It's like random bits and pieces of the last 13 years of open world games. Not all the best bits, just random bits, good and bad.
They were still very weak compared to the likes of TP, OOT, MM, being "much better" than bad isn't saying much.
The games pacing was all over the place with shoehorned stealth and triforce gathering
The bosses were completely forgettable and ridiculously easy. I can only give kudos to WW's Ganon who was cool. Though BOTW bosses aren't all that memorable either but at least some of them actually gave a challenge.
And the WW over-world was pretty much a barren landscape mostly used for extra padding especially for the triforce gathering, which is like the biggest detractor from the game, unlike BOTW which had a more sandbox like design and was denser in things to see and do.
The weapon durability mechanic was one of the big things that turned me off in regards to this one. I think I would have enjoyed it a lot more if I didn't have to worry about that cool new weapon breaking in ten minutes.But you get to "experiment" with a puddle deep combat system where the main distinguishing factor is "big number". What fun!
Nah, not when W3 is as clunky as it is. And it's clunky when it comes to the most basic things like movement and combat.
That automatically removes it from GOAT conversations.
But OP just said they get bored easily.
I told Miyazaki I love the "gratuitous motion" in his films; instead of every movement being dictated by the story, sometimes people will just sit for a moment, or they will sigh, or look in a running stream, or do something extra, not to advance the story but only to give the sense of time and place and who they are.
"We have a word for that in Japanese," he said. "It's called ma. Emptiness. It's there intentionally."
Is that like the "pillow words" that separate phrases in Japanese poetry?
"I don't think it's like the pillow word." He clapped his hands three or four times. "The time in between my clapping is ma. If you just have non-stop action with no breathing space at all, it's just busyness, But if you take a moment, then the tension building in the film can grow into a wider dimension. If you just have constant tension at 80 degrees all the time you just get numb."
Which helps explain why Miyazaki's films are more absorbing and involving than the frantic cheerful action in a lot of American animation. I asked him to explain that a little more.
"The people who make the movies are scared of silence, so they want to paper and plaster it over," he said. "They're worried that the audience will get bored. They might go up and get some popcorn.
But just because it's 80 percent intense all the time doesn't mean the kids are going to bless you with their concentration. What really matters is the underlying emotions--that you never let go of those.
What my friends and I have been trying to do since the 1970's is to try and quiet things down a little bit; don't just bombard them with noise and distraction. And to follow the path of children's emotions and feelings as we make a film. If you stay true to joy and astonishment and empathy you don't have to have violence and you don't have to have action. They'll follow you. This is our principle."
I've been watching the discourse about the game play out for 2 years now, and not once have I come across a good argument for the system being the way it is.The weapon durability mechanic was one of the big things that turned me off in regards to this one. I think I would have enjoyed it a lot more if I didn't have to worry about that cool new weapon breaking in ten minutes.
To say you don't like it or agree with it is fineWhatever the design decision it's annoying to me and many others. It's not an uncommon complaint. I don't like it.
In your opinion. In mine it has no point.To say you don't like it or agree with it is fine
To say it has "no point" is simply incorrect though
TBF if the discourse is anything like every time I've read a thread about it, you'd be hard pressed to come across a good argument for anything over the past two years.I've been watching the discourse about the game play out for 2 years now, and not once have I come across a good argument for the system being the way it is.
The digital version is $40 on Amazon.
So, I get bored easily... The Witcher 3 is in my on-hold list since forever after ~70 hours of playing.
Will I enjoy BOTW for hundreds of hours?
Thank you.
I tried playing it for a few hours and thought it sucked
slow climbing the game