Eurogamer reviews are changing
Hey again, Tom here. I'm really excited to announce today that Eurogamer reviews are changing. Here's a bit about how, …
www.eurogamer.net
Hey again, Tom here. I'm really excited to announce today that Eurogamer reviews are changing. Here's a bit about how, and the thinking behind why.
For years now, I've felt our existing review badges weren't working hard enough for us, or for you. We ended up recommending a lot of games, or not giving a badge at all to many others - which meant readers not acquainted with our odd four-point scale had nothing to go on. We rarely used Avoid, because it always felt a bit mean.
It's been eight years since Eurogamer ditched the 10-point review scale and we're not going back to that - the argument then that it felt broken through overuse of its upper half still stands. At the same time, I strongly believe we need to convey how we feel about games in a more straightforward manner.
In my blog post a couple of weeks ago, I wrote that I was keen for Eurogamer to look back to its roots where appropriate, as a home for video game coverage that feels fearless and helps drive the conversation. It's a conversation I'm keen for our reviews to stand out in, to match the brilliant writing you've come to expect from our team. There's more about all of that below from reviews editor Chris Tapsell, including detail of a new accessibility options listing I'm also delighted to be adding.
For now, I can't wait for you to see Eurogamer's first starred review with our verdict on Zelda: Tears of the Kingdom. Join us then.
I have massive respect for websites which have done this, and I've seen this suggested by readers. We're extremely fortunate to have readers who care about good writing, who want to read critics who think deeply and seriously about games, who love the medium and who hold it to high standards as a result. And honestly, we're lucky to have readers who just want to read.
But the reality is reviews without scores will be seen by and read by fewer people, and have less influence on the industry overall. That's more than just a cynical point about 'getting clicks'. Trust me when I say reviews genuinely aren't major traffic drivers for sites like Eurogamer - even the ones you disagree with! - but we believe in our reviews, and their relative visibility and weight matter.
Removing scores altogether would feel like running from that problem rather than trying to engage with it - which doesn't feel particularly 'Eurogamer', or like the right thing to do, either. Score-aggregating sites, social media accounts, and internal publisher feedback reports and scored mock reviews will still exist. Developers will still see bonuses tied to metascores. Maybe most importantly, readers - not just Eurogamer's - will still, naturally, compare our reviews to others, because this is just how humans think about things. It's better to get involved.
As much as people focus on them, scores also add at-a-glance usefulness, and so if our reviews can be clear and useful, and entertaining and insightful to read, that's a good thing. My personal hope is also that by seeing our scores amongst the others, people will realise that just as in film criticism, food criticism, or reviews of books or plays or TV shows or just conversations amongst your own friends, people respond to things differently. It would be weird and frankly rubbish if they didn't. Ultimately, we have a better chance of impacting that for the better - and become much harder to ignore - if we get stuck in with scores of our own.
A lot more in the article above breaking down their reasoning for the change and what it will look like in practice. I liked Eurogamer's badge system but I get the change all things considered. Another perfect score to add to the pile for TotK I suppose.
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