Because Coli gets an automatic attack boost at the start of every turn, and her damage is partially done on speed, a maxed S3 could do a lot of damage. More specifically, she could one shot Baal because of elemental advantage (all dependent on gear ofc), while pretty much always going first, and then silencing the team. Now she needs effectiveness and a dispeller when she just needed a speed crit build before and was an independent hero.
What I want to know is if they were saying her pick rate is low amongst the people who have her, or just low in general. Because from my experience not a lot of people do actually own her. It should be the former but it was never very clear.
Well, that sucks. I'll probably still build her eventually, but she's such a distant priority that it could be months before I get around to it.
What's the best way to prioritize 6 stars?
I have 6 star Vildred and Dizzy
5 star
Luluca
Ken
Tywin
Ravi
Cecilia
Violet
Basar
Cidd
And I have most regular 4 and 3 stars except of course Angelica. I have a level 40 Achates I have been using.
I'm really just grinding fodder for 6 stars and not much else at this point except daily arena, abyss, and labyrinth.
How should I prioritize what to 5 or 6 star and what else should I be doing?
I'm pretty new, but I've been trying to prioritize my 6 starring for whoever can help me clear more PvE content, since higher-end content is how you get your best gear, the most money, and more Breaths of Orbis. So I'd target a game mode I want stronger characters for, and then try to promote based on that. I first got a team of 6* characters to make progress in World difficulty so that I could get more Breaths of Orbis, and now I'm working on building a W11 auto team, because that place is where some of the best gear drops.
Guys...I'm looking for a gacha game, of course, everyone talks about Epic Seven!
What can I expect from this game?
My main concerns are, how bad are the rates, are they generous with the currency they give out, is there reroll and if I should wait for a "banner" to reroll and last but not least how is the end game content?
One thing I saw is the "Limited timed characters" not really a huge fan since F2P need to hoard more which means skipping on units that we will never see again, but hows the game other than that?
Thanks!
I think I'm a few months in the game at this point, and still very much a newbie. I'm still feeling mixed about the game. It's a good mobile game, but I think I mostly play it for the convenience of being able to pull out my phone anytime and play for a few minutes while I'm busy with something else. I probably wouldn't play it if I had longer periods of uninterrupted time at a console or PC.
The main reason I like this game is how it looks. The game and engine are absolutely gorgeous. I love the art style, and the character animations all scream quality. That part is awesome.
The combat system is also pretty well designed, and can be surprisingly deep without being obnoxious about it. If you don't want to autobattle then there is definitely a lot of strategy that can be had there, both in PvE and PvP.
The main reason I dislike this game is its grind. It's absolutely the soul-destroying grindfest that Korean MMOs are stereotyped for. Leveling one hero to max level requires leveling like a hundred fodder pieces to unlock that hero's level cap to max, on top of actually leveling the hero yourself. And along the way, you also need to gear that hero, with gear that also needs to be leveled and upgraded with other gear fodder, with stat bonuses that are gated by layers of RNG. You could grind for a good piece of gear to drop for the slot that you want, only for that gear to not have the substats that you want. Or even if you get the substats that you want, that gear could improve the wrong substats as you upgrade it, rendering it less powerful than it should be after it gets upgraded (at great expense). There's a lot of layered RNG bullshit like that. In fact, leveling and gearing a single hero takes so much effort that it actively discourages me from pulling for new heroes, because I already have my hands full leveling and gearing the units I have. Every single hero you get is a weeks- or months-long project to level up and gear. That's how bad the grind is. Well, you can get a unit usable for easier content pretty fast, but you'll be looking to improve gear and raise its level cap for a long time.
Having said that, the game is quite auto-battle friendly. Its autobattle system is quite nice in that you can still order simple commands like focusing fire on a target, even with autobattle on. So while you can totally leave the game playing itself, there is still a middle ground between full auto and full manual, where you can benefit from looking at it every now and then and pressing a few buttons to get better results than full auto, whenever you feel like paying attention to it.
Basically between the grind and the art, I'd say it's a game that's good if you want something pretty to look at now and then while you're busy with something more substantial. I feel like I'd go nuts if I tried to play this game too seriously. I play it as something that I just poke at now and then throughout the day whenever I can't do anything more involved, and treat it like a side game.
Currency: The game is fairly generous with its premium currency, but its pull rates are awful. The saving grace is that limited characters work on a pity system so that if you pull fruitlessly enough times, you can get that character guaranteed, meaning that saving up a certain amount of premium currency can guarantee you a limited character. Takes about a month to save up that much. I don't think the same system applies to non-limited characters, but I'm not sure.
In addition to the normal pull rates being bad, there's a separate summon pool called "moonlight summons" that contain special characters you can't pull normally. Some of these characters are extremely strong and rare. I take issue with this pool because it's whale bait. It uses currency that is FAR rarer than regular currency (we're talking maybe 1-2 pulls a month without paying money), but the biggest kicker is that the rates from this pool are STILL awful. So you get maybe two pulls a month from this special pool, but still have like a 70%+ chance of getting trash from it. I really hate that.
Rerolls: The game is good with rerolls. It has a built-in reroll system where after the tutorial chapter, it lets you roll thirty times and choose one to keep going forward. And if you don't like any of those thirty, you can reset the game and try again. IIRC the reroll system does NOT require you to re-download the whole game every reroll. Note that the pull rates (or maybe my luck?) was so bad that I rerolled for like a week and a half and still never got anything I was happy with. I ended up just cutting my losses and picking up the one unit that everyone recommends (who I had seen at least a dozen times but originally wanted more), and went with that.
I can't say anything about endgame content because I'm not there yet.