Feel like I'm the only one interested in Melissa. At the very least she basically has a 2.7 modifier on her S3 with it granting an extra turn.
That just makes her a worse Baiken (since she doesn't get bleeds or a team CR boost on her S3).
I just can't see her kit working out. It needs too many things to go right for her to do her job. And anyone who depends on debuffs landing to deal damage in
this meta is basically doomed to fall to the wayside.
Wow, Ambition is disbanding. I feel that sends a pretty big message on where the game is at for those who are in the endgame.
I am the face of unsurprise.
I've said as much so many times - if they aren't willing to address the major issues with the game and prefer to just keep things as stale as possible (by completely ignoring limited units and failing to address outliers, instead making other characters like Basar as stupidly overpowered as the existing outliers), no one's going to stick around. Shit ain't fun. Arena is basically completely 100% repetition at this point, with no creativity involved whatsoever, and GW is only slightly better off. Turns out, when you make debuffs crazy strong and give characters multiple chances to stack these crazy overpowered debuffs, gameplay becomes centered almost entirely around your ability to either prevent or mitigate these debuffs (or ignore them entirely by just killing the enemy in one shot). It's incredibly binary gameplay. There's absolutely no room for nuance.
And on top of that, the repeatable PvE content is either braindead easy or incredibly irritating - they aren't very good at making content that is both challenging
and fun. The Hall of Trials in particular is very tedious due to the sheer length of each fight.
I don't even need to mention the gear system - it's obvious to anyone who's playing it what's going on there. (Most of the players in Ambition were the type to spend thousands of hours farming anyway, so they're the least impacted by its BS RNG nature.)
I dnno. Feels like the game's pretty well doomed at this point, honestly. I can only see the most casual players sticking around - the ones who don't care about the fact that they're basically playing stat roulette with every equipment drop because they're just there to see the pretty animations. But they're also the ones least likely to dump money on the game, because they're not the ones turning skystones into piles of stamina, which is basically their whole business model at this point.
I don't expect the game to have much of a player base for RTA. Hell, it's not likely to make much of an impact either way. With a roster this small and with game balance being this shoddy, I expect a massive shitshow as all the game's flaws are laid even more bare for everyone to see.
I wish I could be more optimistic. I really can't. Sorry.