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Every Sidequest In Cyberpunk 2077 Will Feel Like A Complete Story In And Of Itself - CDProjekt

patapon

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Dec 7, 2017
3,366
http://indiannoob.in/every-sidequest-in-cyberpunk-2077-will-feel-like-a-complete-story-in-and-of-itself/

The latest issue of EDGE magazine, which has been summarized by Reddit user Jackjackea, revealed some additional details on Cyberpunk 2077, especially the side quests. According to this, CDPR wants to make sure that every side quest in the game will feel like a complete story in and of itself.
Any stories, characters or themes that aren’t explored in depth in the main story are taken to be fully fleshed out in sidequests

“We want to make sure that all of them are up to the standards of the main quest – that there’s nothing that feels like filler, just something to do while waiting for the next quest, or to get more money to buy the next thing. We don’t really like to do that. We want to make sure that every quest feels like a complete story in and of itself.”
There’s more choice to what we’ve just seen than is usually available in video game quests: for instance, you could take DeShawn’s money and run at the very beginning, eschewing his mission but having to deal with the consequences later. You could make off with Stout’s eddies, too, although we presume you’d have to get the virus on the chip scrubbed off somewhere. “We don’t artificially limit ourselves,” Mills says. “Our philosophy for quest design is, ‘If the player can logically do it, then they can’. And if they can’t, then we have to come up with a damn good reason why.”
 

Lunar15

Member
Oct 25, 2017
4,648
That was, for the most part, how W3 felt. At least close to it. I think it's fairly attainable.
 

FairyEmpire

Member
Oct 25, 2017
17,544
That sounds interesting, basically the Fahrenheit/Indigo Prophecy-esque "anything you do has specific consequences" but applied to an open world, open-ended RPG. Having tons of options both in the approach to the missions and the people sounds very promising, hopefully they can truly deliver on the promise and it's not just scripted options that always go between the usual "go in guns blazing or stealth it, maybe try to break a deal". No doubt it's the most ambitious RPG by a big studio in a long long time.
 

Deleted member 1759

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Oct 25, 2017
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The side quests in TW3 already had good stories and characters, even if you can argue that they weren't as varied as they could've been from a gameplay perspective (Witcher sense).

And since everything I've read about Cyberpunk 2077 so far points towards a game that will surpass their other games in every aspect, I totally believe CDPR can pull this off.
 
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Kaako

Member
Oct 25, 2017
5,353
I expect it from CDPR's next game after TW3. Glad to read they are going for it.
 

Alej

Banned
Nov 1, 2017
399
I don't like that. Focus on a story and deliver it properly please.

Honestly, i don't like games where 99% of what to do is filler, even if the filler is of excellent quality. This is snoozefest to me.

I much prefer true sandbox with a story (like Assassin's Creed for example) or linear with vignettes (like DQXI) over what Witcher3, or even Skyrim, was doing.

I even prefer shit stories, with fetch quests and secrets, over that (Dragon's Dogma, anyone ?).
 

Edgar

Member
Oct 29, 2017
4,933
I don't like that. Focus on a story and deliver it properly please.

Honestly, i don't like games where 99% of what to do is filler, even if the filler is of excellent quality. This is snoozefest to me.

I much prefer true sandbox with a story (like Assassin's Creed for example) or linear with vignettes (like DQXI) over what Witcher3, or even Skyrim, was doing.

I even prefer shit stories, with fetch quests and secrets, over that (Dragon's Dogma, anyone ?).
Well then, I think cyberpunk is not for you. Or any cdpr game for that matter
 
Oct 25, 2017
2,941
I don't like that. Focus on a story and deliver it properly please.

Honestly, i don't like games where 99% of what to do is filler, even if the filler is of excellent quality. This is snoozefest to me.

I much prefer true sandbox with a story (like Assassin's Creed for example) or linear with vignettes (like DQXI) over what Witcher3, or even Skyrim, was doing.

I even prefer shit stories, with fetch quests and secrets, over that (Dragon's Dogma, anyone ?).
It's a CDPR game. The story is the one thing that they're going to nail above all else.

Also yeah, this game might not be for you based upon what we know.
 
Oct 26, 2017
4,121
That was, for the most part, how W3 felt. At least close to it. I think it's fairly attainable.
Yeah, most of the Witcher contracts where like that. I expect this game to be even better at that. I think their high quality dialogue system helps a lot. Every minor scene felt somewhat unique with tons and tons of unique animations and poses. Sure sometimes you'd see repeated animations but overall it really felt like you were getting curated handcrafted content.
 

Auctopus

Self-requested Ban
Banned
Oct 25, 2017
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If it wasn't for The Witcher 3, I wouldn't believe them. Tbh, that's what the majority of quests felt like in that game.
 

KrAzY

Member
Sep 2, 2018
473
Awesome, can't wait! Now please confirm if i can modify my character to be chrome, want to shine bright in the sun and blind my enemies.
 

NKnight7

Member
Oct 25, 2017
9,315
I can see it happening, a good number of side quests in Witcher 3 felt like actual stories.
 

Mendrox

Member
Oct 26, 2017
5,353
Ubisoft improved a lot with origins compared to previous ac games when it came to side content. And AC games in general are more sandboxy than w3, more system driven than narrative one
They improved a little bit. They also badly copied how W3 handles sidequests and so it felt like every AC before just with a little bit of Witcher seasoning. I liked Origins but let us not act like Origins holds a candle compared to W3s quests. Oddyssey looks more like a combination of W3 and Horizon Zero Dawn so maybe that will pull me in more
 

Eros

Member
Oct 27, 2017
4,144
I'm guessing it's going to be like TW3. The quests that are labeled side quests in TW3 are meaty. But they still had some quests that were quick and easy like the hunts (which each had their own little story).
 
Oct 25, 2017
3,464
The side quests in TW3 already had good stories and characters, even if you can argue that they weren't as varied as they could've been from a gameplay perspective (Witcher sense).

And since everything I've read about Cyberpunk 2077 so far points towards a game that will surpass their other games in every aspect, I totally believe CDPR can pull this off.
Yeah, it would be awesome if they could nail the gameplay variety as well.
 

ghibli99

Member
Oct 27, 2017
6,362
USA
Most of the narrative sidequests (not contracts, etc.) in TW3 were better than the main quest, so this is both very pleasing news and not surprising at the same time. :)
 

Hexa

Member
Oct 25, 2017
2,059
If anyone else said that I would think it hyperbolic PR. But with CDPR I believe them. Looking forward to it.
 

Continuum

Member
Oct 27, 2017
2,570
Considering this is CDPR saying this I believe them.

Now can they please stfu cuz they ain't helping with the wait by saying shit like this :(
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
37,905
As has been said in the thread, this is pretty much what Witcher 3 was. I imagine they'd try to do it even better than they did it in TW3 for this game.

I still won't be playing it, but I hope they pull it off. I want to see BioWare and Bethesda shamed into actually trying harder in their next games.
 

Tzarscream

Banned
Oct 28, 2017
2,945
The inevitable backlash against this game when it turns out it isn’t literally a gift from God is going to be severe.

I forsee the main problem being on review embargo lifting day where somebody gives it an 8/10.