because Valve would have already told them not to bother trying it. Valve retains control over all sales, they know that if its on steam most sales will come through them unless its cheaper elsewhere, at which point they cut off they key supply until they get more sales through steam.
From your own post:
Can be read as "you're offering your game at a 20% discount somewhere else and not paying us your share, earning more". They're not a charity, they're interested in the money. They're not just doing it because they want people to have the best launcher possible.
"you're offering cheaper options off Steam and yet we are bearing the costs "
Direct quote from valve without the legalese bullshit of thier terms page. Sounds like money to me
Sure that's the excuse. So you are saying if fortnite was on steam for $50 and you could buy a steam key on epics website for $40 then valve would print up 30 million keys? Of course not, and Epic wouldn't try because Valve would have already told them not to bother trying it. Valve retains control over all sales, they know that if its on steam most sales will come through them unless its cheaper elsewhere, at which point they cut off they key supply until they get more sales through steam.
"you're offering cheaper options off Steam and yet we are bearing the costs "
Direct quote from valve without the legalese bullshit of thier terms page. Sounds like money to me
Literally making shit up. I'm sorry, but you're stating opinion as fact. Steam keys have existed for years. Humble pretty much existed on them in the early years. GMG, GamesPlanet, WinGameStore, even Paradox Store all use Steam key generation for selling Steam keys on their own sites. Valve have no problem with generating them for you, as long as you aren't trying to con users with "games" that are just trading card scams.
Again in the valve statment you are trying so hard to ignore
"If we are denying keys for normal size batches it's likely because your Steam sales don't reflect a need for as many keys as you're distributing, and you're probably asking for more keys because you're offering cheaper options off Steam and yet we are bearing the costs. "
describes the exact scenario we are discussing. Small players get a pass as long a they also get sales via steam.
Tell me, did it impact any dev ? Anyone came out and said "they wont let me do so" ?
Because literally everyone can do so and sell on their sites even in physical copies.
Literally in the article you quoted:
"We're trying to look more closely at extreme examples of products on Steam that don't seem to be providing actual value as playable games — for instance, when a game has sold 100 units, has mostly negative reviews, but requests 500,000 Steam keys," said Valve. "We're not interested in supporting trading card farming or bot networks at the expense of being able to provide value and service for players."'
But that's an excuse. Sure whatever.
We should really have a thread of common misconceptions and good explanations like these, so we don't get bogged down on the same topics every three pages in these threads about Valve. It's always the same arguments.
I didn't read that but i meant as in 88% for devs. And looking out for gamers in fortnite with free money and updates
If I sell a million keys from my website and 10 copies on steam because my website is cheaper and I spent millions advertising it, is that an "abuse of the system"? Steam have every right to deny the printing of keys in that case, but it highlights thier dominant control of the steam keys market, they decide how many is too many, and that's the bad part and why epic couldn't just sell steam keys.*shrugs* Again, to prevent abuse of the system. But whatever, I don't think I'm going to convince you, so...
If I sell a million keys from my website and 10 copies on steam because my website is cheaper and I spent millions advertising it, is that an "abuse of the system"? Steam have every right to deny the printing of keys in that case, but it highlights thier dominant control of the market, they decide how many is too many, and that's the bad part and why epic couldn't just sell steam keys.
Oof, this aint competition anymore. This is Epic just handing money to developers and getting them off of other digital distribution platforms. I was totally on board but if they keep this up Epic can eat it.
Your argument falls apart when itch.io sells obscure games with Steam keys included, and, conversely, when Humble sells Steam keys for Monster Hunter World (currently top of the best-sellers on Steam in my region). Epic could easily sell Steam keys, they just choose not to.
So you just moved your goal posts? First they couldn't and now its Valves fault?No, because these titles are selling a decent chunk on steam comparative to their outside sales, so the percentages are fine for Valve.
No, because these titles are selling a decent chunk on steam comparative to their outside sales, so the percentages are fine for Valve.
If I sell a million keys from my website and 10 copies on steam because my website is cheaper and I spent millions advertising it, is that an "abuse of the system"? Steam have every right to deny the printing of keys in that case, but it highlights thier dominant control of the steam keys market, they decide how many is too many, and that's the bad part and why epic couldn't just sell steam keys.
No, because these titles are selling a decent chunk on steam comparative to their outside sales, so the percentages are fine for Valve.
I'm kind of relying on the Valve employee statement saying if you sell a large amount more outside steam than on steam then we may restrict your keys.You're looking at those itchi.io games and thinking they sell a "decent chunk on Steam comparative to their outside sales"? You're having a laugh. Like, a) that's unlikely, but more importantly, b) you don't know that. Literally guessing at sales to try and win an argument.
In practice, that's never how it has worked.I'm kind of relying on the Valve employee statement saying if you sell a large amount more outside steam than on steam then we may restrict your keys.
In practice, that's never how it has worked.
If you generate many times the number of keys vs the number you sell on Steam, Valve will look into things to check you aren't abusing the system like how people used to for trading cards.
They have never restricted keys for sales figures alone. There are cases where keys significantly outnumber Steam copies, so if this were to be an actual Valve policy, we would have seen it happen by now.
"you're offering cheaper options off Steam and yet we are bearing the costs "
Direct quote from valve without the legalese bullshit of thier terms page. Sounds like money to me
Which games have keys outnumber steam copies overall, can we have a look at some numbers?
Good for developers, but gamers won't care if if Epic let developers keep 88% of their revenue. I want to use the launcher with most benefits and features, and Steam is by far the most superior launchers when it comes to that.
Fair enough, but no valve employee is going to look at a game with such low sales are they? That's probably within they devs first batch of steam keys. Do we have any examples from a decent sized game?Whilst not actually possible to find specific numbers, using the reviews on Steam pages, it's possible to guess. Reviews specify whether they were bought on Steam, or were activated via key. So
https://store.steampowered.com/app/509930/NightmareZ/
36:1 ratio, and still available with a Steam key on itch.io at https://amaxang-games.itch.io/nightmarez
Oof, this aint competition anymore. This is Epic just handing money to developers and getting them off of other digital distribution platforms. I was totally on board but if they keep this up Epic can eat it.
Fair enough, but no valve employee is going to look at a game with such low sales are they? That's probably within they devs first batch of steam keys. Do we have any examples from a decent sized game?
If I sell a million keys from my website and 10 copies on steam because my website is cheaper and I spent millions advertising it, is that an "abuse of the system"? Steam have every right to deny the printing of keys in that case, but it highlights thier dominant control of the steam keys market, they decide how many is too many, and that's the bad part and why epic couldn't just sell steam keys.
No, because these titles are selling a decent chunk on steam comparative to their outside sales, so the percentages are fine for Valve.