To any devs or people who work in publishing:
If your games are already being sold in the $5.00-$14.98 range in developing nations, due to regional pricing, please consider raising the prices to the $14.99 threshold, since the majority of countries are still seeing prices in USD.
Even if the localized price is somewhat lower than in major economies, there are still other factors to consider, like unfavorable exchange rates, higher sales taxes, abusive international transaction fees, wage disparity, etc.
Because Epic is absorbing the costs of the discount, there is no reason for devs and publishers not to benefit from that fact. They'll make more money per sale while passing the savings directly to their customers.
If "devaluing" really is an issue, consider "overvaluing", at least for the duration of this sale.