- Oct 26, 2017
Another reason to hate windows 10
- Why don’t M2 bring their releases to Steam and PC? M2 planner Kazuki Kubota acknowledges that even on their trailers for the M2 Shot Triggers series of titles on Youtube, lots of people complain that the games aren’t being released on Steam. Horii states that the reason is because they have to account for various PC hardware environments. While their releases work decently on Windows 7, as soon as it hits Windows 10 slowdown occurs, and they haven’t found an acceptable solution yet. As soon as they find one, they’ll put more effort into PC releases.
- M2 are currently testing out their M2 Shot Triggers releases on Nintendo Switch, but haven’t been able to solve the processing speed and slowdown issues yet in a manner they are satisfied with. However, Horii clarifies that the slowdown has nothing to do with the Joy-Con controllers, contrary to online reports that there is some input delay for them. One of the current releases M2 is working on for the Switch is Sega Ages Thunder Force IV, and until their releases are able to reach that quality, they do not want to release the games.
It’s absolutely ridiculous because all of the Cave shooters are still for sale on the App Store. Cave just need to recompile them using the latest SDK and we can all play them on our iPhone 8/X/XS/XR and iOS 11 & 12 devices.
M2 doesn't avoid PlayStation consoles. Cave stuck with 360 because they kept their home port teams super lean and because the 360 managed to drum up a hardcore arcade following in the early days of the generation.
It'll be old-school digital controls.
In Cave's case, what kept them off PS3 was Sony knocking back Arika's Ketsui port--they couldn't get it working to their satisfaction on PS2 so they submitted it to Sony in the hopes of making the PS3 launch window and were declined because Sony "didn't want games that would make the new hardware look bad", so the Arika VP went on a tear and that was the end of those plans. Even when Cave did finally show up on X360, they were basically just licensing their games to other devs/pubs for the first couple releases.M2 doesn't avoid PlayStation consoles. Cave stuck with 360 because they kept their home port teams super lean and because the 360 managed to drum up a hardcore arcade following in the early days of the generation.
As to why the latter happened... I specifically remember hearing of Sony having 16:9 requirements earlier on that got in the way of Mamoro-kun's port, so I always wondered if that played a role. I'd sooner assume that Microsoft courted G.rev early on with Senko no Ronde X, though, and momentum built from there?
I didn't. Many thanks! That looks great. Will absolutely check it out.It'll be old-school digital controls.
Do you know about Aka To Blue? Built and balanced for touchscreen controls by ex Cave devs.
Android - https://play.google.com/store/apps/details?id=com.tanoshimasu.akatoblue&hl=en_GB
Apple - https://itunes.apple.com/us/app/aka-to-blue/id1255167241?mt=8