Iseria has been my most wanted unit since I pulled Tama. Glad I'll be able to get her now but my skystones stash has been depleted from recent banners.
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Dragalia Lost, though I'm not a fan of the actual gameplay (especially the endgame emphasis on extremely hard coop content), does a MUCH better job of actually listening to the players, to the point where they've implemented basically everything players have asked for at some point in time. Every single QoL feature you can think of, DL has it.To all the folks who are down on E7, I'd be curious to know which gacha is doing it better in your eyes. I've played so many gacha from PAD onward, and this e7 community is one of the worst.
whynotboth.gifThey're either greedy or incompetent, and I honestly can't tell which.
The game won't even survive more than two months in Japan with how unresponsive they are to feedback! And that's one of their biggest markets on the fuckin' planet, lol, wtf is this? What is with this decision-making? Are they completely incapable of doing even the slightest bit of even mid-term planning (let alone long-term)?
Dragalia Lost, though I'm not a fan of the actual gameplay (especially the endgame emphasis on extremely hard coop content), does a MUCH better job of actually listening to the players, to the point where they've implemented basically everything players have asked for at some point in time. Every single QoL feature you can think of, DL has it.
I just want them to listen to their bloody customers.
Japan is rating the game way fucking down. It's in the gutter. People do not like this game. And instead of fixing it, they keep doubling down on their nonsense. It's incredible.
I really can't think of a publisher that's this visibly inept. Even, like, EA does a better job of listening to the customers. I mean, think about it - some of the same things we've been complaining about for over a year, the Japanese players are repeating ad verbatim. And still they don't do shit. Even bloody EA had to listen and drop monetization features to bring their rep back from the brink (not to mention green-lighting Fallen Order, which is basically just the box price and nothing else). What other games are this bad on this front? Fire Emblem Heroes? Lol. Not sure that's a game you want to be compared to.
I mean, shit, other games have the excuse of just not being supported enough to keep going, but this? This game rakes in TONS of money and yet they can't afford to do even the slightest bit of upkeep to make sure the game survives more than a year? The game won't even survive more than two months in Japan with how unresponsive they are to feedback! And that's one of their biggest markets on the fuckin' planet, lol, wtf is this? What is with this decision-making? Are they completely incapable of doing even the slightest bit of even mid-term planning (let alone long-term)?
Dragalia Lost, though I'm not a fan of the actual gameplay (especially the endgame emphasis on extremely hard coop content), does a MUCH better job of actually listening to the players, to the point where they've implemented basically everything players have asked for at some point in time. Every single QoL feature you can think of, DL has it.
Girls' Frontline is actually an astonishing example of a small starter that just keeps growing and growing over time. They're not just responsive to feedback but the developers are actually enthusiastic about expanding the gameplay, constantly introducing new mechanics and just generally expanding the scope of the game in a way that isn't frustrating to players. Mica Team did not and does not sit on their laurels at any point in development. This, despite the fact that their programmers are clearly, um, not the best at what they do.
Actually, E7 just deepens my appreciate of what GFL's developers have managed to accomplish. The contrast is incredibly stark. They might not have anywhere near the production values but they do have something that is severely lacking in E7's current showing. I wish SG could figure that out.
Balance Preview
Buffs for A.Ravi, Kise, Cartuja, and Dingo.
Hmm, the 100% CR readiness after reviving is helpful but I don't think it is proc'd enough to be a needle mover. Having 30% inherent CC definitely makes her easier to build and reduces the need to run Hell Cutter. Fortunately for me I was already sitting at 60% CC and had stacked CD so I don't really need to re-gear. I do want to re-gear her to be one of those high effect resist monsters that I see though.
Weekly "not sure about the next 6*" question :D
I already have 6* : Lena, Luna, A.Montmo
I have Ken and Crozet that I use a lot that are 5* but with neither of them I can pass W11, Automation 95 or Abyss 62.
Maybe I can wait for Iseria.
Right now, the gap I could see is if my A.Montmo could tank W11, but right now with 16khp she dies after 2 or 3 rounds so it's not really 6* related. That's why I'm using Crozet, but then I lack in DPS because the DPS and Healer are two different units.
Kise buffs look nice.
Balance Preview
Buffs for A.Ravi, Kise, Cartuja, and Dingo.
I have Taranor Guard at 5* but if A.Montmo can't tank then I have no spot for him. He just can't DPS.Iseria won't help you with W11. Any non-blue unit is going to CR push Wyvern which is going to cause it to do more damage and give you less time to deal damage. You might just have to be patient on that until you get better gear and build your units up some more.
Ken is a good 6* for a lot of content and would help a lot in Golem and labyrinths/raid. Can never go wrong with him.
TGuard can be set up to be a dedicated defense breaker for your Luna, and stay at 5*. That lets you throw all of your best damage gear on Luna instead of spreading things around. You could build something like this:I have Taranor Guard at 5* but if A.Montmo can't tank then I have no spot for him. He just can't DPS.
You are right with Ken, and in the end I think that I'll 6* Ken and Crozet, so might start with him.
Yostar obviously shoulders some of the blame but literally everything JP is complaining about bar a few server-specific issues are identical to the things we've been complaining about, so that's pretty much on Smilegate.Obviously being unresponsive to feedback isn't everything in Japan otherwise Epic Seven wouldn't been Top 100 Grossing on the IOS for the last month straight while the QoL update king in Dragalia Lost regularly dips under 400.
E7 has been consistent in Japan with an average rank of 69.1 last month and 68.2 so far throughout December so I have no idea why you think it will be dead in 2 months..... but than again I guess that's your shtick.....
A gatcha game like the following is a dying game....
2019/08 - Rank 3
2019/09 - Rank 39.6
2019/10 - Rank 149.6
2019/11 - Rank 276.9
2019/12 - Rank 285.8
And please lets not absolve Yostar from any blame for the reaction from the JP community, I mean if they can be praised as such a generous gatcha company because they kept the same rates as the Chinese version of the "gatcha that shall not be named"..... how are they free from blame for the JP issues E7 has?
I'd chalk DL's poor performance on its poor balance between playtime and rewards (similar to E7 where you have to have WAY too much time with the screen on to actually get anywhere) and its absolutely bizarre insistence on an incredibly difficult coop endgame that was already proven to have issues in PC MMORPGs which have far superior controls and communication tools. Either way, I only care that they did a bunch of things that Smilegate does not do, and I just want to see the same QoL fixes applied here.I find it funny that you pick DL of all games seeing as how it's turned into complaints about all the rerun events, the lack of VA, the supposedly decreased budget Bc of CY's new game, and the impending death of the game. GFL was fun for a bit but turned into more of a waifu/dorm game than anything. That's totally fine but wasn't for me. Good devs tho.
I agree that SG has dropped the ball on numerous things. Many dumb decisions that defy explanation. But the game is not dying like you want to make it seem, and I still like the game. If I didn't, I'd quit. I just don't understand why stuff like hard raid Is not released yet.
That's some really good advices.TGuard can be set up to be a dedicated defense breaker for your Luna, and stay at 5*. That lets you throw all of your best damage gear on Luna instead of spreading things around. You could build something like this:
Tguard: slightly faster than Luna and high effectiveness for pure defense breaking.
Luna: full damage and decent speed, but make sure she moves after Tguard.
AMomo: probably 170ish speed to be able to prevent getting lapped by the wyvern.
Crozet: full tanky build. Speed doesn't matter as much because you have Momo to heal.
When you're first working on clearing W11, stability matters more than clear times. As long as you can survive until the shield phase and have the dps to break the shield, then you're fine. A clear with 2 or 3 shield phases is still a clear.
And now, as it happens, Japan actually hates the game. So much for that gamble (and it was a gamble).
Turns out, 90% of Japanese complaints are completely identical to things we've been complaining about for over a year already (with the other 10% being things specific to their server, like A. Vildred being released without counters or being capped at Hunt 8s and Abyss floor 40). Turns out, they should've just listened to us in the first place instead of playing coy with these ridiculous half-assed "solutions" to everything everyone's been complaining about. The only thing I can give them credit for is pity on standard banners and mystic banners (even though the mystic pity is, realistically, a "once every six months" sort of thing for the average player, and, apparently, Japanese players don't even get access to it at launch - ouch).
This post on reddit sums up some of the other complaints from Japanese player reviews. Mind you, the game is rated even lower than the global score if you filter only for Japanese reviews. All in all, the game is doomed unless something changes dramatically, and this update was far from what the game needed to reverse its fortunes.
- Their attempts at balance are shoddy and hilariously ineffectual (especially since they refuse to nerf limited units). The few strong ML5s and the limited units remain completely dominant even with the introduction of anti-revive units. On top of that they reintroduced the "speed race or die" meta where not a single goddamn second turn team can survive a geared speed cleave team regardless of what they do, thanks in large part to nerfing C. Armin without a replacement for someone in her specific role (note: even Fallen Cecilia has to go first to actually perform well at her job). Imagine how "fun" arena is for Japanese players when they don't even get the benefit of Lilibet or Specimen Sez to solve A. Vildred.
- Gear fixes? What gear fixes? All they've done is given us more chances at RNG rolls without actually changing anything at all about how obscenely RNG-heavy the whole thing is. They continue to refuse to do anything at all to make substat rolling less of a horrible anti-fun slot machine. (Note: this is one of the most common complaints among Japanese players.)
- Stamina issues... well, let's be honest, the only reason there's a stamina issue in the first place is because gear farming is complete dreck. Fix that and people will likely stop complaining about the constant shortage of energy. But, y'know... they're incompetent, so they won't do it. Goodbye Japanese player base.
- They STILL refuse to let pets auto-open chests without auto-repeat. lolwtf? Also a top complaint for Japanese players (in addition to the lack of any time-saving measures like a 2x speed mode (which even FGO has) or skip tickets). Game feels like a massive timesink and in a world where so many things are competing for your time, well... that's a bad gamble to take.
I'll leave you with this quote from a Japanese review:
"A whole week", lol. Just you wait, friend... just you wait...
Iseria has been my most wanted unit since I pulled Tama. Glad I'll be able to get her now but my skystones stash has been depleted from recent banners.
What's making your runs fail? Is Momo not healing enough between volleys or is Crozet dying to a single three shot volley?That's some really good advices.
I almost did it with it but my Crozet is not tanky enough yet. Might try to farm Golems to get better def and health gears.
Thanks !
Did Avild really ruin the Japanese server like some guys on Reddit claimed? Man, they should have not allowed ML5 in the normal pull and selective pulls for a while.
Gameplay wise it's still better than A LOT of stuff coming out from Japan on mobile.
Attacks all enemies with the Glove Oven, recovering the caster's Health.
Dingo will only heal himself on his S2, not the party. His S3 does a full cleanse, increases hit chance for the team, and reduces everyone's skill cooldown by 1 turn. A fantastic skill, but I'm unconvinced that his self-heal will give him enough sustain.
There is some truth to it, but it's also overblown a bit. The whales and hardcore players that re-rolled until they got A Vild are annoyed that they are in a tier with other people that re-rolled until they got A Vild. So yeah its a problem that he is overpowered and the high end players all have him. But welcome to playing with whales and hardcore players...and it's only PvP. The game isn't ruined because PvP has issues otherwise it'd be toast in every server.
It's the same global comments of "game is dying" when the game is making $3 million a month lol.
I have no extinction units and... Yeah. It sucks. Moonlight Dreamblade means that extra turn attacks aren't always reliable, so basically I'm forced to bring a tanky team and do the praying mantis strat: I let him fuck me and then I bite his head off.That's the bottom line, right? The game is still making a ton of money. Low review scores on google store has never killed a game that was already a success.
And A Vildred is lame. Unless they release more units with extinction, he's just not fun to fight against. I can't imagine fighting him with no extinction units.
My defense bottomed out at 1 win/134 losses and 2 wins/142 losses. This week it is now 12/69. Waking up to only 1 loss - amazing!
Crozet dies just before the shield phase.What's making your runs fail? Is Momo not healing enough between volleys or is Crozet dying to a single three shot volley?
Your tank should probably have close to 20k hp and over a thousand def. That would let him take a full volley or two and survive until at least the shield phase, when your healer has more time to top him off before the next normal phase. You probably need to 6* Crozet for this to work - most W11 tanks need to be 6* in general.
If you have Rod of Amyrillis, give it to Momo because normally her healing strength is not that high. Rod greatly helps her healing output. Also note that Momo's heals scale off her target's hp, so the more health Crozet has, the stronger Momo's heals are on him.
That sounds like Crozet is surviving multiple volleys, but Momo can't keep up with heals. You're right that more health/def on Crozet would help, but probably also more speed on Momo to let her move more often.Crozet dies just before the shield phase.
I don't have the Rod yet, I will buy it soon when I have enough dust.
So i think that he needs to more health/def and momo more healing with the rod and then we'll see.
What do people do when against a tanky counter team with multiple high priority targets? Something like ML Ken + Maid + SSB + Lilias?
I see variations of this comp a lot, and even though it's super simple, it's also really annoying to fight because of how hard everyone hits. I can kill one or maybe two units before they move, but no more than that.
What do people do when against a tanky counter team with multiple high priority targets? Something like ML Ken + Maid + SSB + Lilias?
I see variations of this comp a lot, and even though it's super simple, it's also really annoying to fight because of how hard everyone hits. I can kill one or maybe two units before they move, but no more than that.
What do people do when against a tanky counter team with multiple high priority targets? Something like ML Ken + Maid + SSB + Lilias?
I see variations of this comp a lot, and even though it's super simple, it's also really annoying to fight because of how hard everyone hits. I can kill one or maybe two units before they move, but no more than that.
Without Maid ChIoe/Ruele, I would usually use A Coli to stun Lilias, Abyssal Crown Dizzy to weaken/stun their team, Baiken to kill SSB, and either C Dom, BBK, or Fire Ken to finish off the rest. I usually prefer Fire Ken because he can usually tank whatever an A Vildred/ML Ken throws at him and then kill them with a soul burn S2/S3 combination, but it depends entirely on my ability to kill SSB, since my eff res is shit and if SSB does her S3, the unhealable will work on him and block his Sigurd Scythe.What do people do when against a tanky counter team with multiple high priority targets? Something like ML Ken + Maid + SSB + Lilias?
I see variations of this comp a lot, and even though it's super simple, it's also really annoying to fight because of how hard everyone hits. I can kill one or maybe two units before they move, but no more than that.
I'm not maxed out with Momo yet, but I will look into it, it's wednesday and I will farm some ice materials.That sounds like Crozet is surviving multiple volleys, but Momo can't keep up with heals. You're right that more health/def on Crozet would help, but probably also more speed on Momo to let her move more often.
If Momo has the 100% eff resist skill on her skill tree, try to gear her to 100 ef. That will help her cycle her skills much faster.