At first glance, but have you played it? It isn't like Motorstorm at all.
Which is fine, but blaming the fans for this isn't right. We're not here to support experiments. I'd just like some solid driving with cars, nice graphics and physics that are not too hard to master like GT/FM. They didn't deliver that with Onrush so I didn't see any reason to buy it even on the PSN sale.
I did buy Driveclub Bikes on the sale though!
You can, but because they're more shoehorned into the world vs. (to take your example) PGR (because they have to be), they don't feel as well designed. That's more a preference thing though, but IMO there isn't a single course in any FH game that feels as good as something like Quebec in PGR4.You cant race the same 'track' in FH or The Crew or Test Drive? They should definitely make that as a mode for people interested in that sort of thing.
I just made the point in this post, but IMO they don't feel the same as a curated track. Admittedly I enjoyed the bucket list events but there's no incentive to retry them once they're completed and because they're point-to-point (from memory) you can't just continue on another lap at the end of your run.All it takes is special events on the map, ideally with a way to direct-select them. It's not hard; the Bucket List events are pretty central to a series like Horizon, and they're precisely that, right down to locking in all the track variables (like the music, time of day, and weather). Hell, a handful of them have been specific shout-outs to classic racers like Outrun.
Codies have said they'll continue to support it, but I suppose to support an already released game you don't exactly need design leads... the game's already designed.I just wonder, if like Driveclub, there will still be a small support team keeping the updates going, i.e. Ranked Mode etc., or whether this is just it.
I'm about level 70-ish now, will try and push through to the level cap over the next year or however long it takes, and raise a toast to one of my favourite developers. Consistently great and consistently barraged with bad luck.
After 30hours of play I would say that it looks, plays and feels remarkably like Motorstorm.
Dear fucking god. Wow. Sony really could have just let these guys make Motorstorm PS4 man. What a sad fucking day. I hope they all find a better place. I knew this game was going to be a tough sell. Not sure Motorstorm would have lit it up, but it would have done better than this. Man. This hurts. I really thought after DC rebounded Sony was gonna give them one more chance with the offroad series.
You can, but because they're more shoehorned into the world vs. (to take your example) PGR (because they have to be), they don't feel as well designed. That's more a preference thing though, but IMO there isn't a single course in any FH game that feels as good as something like Quebec in PGR4.
Codies have said they'll continue to support it, but I suppose to support an already released game you don't exactly need design leads... the game's already designed.
But you surely understand that many would disagree. Looks? Totally. But gameplay? Onrush isn't a racing game.
But you surely understand that many would disagree. Looks? Totally. But gameplay? Onrush isn't a racing game.
I can see that, it captures those moments in Motorstorm when you're in the middle of the pack trying to battle your way through those small gaps that open up, or when you suddenly find yourself hurtling towards a choke point.
To me Onrush kind of tackled the complaints about Rubberbanding in those games in an interesting way, almost making it a deliberate feature rather than fixing it.
It still 'feels' like Motorstorm, if that makes sense. I see what you are saying though. This is sad news.
Well as far as most people are concerned most games are just made by a bunch of anonymous developers, once developers reach a certain level and have a fanbase who appreciates their games it gives them a certain buffer to take chances. They can try and reach beyond their fanbase for bigger success, but as long as that group follows them they have a safety net.
As soon as that fanbase shrugs their shoulders and gives a collective "nope" then that's pretty much it, they cease to be the brand name that Codemasters bought into and become just another development resource pool. Hence why they're dropping the leadership.
If they wanted DriveClub fans to support their next project, then they should've made something like DC, if not a direct spiritual successor to DC. OnRush was out of left field, and maybe they were trying to appeal to Motorstorm fans, but I don't think there's much overlap between those two fan bases. Part of that blame should honestly go to the Codemasters leadership though.
If they wanted DriveClub fans to support their next project, then they should've made something like DC, if not a direct spiritual successor to DC. OnRush was out of left field, and maybe they were trying to appeal to Motorstorm fans, but I don't think there's much overlap between those two fan bases. Part of that blame should honestly go to the Codemasters leadership though.
I gave it a chance, I reviewed it. For me, it felt one note.Damn, really gutted about this. I've been playing it a lot since it came out and it's by far the best car combat game (yes better than Mario Kart) I've played. Gameplay is fresh as hell. Every time I've logged in, there's always a good group of human players to play with.
Disagree with that assessment. If you give it a chance, the game has plenty of depth. And it really is set up for all kinds of possible expansion down the road.
I have a feeling the real failure here was the project management and communications failure w/ the larger Codemasters entity. Obviously, I know nothing of the details, and can't say who was at fault, but the lack of marketing, the silly pricing (I bet you this would have been huge if it came out like Rocket League as PS+ game)--all sounds like there were issues tightening that ship. Them not seeing this as the start of a franchise that would be amazing. Not because of the quality of the game itself.
Briefly. I didn't complete the game. I guess i was burned out by Motorstorm at that stage. I dunno.I would really love to see Arctic Edge on ps5 or a very similar, same concept but better in almost every single aspect or a Pacific Rift 2. Did you play Arctic Edge?
No have not played the game yet. My assessment that it looks like Motorstorm was based purely on the concept of the game. Fast pace, burnout style offload racer. I should have clarified that in my initial post but i'm open to trying the game. Just waiting for it to drop in price a bit.At first glance, but have you played it? It isn't like Motorstorm at all.
Yep yep. My comment was based on just the concept of the game as outlined in my response above.Onrush is nothing like Motorstorm, what are you on about?
Ideally they should have released a Motorstorm Pacific Rift remaster early in the PS4 life cycle and it that was deemed successful gone into a full blown sequel.
Yeah i will give it a go. Hopefully they reduce the price or make it a free to play game. I wouldn't mind giving it a go then.
The best bits about Motorstorm were the multiple routes, deforming tracks and the other parts you mentioned above. Such a great concept for a fun racing game. They really should think about resurrecting the series. I feel in the right hands a Motorstorm revival can be the new burnout of next gen. I really want to see Devs take advantage of the new CPU processing power coming with PS5 and Xbox Next.As a Motorstorm fan, I have said in the past that Onrush, once you really start feeling it, feels like if you could isolate only the insane jumps and the wrecking/ruthless destruction from Motorstorm and concentrate it into a super-potent purified form.
Sony should've done the Forza treatment with DriveClub. GT Drive Club and GT mainline.
Kaz vetoed I heard.
To me GT looks much duller, guess what's selling.
The best bits about Motorstorm were the multiple routes, deforming tracks and the other parts you mentioned above. Such a great concept for a fun racing game. They really should think about resurrecting the series. I feel in the right hands a Motorstorm revival can be the new burnout of next gen. I really want to see Devs take advantage of the new CPU processing power coming with PS5 and Xbox Next.
It's another Studio Liverpool story. Seriously, fuck Sony always pulling this shit.
You can, but because they're more shoehorned into the world vs. (to take your example) PGR (because they have to be), they don't feel as well designed. That's more a preference thing though, but IMO there isn't a single course in any FH game that feels as good as something like Quebec in PGR4.
Rocket League would have bombed like Onrush, maybe worse without the day-1 free-with-PS+ thing, but people loved Rocket League for it's high skill ceiling and sense of getting better ever so slightly. OnRush is just refreshing dumb fun and doesn't seem to offer this long-term sense of mastery.
Those were good parts of the game, but equally good and part of its identity were the violent, high-octane in-race interactions between racers, which OnRush managed to capture and perfect. Anyway, sadly no chance of resurrecting the series now that the studio is gone. It's another Studio Liverpool story. Seriously, fuck Sony always pulling this shit.
slightly off topic but does anyone remember Hi-Octane? that was a great game back in the days!
Damn right. OnRush deserves way more credit than it gets.
What really pisses me off is people having an opinion without even having played OnRush.
Sure, everyone is entitled to his own opinion but just play the game and make up your mind afterwards.
Damn right. OnRush deserves way more credit than it gets.
What really pisses me off is people having an opinion without even having played OnRush.
Sure, everyone is entitled to his own opinion but just play the game and make up your mind afterwards.
This is not an open-world vs circuit-based racer argument at all if you think about it. On the one hand you're talking about track designs being "shoehorned" into the world... but the game you're comparing with here doesn't even have traditionally designed tracks. PGR takes place in the ultimate open-world... real life roads... Bizarre simply blocked road paths off to form race courses, but unlike even most open-world racers, the original open-world track designs were a hard requirement that had to be factored into their layout, whilst most open-world games would be free to stick Silverstone in the middle of a city if they wanted to (or a fictional Hot Wheel course reaching into the skies).
Sony should've done the Forza treatment with DriveClub. GT Drive Club and GT mainline.
Kaz vetoed I heard.
I'm relatively confident this isn't... true? One of the things about Driveclub was that it was a long-time passion project for the studio that they've wanted to do since the Motorstorm days, but presumably were never allowed the chance to do while GT was in the spotlight.
The part with Kaz not allowing another dev to do a GT game is true though. But I imagine that was always the position from the very beginning - it wasn't that they retooled GT spin-off into DC, but that a GT spinoff idea was never allowed to exist in the first place by the overwhelming power of Kazunori Yamauchi.
https://www.gtplanet.net/gran-turismo-spin-off-series-would-be-unthinkable-says-kazunori-yamauchi/
Right one of the things that people see as a positive really isn't.
The great thing about racers with great high points like Motorstorm is that they're memorable. You go to others saying "look at this sick jump I made".
When the entire game is this, along with destruction, nothing is memorable. It's just an overload of noise and without the lows, the meat of a racer where you knuckle down and race, becomes a mess of dopamine hits without reason.
Imagine if the Doom reboot used this design philosophy. Instead of enemy placing and spawn waves, the game just replaced every frag with a new enemy.
Each level would be an endless supply of kills, of glory kills and spectacular frags. No let up in the action. But no time to enjoy the level design, no time to think. What starts as intense fun, becomes just intense, then just a chore.
When takedown number 1,000 happens and you think "can I remember any of these" you have a problem. More is not more. The constant action becomes suffocating and I couldn't actually enjoy playing knowing that no matter what you did, there was nothing but more people to crash into, jump after jump that because it's the core of the game rather than something to strive for, no longer becomes enjoyable.
The qualities of Evo then become lost. The amazing track design they're known for, the sense of speed and handling model, all lost in the mire of constant action.
I'm afraid that in the end, OnRush took everything that Evo are great at, and make it feel wrong.
To sum up?
Motorstorm: "Ooh a jump, woo!"
OnRush: "Ooh a jump, woo(!)".
Nah, this reeks to me of someone who just painfully wanted it to be more Motorstorm. I'm sorry, but I've had plenty of memorable moments in the game. They're just not the same types of moments like Motorstorm. Here the moments are things like tracking an opponent mark for some time, and then successfully shutting them down with some cool move. The moments are misleading a truck dude into wrecking in some trees that you were able to skillfully drive through on your bike. Moments are getting totally valid revenge on a higher level player even though you're a newbie.
This is a moment I had recently in the game:
I could go on as there are plenty more, but you obviously won't find them if you're looking at the game from a lens that expects it to be Motorstorm.