See the fall of games for Windows live or whatever the shitty Microsoft excuse of a service was called.
First paid and mandatory for many games, then free, now dead.
If a dev can sell though 50% of their keys themselves, Valves cut is already down to 15%.
If a dev can't do that, then maybe Valve is offering a valuable service that's worth paying for.
Valve's "true cut" being 15% would be far too low of an estimate for the average case, but factoring in the recent changes in pricing structure for big games means that valve's up front cut becomes 25% above $10 million in sales and 20% above $50 million in sales, so that could push the "true cut" down to the 15% mark for big winners. The "true cut" for smaller players is probably around 23-26%, varying case by case.
Sure, because it's impossible for them to ever implement "Epic keys"
competiton is always good , let them duke it out
maybe Gaben will get off his fat ass and release all the games with number 3 in them
Valve have been dominating because they provided the best option for consumers for over 15 years. Not because they forced people to use their featureless client.This is what I'm thinking really. In the long term, it should open up Valves eyes, they've had complete domination for too long.
Well, Valve pulled the same trick when the Steam client was required to install Half-Life 2. How was that different from what Epic is doing now?Valve have been dominating because they provided the best option for consumers for over 15 years. Not because they forced people to use their featureless client.
Well, Valve pulled the same trick when the Steam client was required to install Half-Life 2. How was that different from what Epic is doing now?
that was their own game, nobody is mad about fortnight hereWell, Valve pulled the same trick when the Steam client was required to install Half-Life 2. How was that different from what Epic is doing now?
No, it doesn't hurt the market.
Monopoly is when you have the one-of-a-kind good/service on the market and sell it while Metro/Super Meat Boy Forever/Ashen/Hades are sure as hell not something which can make a store a monopoly. They are good games, but the only thing to compete on an entertainment market is to produce or acquire unique content which will bring people in. That's like saying Netflix is a monopoly because it has exclusive shows.
On the games market, we already have exclusives on some stores. You can't buy A Way Out or Unravel Two on Steam, you have to go to Origin. Fallout 76 might be a bad game but if it were to be good, people would have still whined that it's not on Steam, right? Tons of small games are released on Steam or Itch only and we don't say how they are a "monopoly," although Steam is very close to it with over 80% PC market (excluding online-focused games) in its hands only.
Competition is what makes makers produce more quality content. We need two or three more companies like Epic to launch their stores too so that developers will compete for their support and stores will compete for gamers. Guess who wins at the end of the day? We, the gamers. I won't mind going to 5 different stores to buy the best product, especially when those stores are just one click away.
Valve paid off a third party developer that made HL2 to make it Steam only?
But it all boils down to "we have unique content that you can't buy anywhere so you are forced to install the other app for it." Whether they produce the content themselves or acquire it from another company doesn't change that. Nor does it justify people getting mad at Metro's developer/publisher and Epic.
Valve made Half Life. How is this in any way the same? I don't understand how people are still parroting this.Well, Valve pulled the same trick when the Steam client was required to install Half-Life 2. How was that different from what Epic is doing now?
But it all boils down to "we have unique content that you can't buy anywhere so you are forced to install the other app for it." Whether they produce the content themselves or acquire it from another company doesn't change that. Nor does it justify people getting mad at Metro's developer/publisher and Epic.
but it does.But it all boils down to "we have unique content that you can't buy anywhere so you are forced to install the other app for it." Whether they produce the content themselves or acquire it from another company doesn't change that. Nor does it justify people getting mad at Metro's developer/publisher and Epic.
PC Gaming is going to end up like the streaming industry: Games by certain developers being exclusive to a specific storefront with little-to-no overlap between stores. People are naive thinking the future is comparison shopping for the latest AAA titles across multiple PC storefronts.
Because it's a forum where people share their opinions, I guess. Even when their opinion does't quite match the opinion of the OP.You are no person in any position to tell anyone who and what people can or cant get mad at.
Who do you think you are?
You are no person in any position to tell anyone who and what people can or cant get mad at.
And how dare you tell people that now cannot get the game legally or pay much more for a game that this is a positive for everyone.
All first-party gamesIf you want the game, you buy it wherever it is. If you want to play GoW, you buy PS4. Mario or Zelda? Buy Switch.
Not a first-party game
how do you people then propose Epic do it? if they want to take marketshare away from Steam, how else can they do it?
how do you people then propose Epic do it? if they want to take marketshare away from Steam, how else can they do it?
If you want the game, you buy it wherever it is. If you want to play GoW, you buy PS4. Mario or Zelda? Buy Switch. Metro? Install the Epic client.
By providing a good client that people want to use? This is not rocket science. Its not like they are lacking the money for it.
This is a crazy idea but
wait for it....
how about they match the steam store features and improve them?
All of those are first party.
Better comparison is Shadow of the Tomb Raider, which people utterly flipped their shit about and we didn't get all this crap from people stanning over publisher's business choices.
Almost as if people don't see the fuss over stuff that doesn't affect them. Funny how the regular PC thread posters are unhappy and others who aren't don't see the fuss...
so does the client suck donkey balls? last i heard it was serviceable and will be getting features in the near future.
here's a thought...wait for it...you do know it took valve 10+ years to get the client to where it is now?
how do you people then propose Epic do it? if they want to take marketshare away from Steam, how else can they do it?
And how does it change the situation? The logic here is binary: whether the content is unique/not unique. Other details don't matter.
This one is a valid point though and that's really bad, agreed.Also if you're in an unsupported region, oops, screw you I guess ¯\_(ツ)_/¯
Thank you Epic-sama for adding "competition" that directly harms me as a consumer, I shall praise thy name and be happy you exist instead of being annoyed you're trying to force the market to use your piece of shit service by poaching games weeks before they release.Don't be shy - if you have something to say come out and say it
If you aren't bothered by what Epic is doing or, god forbid, are actually happy someone is competing with steam, you aren't a real pc gamer and these opinions are fake opinions probably paid for by Epic
Only people who play on pc are obviously only people who post in pc threads
Of course they matter. One means Epic is creating a videogame from scratch, effectively adding to the industry with well, a brand new videogame. The other is taking something that would be on the competition anyways and paying to not release there because you don't want to actually compete. One creates choice - a brand new game that wouldn't exist otherwise - the other removes it - a game that would release on more stores now is tied to a single service.And how does it change the situation? The logic here is binary: whether the content is unique/not unique. Other details don't matter.
Will they really? I mean, you said it yourself, some of these games barely needed the addeed visibility in the first place. If anything, this will also help the Epic store itself gain visibility and thus helping it get lesser known games, such as Ashen, to bigger sales (with a bigger cut, no less).
here's a thought...wait for it...you do know it took valve 10+ years to get the client to where it is now?
Sorry, too many faeces references, I kinda didn't get your point. (no sarcasm)All of those are first party.
Better comparison is Shadow of the Tomb Raider, which people utterly flipped their shit about and we didn't get all this crap from people stanning over publisher's business choices.
And how does it change the situation? The logic here is binary: whether the content is unique/not unique. Other details don't matter.
Then, the first-party content basically means that the platform (i.e. store) makes a financial investment into the developer/publisher. It can be an investment in the form of funding the game development process (consoles) or, as it turns out, it can be in the form of giving you a bigger cut than you get on other platforms.
And that's about it. It's a business decision which only the publisher can make and what we can do about it is just buying or not buying the game.
This one is a valid point though and that's really bad, agreed.
so does the client suck donkey balls? last i heard it was serviceable and will be getting features in the near future.
here's a thought...wait for it...you do know it took valve 10+ years to get the client to where it is now?
Not sure if trolling but still.So Valve have provided them a template to work from saving them years of trial and error market research it a great time to be Epic
They do for most people and with fair reasons.And how does it change the situation? The logic here is binary: whether the content is unique/not unique. Other details don't matter.
Hmm, an interesting point, that's one way to look at it.Of course they matter. One means Epic is creating a videogame from scratch, effectively adding to the industry with well, a brand new videogame. The other is taking something that would be on the competition anyways and paying to not release there because you don't want to actually compete. One creates choice - a brand new game that wouldn't exist otherwise - the other removes it - a game that would release on more stores now is tied to a single service.
Having more stores benefits not in the way that you get games cheaper. It benefits in the way that there are more good games.I didnt knew that paying for a game 2 weeks before release to not appear anywhere else was the same as Sony/Nintendo/Microsoft/Valve developping or funding a game and releasing it after working on it.
Btw you said having more stores benefits the customer: I agree.
You know what Epic just did ? Metro was on 5 different legit stores: Steam, Humble, GreenManGaming, Fanatical, Razer Game Store. The price ranged from 40 to 60€.
Now it's on only one store: Epic Game Store. For 60€.
But we are not getting more unique content out of this, Metro Exodus was gonna release regardless of Epic. Sure, you can have content deals like how Final Fantasy XV had extra costumes depending of where you bought it, but moneyhatting games benefits nobody but publishers.Hmm, an interesting point, that's one way to look at it.
But then again, I do agree that in the short run that hurts the market, but having multiple stores investing in games (even when they don't develop them themsevles) might be a good thing in the long run since we'll get more unique quality content on the market.
Having more stores benefits not in the way that you get games cheaper. It benefits in the way that there are more good games.
So Valve have provided them a template to work from saving them years of trial and error market research it a great time to be Epic
Not sure if trolling but still.
As a developer myself, I can say that launching one simple feature requires at least a couple of months of work. Saving years of work is not the right thing to put it. If they wanted a 100% copy of Steam, they could probably waste three more years and ship it but who needs a second Steam? I am happy with the one I have.
What they did is the right way to launch any software product. They built the core functionality (i.e selling games), they brought in some unique content to attract first clients and then they will start adding new features—those, their audience will ask for, not the ones that exist on Steam.
No, it doesn't, honestly. If you are outside the company, you can't be sure whether the chat system, the trading cars, the reviews, or anything like that work at all. Here's an example.I am not saying it easy but with Steam you have a guide to know what works and what does not, so you are a firm starting point to plan your features. Valve never had that luxury as they had to create features and hope people would like them.
Steam is a place I log into every day to catch up with friends, to look at mods, to get advice on games I am playing it is part of my daily routine. Until Epic have reach that level they have no chance of competing with Steam.
Explained it a few times above, sorry, not gonna re-write it. TL;DR:No ? There's no logic here. Or you'll have to explain how it means there are more good games.
If you think that publishers waits for more store to make games, you're delusional.