View: https://youtu.be/DoP-14BvZRQ
So yeah, the CPU opponents in Street Fighter 6 are insanely hard, evidently. So much so that legends in the FGC are getting their asses handed to them.
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I mean except for in strategy games AI in videogames only don't beat every human because developers don't want to. They have instant reaction time, they can execute every combo they want when they want and punish you every single time there is a single frame to punish you. That's not hard to code. It's like in FPS games, the AI only misses shots because it's programed to do so.Have we reached the Deep Blue/Watson point of SF CPU opponents?
I mean except for in strategy games AI in videogames only don't beat every human because developers don't want to. They have instant reaction time, they can execute every combo they want when they want and punish you every single time there is a single frame to punish you. That's not hard to code. It's like in FPS games, the AI only misses shots because it's programed to do so.
No, but the wifi buttplug moment already happened ages ago with SNK's bosses.Have we reached the Deep Blue/Watson point of SF CPU opponents?
I remember the arcade version of Mortal Kombat II would do the same thing. As soon as you jumped an inch off the ground, Liu Kang would insta-jump and fireball you back to the ground. Cheating A.I. doesn't feel like a real match vs. a person at all.It can and does read your inputs and executes the optimal response based on distance. It can single hit confirm anything. Anyone trying to play a legitimate match rather than exploiting holes in the AI will have some trouble regardless of skill.
edit: also what Mukrab said. There was nothing stopping devs before from making a CPU opponent behave this way other than regard for the player's feelings.
It doesn't have to be that complex. It doesn't need to be smarter than a human in those types of games when their reaction time is essentially zero. They don't need to know tactics really. You touched the pixel where it can hit you for a single frame? That's all it needs to hit you with the biggest combo possible from that opening. The AI could probably easily do only perfects if the devs wanted to. They can block everything and they could program it just to punish you after a block.Sure but it still has learnable, exploitable patterns. And what's changed now to make them decide to make one this hard if it's still the same old kind of coding?
Yeah you can toggle that on or off. I think it's only in local play, though.Oh shit, offtopic but the character models get damaged over time :D?!
Have we reached the Deep Blue/Watson point of SF CPU opponents?
I remember the arcade version of Mortal Kombat II would do the same thing. As soon as you jumped an inch off the ground, Liu Kang would insta-jump and fireball you back to the ground. Cheating A.I. doesn't feel like a real match vs. a person at all.
Those patterns are programmed in. The bots are programmed to be dumb, not to be smart. This difficulty level simply has less dumbing down.Sure but it still has learnable, exploitable patterns. And what's changed now to make them decide to make one this hard if it's still the same old kind of coding?
You should watch street fighter leagueNot to take anything away from the guy but is Daigo still as good as he used to be?
I don't think so, its still pretty exploitable and doesn't learn.
View: https://twitter.com/washyourhands__/status/1651411389662081025?t=1BRUOmfxyGO7h4mtARviHw&s=19
Every time I think abut this subject, I'm reminded of this video:
View: https://www.youtube.com/watch?v=laUAgEUunsI
How the CPU cheated you in Street Fighter 2
Everyone who has played Street Fighter 2 will have experienced at least one of the things featured in this video. Some of the stuff, like the CPU becoming in...www.youtube.com
He's very good but this clearly isn't him trying his hardest to win. I think he's just feeling out what CPU can do more than trying to come up with a winning strategy.Not to take anything away from the guy but is Daigo still as good as he used to be?
Watching Max's video it does give you a good look on some decent combo's that you can pull off.The upside to this brutally unfair AI is that you might be able to learn some useful stuff through observation and imitation.
I haven't tried it yet, but now I want to.
Traditionally, Capcom AI is very easy to exploit.
I mean except for in strategy games AI in videogames only don't beat every human because developers don't want to. They have instant reaction time, they can execute every combo they want when they want and punish you every single time there is a single frame to punish you. That's not hard to code. It's like in FPS games, the AI only misses shots because it's programed to do so.
Top 8 in evo last year (he's not competing in evo jp this year though, too busy streaming elden ring and fans meetup)Not to take anything away from the guy but is Daigo still as good as he used to be?
Keep in mind this is talking about the highest level CPU difficulty. It should scale much better with lower settings.Is it like SNK/KOF final boss levels of annoying? That shit is not fun.
You got used to it, Round 2 Seth is a input reading command grabbing menace and the super bosses are a struggle to get to and handle the fight.Speaking of Street Fighter AI, the highest difficulty in Ultra SFIV isn't that hard, right? It's not just me? Then again, I've been playing that game regularly for about a decade now, so maybe I just got used to it.
I sure hope not!Is it like SNK/KOF final boss levels of annoying? That shit is not fun.