Wait, was the unit limit always 300 and I was just dumb or did they increase it from 250?
They increased it like a couple patches ago.
Wait, was the unit limit always 300 and I was just dumb or did they increase it from 250?
Just to be clear, Righteous Theif Roozid is better than regular Roozid because the specialty change skill tree gives him additional speed stats. It's the same as your Dizzy team, if Roozid is outsped you're likely screwed.
Celeste isn't so good as a CR pusher on her own because she pushes enemy units back instead of pushing your own team, and only at a 50% proc rate.
She works best as an indirect CR pusher when paired with Cdom, because she's naturally very fast and can land 4 crits with her s2. So the setup goes celeste s2, which CR pushes cdom, and then cdom uses her s3, which is the real CR push on the team. The drawback is that the setup takes two unit slots, that first s2 charges enemy SBells real fast, and makes Celeste vulnerable to getting instantly counter hit to death by units like ML Ken.
If you also have Cdom then Celeste + Cdom is a fun combo, but I wouldn't use Celeste on her own as your cr pusher.
stick with Yuna
Jrod... Does yufine dispel that shield and the stupid buff that FCeci does after her S3?Yufine is so damn good since her buff. Ive had her for awhile but it's nice seeing her shine.
I have no Molas in her. That will change.
I have yet to try. The dispel happens before stun but not sure if before damage. I would think not.Jrod... Does yufine dispel that shield and the stupid buff that FCeci does after her S3?
Thanks for those details. I don't have Cdom and I was purely going for Celeste because of her look and she's been imprinted to SS, so I thought I'd be able to outspeed more teams, but this was a bad idea with how she works -.-
Well against my better judgement I fought for her lol Got Tamm about 20 in. How should I be gearing her, Artifact?
Keep in mind that a units imprint doesn't apply to itself. i.e. Roozid's or Celeste's +8 speed imprint only applies to their allies and themselves.
I went speed + tanky + rod on mine. Her kit is about transforming as often as possible, and Rod is good because she has a lot of non-attack moves.Well against my better judgement I fought for her lol Got Tamm about 20 in. How should I be gearing her, Artifact?
They could very easily "nerf" Iseria by making her reduce cooldowns by 5 turns instead of straight up resetting them. This would effectively nerf both Tamarinne and Dark Corvus on offense, though Dark Corvus in particular is largely unaffected anyway. She'd still have the same effect on.... basically any other character in the game, with the sole exception of Luna (who is another character with a self-cooldown reduction mechanic).Given Iseria was the Nat 5 when A.Ravi was released, what is going to happen when this Tamaseria meta messes up Arena defense rates.
Which do you think gets the nerf between Tama and Iseria. I am betting Iseria, but how could you break this union without gutting one of them?
They could very easily "nerf" Iseria by making her reduce cooldowns by 5 turns instead of straight up resetting them.
It'd be extremely easy for them to nerf him by cutting his S2 CR boost in half and adding an extra turn of CD on top.
Given Iseria was the Nat 5 when A.Ravi was released, what is going to happen when this Tamaseria meta messes up Arena defense rates.
Keep in mind that a units imprint doesn't apply to itself. i.e. Roozid's or Celeste's +8 speed imprint only applies to their allies and themselves.
Are you really sure you want an assigned soulburn unit to be a thing with current Basar running around?
heard the rank 1 global player has a 260 speed Basar on his defense team, like how would you even beat that if he was an assigned soul burn unit? Guess we'll find out how that feels later in RTA....
I really don't think that Iseria or Tam need a nerf. Let's not pretend that offense win rates weren't already high, for one. Two, you can still win against it on defense. It's not invincible. It's not as if ppl who use the combo never refresh and just attack every team they see. Against certain teams it works well, just like my W Schuri team. Once I removed Dizzy from my defense team, the number of Tam-iseria attacks I faced decreased from a billion to just a handful. Ppl just need to adjust.
Yeah I was looking at the top 100 defenses last night and it is littered with Basar.
I'm around a 90% win rate in Challenger right now, could be higher but I goof off challenging ML Ken's, but my defense already has over 50 losses three days into the week. I'm sitting in Challenger III and am going to stone my way to Champion later this week, probably Sunday night, but I need a defense so I was studying the top teams. Seems you can make a competent defense team out of Basar, Dizzy, Seallona as long as Basar is ridiculously fast with good effectiveness (hello S3 gear?)
...Yet Nobody wants to use ML Sez with other stun units & he pretty much nukes anyone stunned straight off the planet. He's "garbage". *shrug*
I'm kinda hesitant in trading in my ML Ara because she's like the key unit to pair up with ML Sez if I ever got one and the new Basar just enables them. I would like to try and run a team like Basar/ML Ara/ML Sez/C. Merc (or whoever) one day... and I can actually make it happen if I trade AVil and Carmin (just pulled a new Carmin a few days ago so I can trade my old one)
Don't think I have the gear to pull it off though.... but still not sure what to do with ML Ara... don't really need Kise atm and I'm hoping to pull her off mystics anyway, do I grab ML Ken just to get a few % better on defense lol?
I recalled my Aramintha...for Aramintha. I like the unit but since she won't she proper usage for a while I just wanted the resources.
I have Baal to trade, but his current position is SO bad that they'll definitely buff him and that's what has me a little hesitant to trade him.
I only have to pick between Kise, Spec teneb & Ruele. I don't want D. Corvus.
Aux Lots has always been overpowered. It's not just because of Spirit's Breath. A 2-turn cooldown on a skill that powerful, really? You think that's even remotely balanced? His nerf is inevitable. On offense he's easily the most prevalent unit in challenger+, which is saying something since he doesn't even have a rate-up or a pity. Imagine if he were as free as Dizzy or SS Bellona - he would literally make up 99% of offense teams. There is like one counter in the game (an absurdly geared out DPS Sol) and that's a specific solution for one team composition that is very easily countered with an alternative team composition, hence why no one bothers.I'm not for this because you're nerfing a character because of an artifact.
Are you really sure you want an assigned soulburn unit to be a thing with current Basar running around?
Against those teams that it works against they have a 100% win rate. For those other teams you have alternative team compositions that are equally as effective.I really don't think that Iseria or Tam need a nerf. Let's not pretend that offense win rates weren't already high, for one. Two, you can still win against it on defense. It's not invincible. It's not as if ppl who use the combo never refresh and just attack every team they see. Against certain teams it works well, just like my W Schuri team. Once I removed Dizzy from my defense team, the number of Tam-iseria attacks I faced decreased from a billion to just a handful. Ppl just need to adjust.
Not saying I want this, but if they were to nerf one I would say Tam. Iseria's kit isn't innately overpowered. I would say Tam's kit on the borderline of op, but she's forced back from that line by her own detriment, which is then negated by Iseria. If they made it so Tam's S3 cooldown can't be reduced by an external source she remains the same unit, she just can't be used in HO in PvP. If they nerf Iseria she will be worse.Which do you think gets the nerf between Tama and Iseria. I am betting Iseria, but how could you break this union without gutting one of them?
I think it's all about value. In the very worst scenario Iseria and Tam gives your dps an attack buff and your whole team a 50% CR push. In the worst scenario for Sez and Ara you miss the stun on all units, so you can't kill anyone and you have little to no defence. There's guaranteed value in using the former, where there isn't in the latter.People want Tammy + Iseria nerfed because they work so well together.
...Yet Nobody wants to use ML Sez with other stun units & he pretty much nukes anyone stunned straight off the planet. He's "garbage". *shrug*
Im also getting killed - just trying to figure out what to work towards xDHere I am feeling all good about myself taking down the normal raid mid bosses pretty easily and just get utterly destroyed by the end boss lol
I either can't do enough dps or can't keep up with cleansers
The queen fight really needs you to put up immunity at the right times. Make sure to put up party immunity with something like momo soulburned s3 before each pair of eggs hatch. That's before you attack the queen for the first time, and before the queen hits 50% health.Here I am feeling all good about myself taking down the normal raid mid bosses pretty easily and just get utterly destroyed by the end boss lol
I either can't do enough dps or can't keep up with cleansers
Charles is good against everything except Karakanis.How does Charles perform against Queen ? Will he be able to to dispel her buff consistently ?
Want a raid team that can atk her from the start and would 6* him if he is good against her.
Holy crap. Kitty Clarissa can strip carmin's in vulnerability buff with her s2.
I've been trying a bruiser team with her, and sadly it's been a lot more effective in arena than my cleave team, despite a lot less effort spent in building it.
It's amazing how Kitty completely invalidates things like fast Dizzys and a lot of enemy team buffs. And the dual attacks lead to some nice burst damage.I've thinking about possibly running K. Clarissa & Yufine together after I invest in Yufine's S1 fully. I think it'd be pretty effective, especially considering the water unit nonsense.
I'm happy offense teams are OP. I think it's good that if you are close to the same gear level you should be able to win and actually make some progress even if your pulls aren't great. Better than having to have the latest OP character or not being able to use any strategy than the one single that works
Thanks !!
I dont even have Tama or Iseria but i would probably drop the game if they get nerfed - just not interested in them nerfing these old ass units just because everyone thinks they should be able to win against every PVP matchup. I hate the entitlement from some of the audience - obv. not the case with everyone but you if you are a somewhat casual f2p player you wont have a shot against Uber Whales that spent endless time on the game, no matter how much they nerf certain units.Honestly If you're in the same ballpark gear wise you should be crushing defenses period
We have soul burn which is broken
We see the enemy lineup and can counter pick easily, I use the Tama Iseria shell with my 3rd and 4th spot dependent on the enemy team.
Obviously gear plays a part, 260 speed Basar for instance but I think a lot of people misplay on the character select screen and in battle and are happy to blame it on gear or a meta.... if I bring ML Vildred and Baiken against a Fire Corvus it's not this shit meta, or fire Corvus is Op or my gear that is at fault, it's me not bringing Watcher Schuri instead of Baiken
And this will only amplify once RTA is out because hey it's easier to say fuck this shit mode, meta is broken, had no gear, balance is shit etc than to admit you got outplayed.