The monthly thread where people come out of the woodwork to shit on a game they literally know nothing about! Oh, and we have the typical posts calling the game a shitshow, vaporware, and my favorite ones - calling the Star Citizen community on this forum a cult full of crazy people. Thread about TLOU 2 being a mess gets locked because "all games are a mess during development!" but Star Citizen, a game with a much bigger scope and bigger development team is perfectly fine to be called a shitshow and vaporware for the sole reason it's in development and not all the features promised have been delivered on by the time that people with virtually no interest in this game other than complaining about it or laughing at it, want it by.
I would love to have a constructive conversation on this forum about Star Citizen,
Daedardus made a great post in this thread that criticized it but backed it up with an informed opinion. Sadly, every single thread (outside of our OTs thankfully) devolve into "OMG SCAM GAME NOT OUT LOL, DRINK MIXING MINIGAME LOLZ, CULT OF CHRIS ROBERTS GIVES ANOTHER 1K FOR JPEG LMAO!"
Oh, and if I do point out flaws in an argument, or claim that something is not true, well, goalposts change and my opinion is invalid because I follow the game and bought ships therefore I am a cultist who just wants to rope more people into the CR scam/pyramid scheme.
The article is right, there's not much to do, and there are massive performance issues that are embarrassing which they need to fix. I did play around 100 hours of 3.0 and had a lot of fun with people from our community here, but that got boring eventually. That being said, anybody who followed the game knew beforehand that this is not a patch that delivers a lot of content for you to do! They made it clear what this patch brings from their production schedules, we knew this is largely a foundational patch. It'll give us some basic missions to do, some cargo trading, moons to land on and explore, some new landing zones, a couple of mission givers, outposts to trade at, new armors and weapons, new ships, and some other things - and that's it. The article is criticizing the game for something it never promised to be at this point. It's almost as if it isn't finished or something!
Does that mean the game is immune from criticism - hell no! I think the performance issues are embarrassing, if I was CR, I would have included a lot more content to actually do and less places to visit - meaning I'd have different priorities. That being said, I am not disappointed because I knew exactly what this patch would bring because I follow the game!
Star Citizen Alpha 3.0 doesn't convince as a game:
I agree, this version of the Alpha doesn't nearly resemble the game it's envisioned to be. Yet, it's not supposed to, they know there's nothing to do, they know that the performance is bad, these things are not lost on them.
That's why the first two major patches of the year are specifically addressed to fixing the performance issues and bugs, and adding more occupations and gameplay! If these things are not fixed within the next year, I would be beyond disappointed - but I have enough reason to believe they'll deliver those aspects like they eventually delivered 3.0. I wouldn't have released 3.0 in the state it is now, because I knew articles like these were coming. People expected things from this patch that we simply weren't going to get. This is an alpha, they are not shipping with this level of content or at this quality, this game is in heavy and active development with 450+ developers and cannot be taken as a final product.
Then again though, I wonder if
anyone actually cares about all this. The game continues to have a strong following that's growing with every year, even on this forum I've been seeing faces that I haven't seen before in our OT's and the subreddit is very active. The game continues to make over 30 million a year, they have a passionate and supportive community that actually follows the game and holds CIG accountable while remaining realistic about what a video game company can do in a certain amount of time. Articles like this just don't matter to the SC community, because we already know there's nothing to do and we didn't expect much out of it. It was a foundational update and it's fun to play with friends for a week or two, that's about it.
The majority of random posts on this forum will just say this game is a scam, laugh whenever there is a failure or bad article, call us cultists and move on with their lives. When something good happens, they ignore it and aren't happy for the game or the community that supports it. There are people who of course are just "interested" in the game and "just sharing their opinions" without visiting the OT, asking the community itself about the game and looking to be informed by the people who actually play and follow this game. The author who wrote the article itself admits to not following it closely.
As a community here? We know what to expect to a certain degree, we roll with the punches. We follow the
weekly updates to their
internal development schedules, we watch the
weekly studio updates, detailing what one of their 4 major studios has worked on the past month, plus a showcase on a feature update. We read the monthly studio report, a very detailed report that can take 10+ minutes to read, detailing exactly what every department in every studio has worked on (aside from SQ42 spoilers). We read the weekly and monthly newsletters, we play the game, we buy the ships when we like them. We are an informed community, we are the experts on this game on this forum, we know everything there is to know about this project and it's always funny to be lectured on something we've followed closely for years. There are times where we are disappointed, times where we are excited out of our minds, but we follow this project with the hope and belief that it will succeed based on the information presented to us. We are not mindless cultists, if we thought the project would fail we would get a very easy to obtain refund and move on. There is no reason why we would support a game that is going to obviously fail or is a scam, there is no sunken cost fallacy, we can get our money back at any moment.
We. as a community, set the scope by our funding of the game. We, as a community, hold CIG to the highest levels of transparency in the video game industry, in order to be able to support the game in good faith. We, as a community, know this game isn't a scam, vaporware, or a shitshow - this game is in development and will continue to be for years, we have enough reasons to believe it will be successful and that's why we support the project.
Chris Roberts himself, summed things up best around half a year ago:
I made a commitment a long time ago to all of you that any additional money raised beyond the initial crowdfunding goals before the "Commercial" launch of Star Citizen would go back into making the game bigger and better. My challenge to the community was "YOU set the ambition by your level of support." We have been holding our side of the bargain ever since. It's why we have grown to 428 employees worldwide over the past year and are still looking for more talented developers.[...] If you look back on the initial campaign promises and stretch goals, we only promised to put a small team together to investigate Procedural Technology for the game, not to dramatically expand the game by making every planet and moon explorable. But because of the continued support, we were not only able to hire the world class team we have in Frankfurt, and then allow them to make rapid progress in developing technology that will deliver Crysis-quality planets, we were also able to make the decision to go all in and deliver fully realized worlds and moons to visit and explore.
The ability to land and explore any planet or moon opens up a new set of challenges if we want to maintain the incredible attention to detail that is Star Citizen's trademark. Our goal with Star Citizen is that every location, every star system feels like it exists holistically in a universe with palpable history. We can't rely on magic formulas to do this; we want human hands guiding the creation. [....] Most Sandbox games, aren't trying to deliver a play area that has the scale or scope that we are going for. Most 1st person engines support a 128km2 patch of detailed landscape at most. We are aiming to deliver multiple star systems, populated with whole worlds and moons you can circumnavigate, all with living ecosystems and AI populations. The scale and detail we are going for is mind boggling.
[...]
If you've bought a basic starter package, you've got a front seat to the development of most ambitious PC game of all time. You can dogfight in Arena Commander or run and gun in Star Marine or experience the beginnings of the huge universe sandbox that Star Citizen will be in the Mini Persistent Universe game mode.
You don't have to do anything more than this. You don't need to buy additional ships, or subscribe. You've done as much as we could ask or want.
[...] I can promise you that the team and I have no other goal than making a fully realized universe like no other. We go to sleep and wake up thinking about how we can make it better at every turn. It may be taking longer than we all wanted, but the game itself has become so much more. And while there are some who say they want a less ambitious game, I am skeptical. You didn't back Star Citizen to be a 'safe' Space Sim. You didn't back it for a game you would play for a few weeks and then discard. You backed it for its ambition, the shared dream of a seamless space sim where you can go from flying a ship to walking around inside one, to space walking, to touching down on a planet and stepping outside, all at a level of detail and scale never seen before. You backed it to have a destination to escape to with your friends for many years to come. I am 100% confident that one of the reasons why we have raised so much money is because we dreamed big. [..]
TLDR;