When a game is sold on Steam, the devs get around 70% of the price paid by the consumer.
When a game is sold on the Epic Game Store, Epic gets around 12% of the the price paid by the consumer.
Can you understand how one of those two scenarios is fractionally less fiscally prudent than the other?
You are correct that Epic's main goal is to 'draw a crowd' to their store, but the parallel to the major drops on Steam sales is not at all adequate.
It really depends on how long your fiscally prudent game is. Epic has a lot of chips they can play on this table, and for a very long time I would guess.
But why isn't the parallel adequate? I was asking a question: do devs eat their 70% discounts on Steam and if yes, why is Epic eating a similar discount somehow worse? It's an honest question. I'm not trying to bait anyone here.