So I think that's what the developers and publishers are afraid of: that once you offer, say, a 33% discount you've essentially wasted the 20% discount threshold. If you go from full price to 50% immediately, you've lost the chance to do smaller discounts. So a game like Hades being discounted by 60% or so, even if a large part of that discount is covered by Epic, may have the developers worried that they've essentially wasted the previous discount thresholds. The general audience may not care but the bargain-hunting crowd certainly will.
I get the idea, but I feel like this *should* be the best of both?
the people who would buy the game at 25% off, the people who would buy at 33% off, the people who would buy at 50% would buy it now for the current price of 50% off, but SGG doesn't have to take any of the hit for that increased sale percentage. Every sale they get, even the consumer who wouldn't have bought unless it was 50% off act as purchases bought at full price.
They have to be making a ton of sales from this which would then lead to more word of mouth for the game and give it a bit more light to other potential users. I feel like this month the sale is going for would be the ideal time for both SGG and consumers to get the game, and I think it's enough time that anyone already interested in the game can not only get it but convince others to get it as well after playing it and seeing that it's a lot of fun.
If someone was going to wait and not get it from this sale, then they'd probably wait in general for the game to get lower vs waiting for a smaller sale that SGG would actually put out themselves. Anyone already interested in the game would likely dive in imo.