Oooof PLEASE.
But tbh I would want Forza: Midnight Club Underground lol. Give me that arcadey racing in a city with drifting, nos, etc.
The first 2 werent. But the third yes, very bad timing and i dont think that was what the majority of motorstorm fans wanted the franchise to go after the superb pacific rift.I don't think the first two were? The third was though, but that was partly because it was semi-cancelled due to the ridiculously bad timing of the Japan tsunami.
I keep saying this! I dont think Apocalypse is what the majority of Motorstorm fans wanted to see next after the Greatest Brutal Off road racer game "Pacific Rift" and the launch timing of Apocalypse couldnt have been worse. A new Motorstorm game could do very well right now. There is absolutely nothing like it on the ps4. I want that adrenaline feeling back!!!Motorstorm Apocalypse was maybe to extreme for many. They should have improved on what made Motorstorm 2 so good. Launch was also around the Japan tsunami and because of that - as far as I know - the game didn't even launch in Japan (Asia?).
A redifined Motorstorm with new/improved engine after Driveclub had good chances to be a success. Or simply a Driveclub 2. The DLC for Driveclub shows very good how much potential the franchise had.
I still think the main problem was making the game for a largely non-existant audience, but it doesn't change the fact that the whole situation was handled poorly. The beta wasn't a good demo and they also should've slashed the prices quickly just like Bethesda had for Dishonored 2 and Prey when they flopped (and they weren't even games that had to heavily rely on building a userbase).Maybe Onrush should be a Games With Gold or PSN Free game to boost the online user base
I agree with this. However, it could not have kept player numbers for very long, the way the game is (from what I've seen and heard).Maybe Onrush should be a Games With Gold or PSN Free game to boost the online user base
I still think the main problem was making the game for a largely non-existant audience, but it doesn't change the fact that the whole situation was handled poorly. The beta wasn't a good demo and they also should've slashed the prices quickly just like Bethesda had for Dishonored 2 and Prey when they flopped (and they weren't even games that had to heavily rely on building a userbase).
Don't, just don't it still hurts : ( BLUR was an outstanding game.
Released at a shitty time (really hot weather), had pretty much zero marketing and the price probably didn't help.1000 in UK wich is one of the biggest markets for racing games is not good
Dont know why the game bombed btw. It has arcade racing with pretty unique modes and the reviews were decent also. Not great but decent. So it should have done fine really. Not realy good but not this 1000 copies bomb. Marketing wasnt good maybe? People didnt really know what the games was?
I just don't understand why arcade racers are not popular. They're fun, action packed games that are great for multiplayer.
No arcade racing fan asked for what this game isI just don't understand why arcade racers are not popular. They're fun, action packed games that are great for multiplayer.
It sucks, but pretty much everyone told them from the moment they first announced it wouldn't be a traditional racing game.
Not having at least one racing orienated mode after so many months of feedback is one of the most pigheaded decisions I've seen this gen.
I think even the promise of one, as post launch DLC would have been enough.
With so many options in the genre, it's not surprising the title got buried.
The first 2 werent. But the third yes, very bad timing and i dont think that was what the majority of motorstorm fans wanted the franchise to go after the superb pacific rift.
I just don't understand why arcade racers are not popular. They're fun, action packed games that are great for multiplayer.
the tracks simply aren´t made for racing, they are designed as some kind of endless "track arenas", pure racing would be very boring in this game. it just isn´t made for that.
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1000 copies?! Ouch!
I wasn't a fan of the demo and kind of feared the worst when the price of the game plummeted a couple of weeks after launch but I didn't think it had sold that badly.
To be fair though, I don't really recall any marketing for the game. There were a few preview pieces but I don't think I saw much about the game?
I wish Sony would have put them on a Forza Horizon competitor instead of Driveclub. I love Driveclub but they didn't separate it enough from Gran Turismo, certainly from a visual standpoint. A Motorstorm reboot or a new IP using Horizon's model would probably have sold quite a bit better. Although Driveclub was probably hurt by the delays and the launch issues more than anything.
Thankfully it has a solid, fun single player, so I can keep playing if they decide to kill the online servers.
They created a game that only appealed to a fraction of arcade racing fans. It was bound to fail.
There is actually nothing like Motorstorm on any console nowadays. Motorstorm was fantastic with it's different vehicles and different routes on the same courses and the overall brutality and adrenaline. Outstanding games.There is absolutely nothing like it on the ps4. I want the adrenaline feeling back!!!
Motorstorm Apocalypse was maybe to extreme for many. They should have improved on what made Motorstorm 2 so good. Launch was also around the Japan tsunami and because of that - as far as I know - the game didn't even launch in Japan (Asia?).
i am afraid this will be a thing in the coming weeks...it would really suck. i imagine they will launch ranked mode, see the player numbers and pull the plug for good.
That's the best analogy I've heard regarding this.Badly, at least in part because it was a bad game.
Wikipedia is your friend.
Sure. But that doesn't change the fact that OnRush was never planned as a game with a "traditional racing mode". Asking "what were they thinking" when they decided to not add a mode like that to a vehicular combat game is the same as complaining about Street Fighter not having a beat 'em up mode.
Which is fine, but blaming the fans for this isn't right. We're not here to support experiments. I'd just like some solid driving with cars, nice graphics and physics that are not too hard to master like GT/FM. They didn't deliver that with Onrush so I didn't see any reason to buy it even on the PSN sale.They weren't going to build DriveClub 2 from scratch in two years, just not realistic. I would have loved that too, but obviously not what Codemasters bought them for. That would have required Sony to keep them and let them build on what they'd accomplished.
But all this tech they've built up from scratch could have let them build it next and then that two years seems reasonable.
Pacific Rift ranks among my top 10 ps3 games. Heck i would even say top 5.Sure, I agree with that. I did enjoy Apocalypse, but PR is by far my favorite.
I really disliked the in-between racing dialogue they had going on and like others have said, it just did not seem like a well put thought out game.
Well, i said ps4 because i dont own any other console :( anyways Motorstorm Pacific Rift ranks among my top 5 ps3 games of all time. And Arctic Edge ranks among my top 5 psp games of all time, heck now that i think about Arctic Edge would have been a better successor to Pacific Rift than Apocalypse was.There is actually nothing like Motorstorm on any console nowadays. Motorstorm was fantastic with it's different vehicles and different routes on the same courses and the overall brutality and adrenaline. Outstanding games.
Except for the fact that you can upgrade individual parts in cars, tune, turn about 15 assists on or off... none of which you could do in GRID or DC. Arcade by definition is jump-in-and-play. When you have that many customisation and gameplay-affecting options before you even drive the car, it's not arcade.Switch Horizon with DC, Gotham, and GRID. Forza Horizon is in no way more sim-like than GRID or Project Gotham.
It's not that it's missing a traditional racing mode. If it had that, but still had the same review scores how many more people would have picked it up? There are more people in this thread saying "Wait, this released?" or "Would've bought but too expensive" than "Should've had an racing mode".It sucks, but pretty much everyone told them from the moment they first announced it wouldn't be a traditional racing game.
Not having at least one racing orienated mode after so many months of feedback is one of the most pigheaded decisions I've seen this gen.
I think even the promise of one, as post launch DLC would have been enough.
This is going to sound stupid but, if OnRush got a Battle Royal mode it would have exploded. The game should not have had a $60 MSRP.
Rocket League would have bombed like Onrush, maybe worse without the day-1 free-with-PS+ thing, but people loved Rocket League for it's high skill ceiling and sense of getting better ever so slightly. OnRush is just refreshing dumb fun and doesn't seem to offer this long-term sense of mastery.
What I mean is, for it to have been the next Rocket League, the gameplay would have needed to be more complex and easy-to-learn/hard-to-master. Evo could not have fed off cosmetic microtransactions with a PS+/GWG deal as long as Psyonix did (still does actually) from Rocket League.
Except for the fact that you can upgrade individual parts in cars, tune, turn about 15 assists on or off... none of which you could do in GRID or DC. Arcade by definition is jump-in-and-play. When you have that many customisation and gameplay-affecting options before you even drive the car, it's not arcade.
In a literal sense, think about actual reavers in arcades like Daytona, Sega Rally and Ridge Racer. You select a car, a track and manual/auto gears and that's it. What options are there in FH?
No arcade racer in any sense has that level of customisation.
That makes it even more sad that they didn't simply make an arcade racer. Field was wide open and they made an unforced error.I just don't understand why arcade racers are not popular. They're fun, action packed games that are great for multiplayer.
Well there is is :(
I'm really pissed off at CM. What a way to support EVO ;_;
The game is fantastic and it's a real shame it didn't sell well. Gamers who like arcaderacers should have bought this instead of ' I'll wait for a pricedrop' attitude.
Gamers are always screaming they want new experiences, but fuck that.
Always when racing games try to do something new and try to shake up the genre it's game over, because apparently nobody buys these games and at the same time people keep telling ' try something new '.
So my most beloved genre lost one hell of a great game today.
Always remember...
# BLUR
# Split/Second
# Motorstorm
# OnRush
I was afraid it would turn out this way, but it has.
So I guess the next dev won't take chances and we don't ever see inventive racers for years to come.
Anyways, thanks for the great game EVO. I really love it and hate the fact that it turned out this way. Yeah I'm really sad now.
That is reasonable.
I was discussing (getting angry) in the PCG Era discord this subject.
People have been talking down arcade racers for years. People want crashing they said, people want boosting they said. Destruction, not racing should be the focus of the genre.
So Evo stepped up, made a game that unashamedly said in the intro that it isn't a racing game.
Those people who have been shouting loudly that the racing genre should change to suit them went out in their droves and proven their insatiable appetite for not racing by....not buying it.
Thanks for undermining a genre and destroying a studio guys.
I take no pleasure in stating the Hopefully obvious: make racing the heart of a racing game. The moment OnRush was announced as a not racer, it turned off the racing gamers and the crowd who said "but we want this" clearly don't exist in any numbers.