Ah, no probs. :)
From what we can gather so far afaik is that Epic is not directly moneyhatting the publisher but "only" giving them a guaranteed amount of sales. This means Epic has no losses at all when those guaranteed amount of sales are reached or even surpassed, and the publisher avoid the financial risk of not reaching that level of sales. The consequence is that if the sales consistently are at or above the level Epic guaranteed it will allow Epic to perpetuate the whole scheme without actual additional costs.
The thing I love the most are people criticizing the business savvy of people who have years of experience on the business side of the industry and have access to data we will never see. Yes, I'm sure your SteamSpy data really trumps the insight of people with MBAs and actual hard information.
Doesn't it, though? The law defines a monopoly by two factors, having a dominant position in a specific market, and using that dominance to dictate market conditions. Steam definitely has market dominance, so in order to not run into legal issues they can't use their dominance to change market conditions, because everyone - i.e. every other digital distributor - is fine with the conditions as-is.
Putting aside the obvious absurdity that having lots of money or helming a large company means you're intelligent and equipped to enter business in any market space and be successful... Epic's first move to get their store going was to literally hire the Steamspy guy for his insights and data lmao
The quote I was referencing was criticizing Matt who literally has built a career analyzing this information, both as an analyst at NPD and internally within a major publisher (Activision). The idea someone here quoting him and saying "you must be bad at economics" is beyond laughable.
How many 10 people studios got helped by EGS so far?
How many blockbusters signed an exclusivity deal?
Big problem with you idea, the growing player base are kids who, unless their parents are loaded. do not their own Credit or Debit cards because well they are kids. Most parents will not want to even risk giving kids unresticted access to their card, this is why you have Top-Up cards. EGS is not selling Top-Up cards because of the 12%.
Congrats Epic you have just priced out your current Fortnite player base out of you new EGS.
Doesn't help that every time it's pointed out, either the person arguing in favor of EGS helping devs disappears, like ShapeGSX did, or moves goalposts :)People will point to the various indie exclusives on EGS, ignoring that almost all of them come from teams who pulled in reams of cash on previous indie megabits -- not coincidentally, games that probably sold much more than the follow-ups in part because there were fewer games on digital storefronts back then.
This is an underdiscussed phenomenon among the top tier of indie devs and their attitude towards digital distribution. They're constantly looking to be the big fish in a small pond. Every new platform is saving indie gaming, until it fills up with competition, then they leverage their connections and clout to move on to the next empty storefront.
EGS is a win/win for this mindset. It's another empty store, and not only that but the dev is going full payola to get them on there.
There's no 1-2 man team living out of a van getting saved by the EGS.
Doesn't help that every time it's pointed out, either the person arguing in favor of EGS helping devs disappears, like ShapeGSX did, or moves goalposts :)
The fact there's been so little uptake on even the free games shows this.
Indeed, which is why I don't much understand what purpose moneyhatted exclusives serve. I get the general idea: "We have money, let's spend it on making popular games exclusive to our store to rapidly increase our userbase". Ok, then what? As soon as the moneyhats stop people will go back to Steam.
I'm really interested to see how well some of the moneyhatted games do once they come to Steam. Obviously games with immense amounts of hype like Blands 3 and Outer Worlds will probably do fine, but what about Metro Exodus and Control? Will people still care about them or will they have other games to play around that time and not bother?Or, like another post pointed out, there will be people like me who won't purchase an Epic exclusive when they finally release on Steam. Firstly, just on principle alone (didn't bite on GFWL either) and 6 months to a year later, the hype is gone and I've moved onto other games.
Or, like another post pointed out, there will be people like me who won't purchase an Epic exclusive when they finally release on Steam. Firstly, just on principle alone (didn't bite on GFWL either) and 6 months to a year later, the hype is gone and I've moved onto other games.
I'm sure Tim Sweeney will spin that as "see, the game sold better on EGS!"I'm really interested to see how well some of the moneyhatted games do once they come to Steam. Obviously games with immense amounts of hype like Blands 3 and Outer Worlds will probably do fine, but what about Metro Exodus and Control? Will people still care about them or will they have other games to play around that time and not bother?
People will point to the various indie exclusives on EGS, ignoring that almost all of them come from teams who pulled in reams of cash on previous indie megabits -- not coincidentally, games that probably sold much more than the follow-ups in part because there were fewer games on digital storefronts back then.
This is an underdiscussed phenomenon among the top tier of indie devs and their attitude towards digital distribution. They're constantly looking to be the big fish in a small pond. Every new platform is saving indie gaming, until it fills up with competition, then they leverage their connections and clout to move on to the next empty storefront.
EGS is a win/win for this mindset. It's another empty store, and not only that but the dev is going full payola to get them on there.
There's no 1-2 man team living out of a van getting saved by the EGS.
In that case we have nothing to worry about. That would mean EGS exclusivity is a time limited fad, and once it's too expensive to Epic to keep up people can return to where they were before. Epic's only chance then is that either there are enough consumers and publishers that don't mind EGS' limited feature set, or its capability has caught up once they stop adding new exclusives (yay actual competition).Besides the fact that Epic is probably paying developers more than even their own optimistic projected sales in order to entice them, I don't see any way for sales to consistently be at the level that Epic predicts. All it would take is one moderate flop for all of Epic's earnings from previous titles to be wiped away completely. Constantly gambling on a game's projected sales can't possibly be a long-term plan, it's business suicide.
It'd be interesting to see the breakdown on Steam of revenue per country and per vendor, see what's prevalent where, and what the average vendor fee is per region. I suspect that the vendor fee is comparatively negligible in the US anyway, which rather defeats the point of the criticism - Epic are taking those vendors, after all - but that is entirely based on supposition and not necessarily facts.
Agree. Honestly, I would like it if Steam or Epic charged the vendor fee for all payment methods even in the USA to the consumer if the remaining funds went to the developer. For example, if a Steam USA user paid the Discover credit card or Mastercard vendor fee, so 49.99 + 4.99 fee (or whatever it is), and then more of the 49.99 went to the developer.
Agree. Honestly, I would like it if Steam or Epic charged the vendor fee for all payment methods even in the USA to the consumer if the remaining funds went to the developer. For example, if a Steam USA user paid the Discover credit card or Mastercard vendor fee, so 49.99 + 4.99 fee (or whatever it is), and then more of the 49.99 went to the developer.
Agree. Honestly, I would like it if Steam or Epic charged the vendor fee for all payment methods even in the USA to the consumer if the remaining funds went to the developer. For example, if a Steam USA user paid the Discover credit card or Mastercard vendor fee, so 49.99 + 4.99 fee (or whatever it is), and then more of the 49.99 went to the developer.
i believe that would be illegal in the EU.Agree. Honestly, I would like it if Steam or Epic charged the vendor fee for all payment methods even in the USA to the consumer if the remaining funds went to the developer. For example, if a Steam USA user paid the Discover credit card or Mastercard vendor fee, so 49.99 + 4.99 fee (or whatever it is), and then more of the 49.99 went to the developer.
Agree. Honestly, I would like it if Steam or Epic charged the vendor fee for all payment methods even in the USA to the consumer if the remaining funds went to the developer. For example, if a Steam USA user paid the Discover credit card or Mastercard vendor fee, so 49.99 + 4.99 fee (or whatever it is), and then more of the 49.99 went to the developer.
Agree. Honestly, I would like it if Steam or Epic charged the vendor fee for all payment methods even in the USA to the consumer if the remaining funds went to the developer. For example, if a Steam USA user paid the Discover credit card or Mastercard vendor fee, so 49.99 + 4.99 fee (or whatever it is), and then more of the 49.99 went to the developer.
Agree. Honestly, I would like it if Steam or Epic charged the vendor fee for all payment methods even in the USA to the consumer if the remaining funds went to the developer. For example, if a Steam USA user paid the Discover credit card or Mastercard vendor fee, so 49.99 + 4.99 fee (or whatever it is), and then more of the 49.99 went to the developer.
Agree. Honestly, I would like it if Steam or Epic charged the vendor fee for all payment methods even in the USA to the consumer if the remaining funds went to the developer. For example, if a Steam USA user paid the Discover credit card or Mastercard vendor fee, so 49.99 + 4.99 fee (or whatever it is), and then more of the 49.99 went to the developer.
Indeed, I should be charged extra fees for the privilege of spending my money. In fact, why don't I start paying the employees' salaries myself? After all, we can't expect these poor companies to invest their own funds to provide an acceptable service, that would make me an entitled consumer.Why should billion dollar corporations bear the cost of doing business. I hope Amazon starts charging me to process my credit card too; I'm sure the money will go toward paying those warehouse workers.
That's why I laugh when someone considers this forum left wing. I know not everyone thinks this way, but enough people do to make that claim blatantly false.Support of the Epic Games Store brings out the more interesting side of economic policy on Era...
All for the corporations. All is fair in love, war, and business.
Agree. Honestly, I would like it if Steam or Epic charged the vendor fee for all payment methods even in the USA to the consumer if the remaining funds went to the developer. For example, if a Steam USA user paid the Discover credit card or Mastercard vendor fee, so 49.99 + 4.99 fee (or whatever it is), and then more of the 49.99 went to the developer.
That's why I laugh when someone considers this forum left wing. I know not everyone thinks this way, but enough people do to make that claim blatantly false.
This is a galaxy brain dumb idea, but stores in general should implement a pay-what-you-want feature so that people can give more than the minimum to devs they really like.Agree. Honestly, I would like it if Steam or Epic charged the vendor fee for all payment methods even in the USA to the consumer if the remaining funds went to the developer. For example, if a Steam USA user paid the Discover credit card or Mastercard vendor fee, so 49.99 + 4.99 fee (or whatever it is), and then more of the 49.99 went to the developer.
Thats a quick way of getting $0 out of a sale instead.Agree. Honestly, I would like it if Steam or Epic charged the vendor fee for all payment methods even in the USA to the consumer if the remaining funds went to the developer. For example, if a Steam USA user paid the Discover credit card or Mastercard vendor fee, so 49.99 + 4.99 fee (or whatever it is), and then more of the 49.99 went to the developer.
IIRC Honey Rose didn't do so hot on Steam with that model.This is a galaxy brain dumb idea, but stores in general should implement a pay-what-you-want feature so that people can give more than the minimum to devs they really like.
I will. I want EGS to become a historical example of why this tactic will not work and should not be attempted.
Should retailers also pass on the costs they charge the manufacturers who want to sell products in a store?
Why wouldn't YOU support the local dairy farm and eat all the costs, so that the Farmer gets $1 instead of $0.1 Dollar for a gallon of milk. Your milk would be 90% more expensive, but the Farmer invested his sweat and blood into making it.
Agree. Honestly, I would like it if Steam or Epic charged the vendor fee for all payment methods even in the USA to the consumer if the remaining funds went to the developer. For example, if a Steam USA user paid the I'm an idiot but Sony's Refund Policy is still shit!Discover credit card or Mastercard vendor fee, so 49.99 + 4.99 fee (or whatever it is), and then more of the 49.99 went to the developer.