If you don't know what Escape From Tarkov is - "Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough."
Developed by Russian developer Battlestate Games, Escape From Tarkov is currently in it's 6th year of development on the Unity engine and is currently in closed Beta (access upon pre-order).
You play as a near future mercenary and you drop into instances of a handful of maps with other players set in a military deadzone in Russia. Your goal is to get loot by opening containers or killing other players and looting their corpses. There are also "Scavs", which are poorly equipped, often times sick civilians turned bandits controlled by AI looking to fill you full of lead and steal your shit, though you can go on a Scav Run and take control of one of these if you want. When you die in Tarkov, everything you have equipped is gone for good. Chest rig, gun, ammo, health supplies, valuables, all gone with a few bullets. This makes EFT a high-risk, high-reward game.
There's a heavy emphasis on realism, with a hud that's borderline non-existent, accurate damage model, and weapon customization that is to die for.
Wanna know how many bullets you have in your magazine? Press Alt+T to remove your mag and look at it, giving you a rough estimation.
Did you just pick up a gun? Better press Shift+T to open the bolt and check for a round in the chamber.
If you're in a fire-fight and need to reload quick, double tap R to dump your magazine on the ground for a faster reload instead of placing it back into your rig. Just be sure to pick it back up (if you survive).
There is no compass and the map you have (if you bought one) is completely static. You have to figure out where you are on it.
There are also a ton of movement variations such as complete variable speed (go slow to not be heard) and multiple stance steps between fully standing and fully prone (a la ARMA).
If you get shot in the leg with a high caliber weapon, you might have a broken leg. Now you're walking slower than AOL dial-up. Better get to cover, splint your leg, take a medkit, and down some pain killers. You'll be back in the fight for a bit before the painkillers wear off.
It certainly has it's technical rough edges, but I like that the devs are taking risks and doing something different. It has a steep learning curve and knowing someone is close to you while you slowly try to flank them is intense to say the least. Like Battle Royale feelings magnified.
I barely started playing this last night and I'm excited to play more. For some reason I've been in the mood for a survival game and the realistic gun and load-out management of EFT is really scratching that itch.
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