bruh...
Pugilist early skills question. So far I've just pumped 2 points into each of the bind punches in order to get to one two punch, should I keep going with that method or should I be taking anything else? HP Up? is Double Punch something to invest in vs One-Two Punch?
Also, for Nightseeker, so far my points are:
2 in sand throw, 1 in sleep throw, 1 in proficiency, 1 in blade flurry, any suggestions on where to go next? Its a front line Nightseeker fighting alongside Landy and Pug
I probably won't get to this (or V for that matter) for a very long time. Decided to peek in and would never consider using something like this in this way so I went and downloaded it for both. Just wanted to say thanks from my probably like 5+ years from now self.In regards to the EXP quest I would say it is. I did my best not to abuse it in EO5 and treating it the same here.
I used it mostly for purposes of catching up other characters or leveling different classes so I could try out different party comps without constantly having to level someone from level 1.
Edit: Example is I wanted to try out War Magus. So I finished the quest with Level 1 War Magus as my only party member. They went up to level 9 and I then rested them to level 7 which is just 1 level above my first party which got to level 6 naturally.
I haven't used pugilist in this game so I might not be the most helpful. But I remember one two punch being awesome in EOV.Pugilist early skills question. So far I've just pumped 2 points into each of the bind punches in order to get to one two punch, should I keep going with that method or should I be taking anything else? HP Up? is Double Punch something to invest in vs One-Two Punch?
Also, for Nightseeker, so far my points are:
2 in sand throw, 1 in sleep throw, 1 in proficiency, 1 in blade flurry, any suggestions on where to go next? Its a front line Nightseeker fighting alongside Landy and Pug
The opening is stronger than a lot of the other games already. And by stronger I mean fuck that stinky water quest lol.
I'm really liking how the game's progressing so far. Just done with B1, and it's a nice shakeup of the basic concept while still keeping most of what makes the games good.
i didnt expectthat boss battle at such low level. also having the healer girl early for the fiest few levels was nice.
Luckily they allowed you to back out, cause I wasn't expecting a boss at all and was at low health lol. Also having a bind boss as the first one is a surprise, they don't usually introduce binders until later.
Saameee, I entered the room and noped out hard. i dont think the boss had any synergy with its own binds right? besides trying to outlive you by crippling your party damage output and slowly grinding you out. it took me 27 turns to take it down, but i only had starting gear (which im still using at lvl 7 haha, havent upgraded any weapon or armor)
You have some options, there isn't a single right answer. In general I would not bump passives until you plan to max them out. This goes for all passives, but I'll use lands phys defense as an example. The first sp gives you a 4% damage reduction. Pretty good. The *total* reduction from the next 6 points is 8%. So just a little over 1% per point which is crap compared to that initial 4% for 1sp. Then the last point from maxing the skill is worth another 3% reduction. So all told you get 15% reduction and sp 1 and 8 are half of the total. Basically all the passives follow this curve of the first and last point being huge and everything else being bad.Okay, my characters are level 10 and I've been hoarding a few skill points for some of them because I don't know what to do. My party is
Land/Pug/Night
Sov/Gun
My land is going to be linking, but so far I only have 1 point into each of the 3 links, 1 point into proficiency, and 1 point into phys def. I have 7 leftover points, any suggestions on where to put them? Pump my links? Get Vanguard? Max Proficiency? Pump Phys Def?
My Nightseeker currently has 2 in sand throw, 3 in sleep throw, 2 in proficiency, 1 in blade flurry (I feel like I wasted that one for now, but oh well). Where should I go from here? Should I get shadow cloak and binding slice? Pump Proficiency? Max out Sand/Sleep throw?
Any advice would be greatly appreciated
I can't imagine not using a sovereign in this game. I waffled a lot on my party, but it's just such a good class that I always had to include one.
Whoever designed the Giant's Ruins deserves a special place in hell.
Hahah, just made my way through that gauntlet myself.I want to both smack and hug whomever came up with the gimmick in Giant's Ruins.
But mostly smack.
The FOEs in there are also horrible. God, I am done with that place. D:Hahah, just made my way through that gauntlet myself.
After every room I was like this has to be the last. It was NOT!
Yeah totally, I've been using sovereign and the only thing I don't like about it is that it has too many things to do and not enough turns to do them. My sovereign somehow has to juggle buffing offense/defense, keeping the party safe from ailments, removing the party's debuffs, and restoring TP. It even has a 300% speed heal which is useful in a pinch. And this is while I'm completely ignoring sovereign's elemental bomb spells, which actually look pretty decent, but I never have any time to set up.I can't imagine not using a sovereign in this game. I waffled a lot on my party, but it's just such a good class that I always had to include one.
If you want this physically, yes, buy it sooner rather than later.Is this a good etrian to start with. I have 4 but am thinking of getting this since it seems to have a small print run
I want to both smack and hug whomever came up with the gimmick in Giant's Ruins.
But mostly smack.
I bought this as my first game in the series. I hope I made the right bet...