Erica is an interactive live action drama, with no 3D graphics at all. That means you are interacting with a film that has no visible interruptions so it feels utterly cinematic. It has the pace, flow and production values of a Hollywood movie.
Erica is a young woman dealing with a traumatic childhood experience that continues to haunt her into adulthood. An old family friend contacts Erica believing her memories may be key to identifying a killer on the loose. It's not long before the killer attempts to contact Erica too. Caught between different versions of the truth, you must decide whom to trust and what to believe.
All player choices have an impact on the story and in addition, all the physical actions have consequences on how the scene unfolds. Let me give you an example: if you open a door forcefully instead of gently, Erica might attract unwanted attention. In this game, actions are often louder than words.
https://blog.eu.playstation.com/201...ca-unveiled-for-playlink-at-paris-games-week/
More at the link, this is my jam.